Well,
My newest character has just died a rather sour PVP death, caused by a combination of engine-related problems, bad coordination and hasty decisions on my part. It's sad when you die a PVP death like this and can't even blame SNOTEYE or anybody but yourself and the circumstances!
In any case, I write to you all, EfUers, because I have a problem. A couple of years ago, it seemed easy, for me, to shape and mold the world in the way I wanted. I created characters with the right stats to do what I wanted them to do, played out their stories... Sometimes, they were altered immensely by the circumstances surrounding them. Other times, they were able to shape and lead other characters to (hopefully) greater things.
For quite some time now, I've found myself incapable of playing EfU at that level. I get too caught up on the questing mill, make enemies too quickly, die in PVP I can't hope to win or got drawn into by circumstances which aren't my fault - or anyone else's - just those things that happen over the course of our stories on the server.
I question if others who previously thought it easy to roll up their sleeves and tackle many aspects and facets of the EfU world with their characters may be having the same problem as I, finding things excessively static for one reason or another, or obstacles that present themselves again and again (not necessarily the same, or in the same form) and stop their characters from succeeding. I'm aware not all characters can succeed, but I'm fairly certain with a good amount of tries and effort you should be able to reap some rewards.
It may be the case that I've been having a stroke of bad luck that has been lasting since early January of this year. Possible, yes. But I think I may be doing something wrong, and so I posit to you this question: What do you do when you can't get things moving on EfU? I still have loads of fun playing the game and roleplaying my characters, but I think there's got to be a wrench in the gears somewhere, to make it so hard for me to do something I could do with such ease a couple of years ago. Is it the current state of things IC? Lack of active players in the particular timezones I frequent? High character turnover rate caused by rampant FD'ing (that no one in particular is at fault for, I'll say) that seems to be the solution for everything these days?
If anyone has a solution or a contribution, I'd hear it out.
Thank you kindly.