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SetName() Item Naming

I think it would be great to have a shop where "You can get things customized" (Such as Engraving a name or a special word on it) Items such as rings would have a 10 letter limit and swords could have an ingraving of up to 30 letters? I mean I know it is possible, I have a script that enables you to pay for it and set a letter limit.

Basically, you put the item in a 'forge' and tell the NPC what you want it to be named. Just a suggestion once again :D

Sounds cool, but kinda useless IMO.

Dude, Darkness man, you're sig is like 8x longer than your post!

Vlaid, your sig is three times bigger then your post!

I like the idea. I can finally name my unique stuff cool names and whatnot.

I'd rather see the DMs name more loot and leave it to them, else everyone has something that has a name on it.

But

Now they can hand out Generic Longsword and call it Uber Cool Longsword of Dooming, and even with no stats, its cool to have.

Won't that lead to people calling their objects pathetic names that are totally out of character? That would lead to an extra need of DM policing on weapon names, which they probably don't want to do.

Maybe not allowing total freedom to the player, but giving him options through conversation trees such as :

"What do you want to call this sword" -(MyName)'s sword : ie Jason's Sword -The sword of ( insert here adequate noun ) ie Sword of Malevolence -(Adequate Adjective) (adequate noun) Bloody Butcherer

would limit the problem of total item mayhem.

<_< Is anybody else thinking Mad Libs?

lovethesuit <_< Is anybody else thinking Mad Libs?

I wasn't Honestly!

Aekula Won't that lead to people calling their objects pathetic names that are totally out of character? That would lead to an extra need of DM policing on weapon names, which they probably don't want to do.

This is a possibility that I have thought about quite a bit. It's the same sort of problem that comes up with letting people speak through their animal companions, or put up signs with customized text, or make public sendings to everybody in town, or scribe letters in-game... it's possible that people will use the system to be OOCly disruptive. That said, after considering it, I don't find it to be a convincing argument against such systems. After all, if people are behaving in an OOC fashion, it's really not a problem with the specific system that's allowing them to do it, but with the player's behavior -- akin to somebody running around speaking OOCly -- and is best dealt with by talking with the player, rather than redesigning the system, in my opinion.

At the same time, I'm not sure whether item naming is something that we want to open up in this fashion. I'm undecided.

Vote no on item naming,

I'd much prefer if the only named items you got where from DM's, instead of people running around with every peice of equiptment custom named, beacuse they can.

I'd frankly just love it if people can have their name automatically inscribed onto the weapon. Of course that again brings up the problem of people using aliases. (Then again, would people with aliases really want to have them engraved on weapons in the first place? Seems like they'd be more likely to steal other peoples' weapons.) This way, at least, everyone can have their things personalized to prevent theft, etc. It really is too bad there's no SetDescription function.

I wonder how this would also prevent against naming items that probably should not have their names changed....again though, I guess that is an OOC consideration.

Hm. Call me a bore here, but I really think that named equipment should be special - something granted by DM's, rather than something that every single character around should run around with. Named weapons have always been special, mostly because they are rare. Not because every chum with a hundred gold IG could get one. It would make the focus of equipment shift even -more- to what stat modifiers they have. Weapons have names partly to connect them with a history. Excalibur wasn't called so because Richard named it so in a drunken fit with his chums - The very name carries power, a weight of history that no ammount of naming could give it. I would like to see that reflected here.

Once we add crafting, though, I would not mind at all having a way to add the crafter's name or insignia to the product of their work, or, in case of especially exceptional work, give them a custom name. But for everyone to do it...? Frankly, I don't see much fun in that.

Well another key to this is to make it very costly, So the average Jo-N00b couldnt come in and do it without working for a while. I really appreciate the feed-back fella's :)

DFTPeeper Well another key to this is to make it very costly, So the average Jo-N00b couldnt come in and do it without working for a while. I really appreciate the feed-back fella's :)
It would be better, but costly still only means that you have to quest a ton to earn it, not really that you deserve it.

Gee, I'm such a conservative naysayer today :].

My biggest issue with this is renaming items. I'm thinking that anything renamed likely should get marked plot which should prevent selling to merchants, or naming it again. Even that has potential exploits, so I'm mixed on this.