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Invisibility Sphere

This spell is very buggy.

The duration and area of effect are fine. What I've seen happening though is that the sphere's radius doesn't seem to move with the caster at all. If it does, its come -very- slowly afterward. I've tried walking and running, too. It just lags behind, really rendering it too buggy to be considered for any use by casters.

Would be good to get a fix! This spell is neat and I have at least one plan that could be made much easier with this spell working.

As I understand it, this spell is just generally buggy in NWN multiplayer. If you know of a fix though, that would be excellent.

Otherwise, I will look into it, but I can't promise anything.

Maybe make it similar to the paladin spell 'Aura of Courage'?

Would it be worth making this spell similar to "mass invisiblity" instead?

Since invis sphere will tend to effect around 4 people, make it:

Duration: Same as invis (1 round/level?)

Effect: Cycle through allies within 20 feet and add effect to closest number Self + 1 per 2 caster levels?

So at minimum caster level: 5, effects Self and 2 other people.

Perhaps an "up to" total could restrict it? up to 5 people perhaps, which would be caster: 9 anyway.

Makes it less buggy than sphere and still useful.

if so, make it to all shpeare/circle spells... it seems they are all buggy

Fish Would it be worth making this spell similar to "mass invisiblity" instead?

Since invis sphere will tend to effect around 4 people, make it:

Duration: Same as invis (1 round/level?)

Effect: Cycle through allies within 20 feet and add effect to closest number Self + 1 per 2 caster levels?

So at minimum caster level: 5, effects Self and 2 other people.

Perhaps an "up to" total could restrict it? up to 5 people perhaps, which would be caster: 9 anyway.

Makes it less buggy than sphere and still useful.

One of the restricting qualities of Invisibility Sphere is that all the allies will have to stay close to you to remain invisible: given the same duration as Invisibility (1 turn/level), this modification would make the spell far more powerful than it should be. However, at something like 1 round/level, it'd still be very useful under certain circumstances, but not directly superior to Invisibility even considering that it's a 3rd circle spell.

yes, you are right, the distance is something importent in the spell, and yet, distance seems to be doing problems. round/lvl makes it WAY too short, and whatever spell i use, i wont prefer this for anything else (well, casting sphere, running from a monster, a bit lag here, and im done, cause the spell went off, and i got only one)

the spell SHOULD be better then normal invisibilty. if its too powerful, just play with the number of allies.

those solutions seems fine, but not good enough (the first, ignores the distance, the other shortens it ) i thoguht of another, yet its very laggy, i wouldnt even mention

(thought of the script for it, its just happens im student for program engineering ;) ).

alogen yes, you are right, the distance is something importent in the spell, and yet, distance seems to be doing problems. round/lvl makes it WAY too short, and whatever spell i use, i wont prefer this for anything else (well, casting sphere, running from a monster, a bit lag here, and im done, cause the spell went off, and i got only one)

the spell SHOULD be better then normal invisibilty. if its too powerful, just play with the number of allies.

Then make it 2 rounds/level or so. The idea is that you can make your whole party invisible for a short while by sacrificing a single 3rd level slot, which can be very handy when planning an ambush or an escape and the timeframe is small enough. A far better option than to fill all of your 2nd level slots with Invisibility (which still may not be enough and would require separate castings).

i like the idea, short but not too short.

well, now its up for you dms and scripters , i guess

I don't see it as too powerful, since it is on par with Fireball, which more people prefer. It's not as powerful as Mass Invisibilty (a level 4 spell) yet better than a level 1 or 2.

but if we go on that one, we should fight solutions for the other spells... magic circle vs alligment etc.

Okay.

After reading this thread over again, I actually like Fish's (and Anthee's) proposed solutions. The current implementation of these spells is extremely buggy for NWN multiplayer, and doesn't seem like it can be fixed. Rewriting these spells as suggested would eliminate the bugginess, making two currently useless-due-to-bugginess spells into spells worth using.

The suggestion, essentially, is to have these spells provide Invisibility or Protection from Good/Evil to everybody within a certain radius of the caster when the spell is cast, for a certain amount of time -- rather than claiming to have an "aura" that provides these effects to anybody within it.

I want to hear from our balance experts, though, before I actually make any changes.

Isn't the certain radius the same as the aura though? you've lost me with that arkov.

For example, the changed Invis Sphere would make everybody within the radius when the spell is cast invisible. You could then leave the radius and the effect would still hold. Currently, if you stray from the radius/aura, you're supposed to lose the effect -- but due to lag and other issues the radius/aura doesn't properly keep up with the caster, leading to people prematurely losing the effect.

Aahh that makes more sense.

Not sure, we may get a bit of "packing" next to the caster to get as many in as possible. Might work, might not. I'm 50 50 on that. I'll think it over tomorrow.

As of v758, Invisibility Sphere is now in prototype phase for the new system. When cast, it will grant invisibility for rounds/level to all creatures within a Medium radius of the caster.

Does 'all' mean hostile too?

Yup.

Invisibility Sphere and Magic Circle vs Good/Evil should now all be on this system.

As Protection from Good/Evil are 1st level spells and Invisibility is a 2nd level spell, the radius for Invisibility Sphere is smaller than for Magic Circle vs Good/Evil.