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Messages - TheImpossibleDream

#31
Suggestions /
September 27, 2011, 05:33:31 PM
I think what people are forgetting is that the sub-race is were~CAT~ not werepanther. Wererat is not weregerbal and werewolf is not weregermanshepard. The panther animal form is simply due to engine limitations, you can't make pc forms smaller.
#32
Suggestions /
September 27, 2011, 03:53:10 PM
Quote from: Ebok;259950It is less to do with balance, plum. A were-panther (which is what they are in efu) is not a were-cat, which is what they are stat'ed as. Mind you, they're powerful regardless so it's not a big deal.

The logical point of a dire-rat being stronger then a panther is lol however.

Werecats are werecats, werepanthers would have different stats than werecat entirely. Most of the big cat lycantrophies gain massive amounts of strength e.g tiger +6~8 <_<
#33
General Discussion /
September 26, 2011, 10:37:51 PM
Rakkor's Fury

A foul smelling drought that bubbles as though it were set upon a stove. To imbibe the liquid is difficult, as opening the bottle for even a moment causes the contents to erupt and spew about the vicinity.

Duration: 2 Turns
Effect: Saving Throw vs Fire -5, Weapon Effect: On Hit- Fireball Level 2
#34
Suggestions /
September 26, 2011, 10:22:03 PM
Quote from: CatScratchFever;259676The only real issue I have with the -4 STR is that it effectively lowers your weight limit/encumbrance rate by that much (the -2 damage lost from the STR penalty is easily made up by the 2d6 damage). I carry 30 lbs less than my base form is capable of because changing to were/animal form would cut down my movement speed by half.

Prowling around for 1 or 2 hours at a time, using a bull's strength every fifteen minutes can get expensive.

Fun fact the werecat models run speed is slightly faster than pc movement unless they are barbarians/rangers. Even if you encumber easily you make up for it by being able to run faster than most.

If you -really- need to travel somewhere with something that will encumber you, you have the option of going there in stealth completely undetectable, albeit at a much slower pace.

As for expense, I'm not sure I want to outline how easy it would be for an evil lycantrophy to cover his/her expenses <_<
#35
Suggestions /
September 25, 2011, 03:42:36 PM
Try subduing them multiple times until they move at a snails pace. It's crude, effective and suits a tiny minuscule backwater village's methods quite well.

It also lowers their AC to 0! Guaranteeing instant death if they try anything.
#36
Suggestions /
September 25, 2011, 08:52:48 AM
I think it's more a case of a mix up in animal forms. It should be a small cat, not a panther. My werecat had -6 strength (stargazer penalty/bonuses stack) and I was absurdly powerful due to the dexterity bonus, so I don't see the strength drain as much of an issue.

Granted I would say wererat could use to lose some of its strength in kind, its a bit powerful for something based on, well a rat...

Edit: Thinking about it, I recall being told it isn't possible to modify the size of a player model, so the animal form may be a panther due to engine limitations as it is.

Also for those who don't know. Werecats gain weapon finesse for free and by level 6 have great-axe claws which use their dex to determine ab, not strength. They can easily have enough stealth to be completely undetectable even with powerful divination magics. (Mine sat somewhere near the late 50's when buffed) In turn without even investment they can have incredibly high spot and listen and ungodly saving throws (my pure rogue had a will save of 14). 10/+1 dr and 5/+2 dr to boot.

I would say their low strength is probably the only draw back to the race.
#37
Off-topic Discussion /
September 23, 2011, 10:02:46 PM
I had this issue for a very long time with a different card, it took a very very long time for nvidia to fix it on their end and even the fix is somewhat sub par. Sadly I also stumbled upon a number of people with similar complaints with ati cards. I'm not 100% sure you'll find a fix at all.

You might try turning off "Threaded Optimization" for NWN via your video card settings. I'm not certain how to do that for your specific card though.

Oh and as for other modules working fine, this is an issue ~generally~ occurs when items from the 1.69 patch are visible(such as cloaks or bowstrings). Oh also turn off shiny water if you haven't already.
#38
Suggestions /
July 05, 2011, 10:16:05 AM
Fighters are perfectly fine. Nerf the overbuffed classes instead.
#39
Suggestions /
July 04, 2011, 02:47:31 AM
If spells were more complex and "interesting" than they already are then even fewer players on the server would be able to mechanically grasp a caster class.

I would not call for more complexity in a class that so few people know how to play effectively.
#40
General Discussion /
July 04, 2011, 12:04:33 AM
Quote from: Wafflecone;248233Two new players were taken via overland route to Mistelock by a higher lvl player who happened to be in Nezbezzdos, rather then going through the intro quests designed to help them adapt to the setting and gather loot.

Knocking out pc's as they spawn in and carrying them to mistlocke sounds like a worthy hobby.
#41
Suggestions /
July 02, 2011, 05:12:50 PM
Quote from: Relinquish;247926Druids do have the bonus of getting magic/greater magic fang which will affect both their animal companion and their summons.

This.

Being able to add 3 ab and 3 MAGIC damage to all of your summons attacks is pretty boss.
#42
General Discussion /
July 02, 2011, 04:06:29 PM
How to alienate DM team

step 1: Complain publically about spice
#43
General Discussion /
June 29, 2011, 07:34:45 PM
In your wall of text under "As far as barbarians" you forget theres a perk for +1d4 damage on rage which effects dual wielding, dual wielding barbarians are by far the most powerful.
#44
Suggestions /
June 29, 2011, 01:25:17 AM
How is rescueing someone different from abducting them? Mechanically I mean.
#45
Suggestions /
June 28, 2011, 11:57:53 PM
Quote from: Egon the Monkey;247364Dump your spare gear somewhere safe. Use Strength and rage potions. Or stuff the body in a magic bag XD.

it has been stated by DM's in the past not to place corpses in magic bags.

Though I suppose if it's a true "bag of holding" it's not so bad.