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Messages - merrychase

#106
What: With current implementation, the +2 Cha from the mesmerizer sorcerer perk does not allow you to use the bonus spell slots that correspond to the character's modified charisma.

How: The perk modifier is momentarily reapplied after resting - so for an instant, the PC gets the full effect of the charisma bonus, but then the spells are lost when the modifier is removed/reapplied

Details:

At level 10 sorcerer has the following base spell slots available
Cantrip: - (EFU custom)
Level 1: 6
Level 2: 6   
Level 3: 6   
Level 4: 5   
Level 5: 3   

A sorcerer with 18 natural Cha will have 20 Cha after level 8 due to mesmerizer perk. In the character sheet this appears as a green buffed ability score

So in effect, with the rest/reapply implementation, the PC gets the row of bonus slots that fits their lower, pre-perk Cha modifier

Score   Modifier   Bonus spell slots by spell level
                         1   2   3   4   5   6   7   8   9
18-19   +4   1   1   1   1   -   -   -   -   -
20-21   +5   2   1   1   1   1   -   -   -   -

i.e. you lose one level 5 spell slot in the level 10, 18/20 Cha example.

Fix: Paha indicated in Discord chat a few weeks ago that the remove/reapply implementation for perk ability bonuses is related to a check on whether the character still qualifies for the perk. That this checks for example that the PC is still pure sorcerer and at the correct level and that some new scheme would need to be implemented if the ability score bonus were to be treated like a natural, unbuffed ability score. As best I can tell this issue really only effects the current mesmerizer perk, so a more limited work-around that applies to this perk might be one way to go.

For an example PC, see Miriam Fontaine.
#107
Screen Shots & Obituaries / Re: HUZZAH KNAVERY
August 05, 2020, 07:07:33 PM
Well done RWG.

I enjoyed the dance thoroughly. Too bad the music stopped!

Looking forward to your next.
#108
Screen Shots & Obituaries / Re: The Domina Lucretia
August 02, 2020, 03:49:18 PM
The femme fatale. You captivated us.
#109
I have what is likely a related bug.

What: Trolls failed will save on fear and charm. The effect is applied for a split second and then dropped.

Where: QA is the same as Kiaring's post, the troll bog in 95.

How: Charm person cast from mesmerizer sorcerer, fear from item and also summon aura.

Who: PC Miriam Fontaine
#110
I hope this clears up desired details. Zerotje please correct or add more if I'm wrong!

Issue: When you select use item on a Fish Scale, Quartz, or Planar Filth Bundle, instead of putting objects in your inventory, the bundle is lost and the error code like that pictured above appears in the log.

Source of item: NPC Merchant Magus Naoli Thrazulebh located in the Peerage (Peerage interiors). These items are behind a persuade check for additional wares.

Expected behavior: These bundles should function like the medicine bag or oil bundles.

Characters: This has happened with PCs Sigurd Umbar, Miriam Fontaine, and at least two others (see related posts below) so does not appear to be specific to character. In the cases I personally have seen, the character had room in their inventory to drop in the items.

Related
https://www.efupw.com/forums/index.php?topic=698745.msg724553#msg724553
https://www.efupw.com/forums/index.php?topic=695497.msg714363#msg714363
https://www.efupw.com/forums/index.php?topic=688960.msg693808#msg693808




#111
Same type of error reported here for planar filth bundle: https://www.efupw.com/forums/index.php?topic=698745.msg724553#msg724553

I have seen the same error for the quartz bundle as well. All from the same source (wizard shop in peerage)
#112
Bug Reports / Re: Several pet control problems
May 13, 2020, 03:59:58 PM
Adding these here for reference, I think the same root problem occurs with charmed and dominated monsters.

https://www.efupw.com/forums/index.php?topic=697937.0

https://www.efupw.com/forums/index.php?topic=697986.0

As a remark, summons are marginally easier to control with the tool. My impression is that whatever is going on with the AI with regards to hostiles and the in-party mechanic works incrementally better (but still imperfect) in that case.
#113
Tested several times since. No recurrence of the bug. I think it's fixed!
#114
Notice this at the same time as this recent bug report: https://www.efupw.com/forums/index.php?topic=698054.0

In the Grand Fissure, connected to the interior of a cave tileset, there is a few web placeables that block a corridor to a quest giving placeable. Normally you can target these from the radial menu or simply select with a spell to bash, however there is something strange with how these are layered or placed such that PC's can't bash them. Spells start but then stop because of invalid targeting. Bash actions can't be completed.

This particular set of webs is immediately after the first room you enter (not the first corridor) once you load the area, after the first encounter with spawns.
#115
Incredible character. Best in class!
#116
Bug Reports / Charmed hostiles attack summons
May 09, 2020, 02:39:50 AM
After casting charm on a hostile monster NPC, the charmed monster NPC will attack active summoned creatures (both are momentarily in the same party of the caster). When the summon creature attacks back , the charmed monster reverts back to hostile, undoing the charmed effect and leaves the party.
#117
When a monster is charmed, they are controllable by the companion tool and the radial menu. However, the monster AI can make using these tools difficult.  The AI appears to be trying to take over every round  and resume what the monster had been doing prior to being charmed, and thus needs to be re-interrupted many times. This is especially the case if the monster has targeted the caster or neutral PCs prior to being charmed.

The upshot is that during combat, if you charm a hostile monster NPC, the best option is to spam the Hold your ground command, and usually the monster is still able to get a few attacks in (and not just involuntary actions like Attacks of Opportunity). Since the control companion tool is a two-step process (select companion, then issue command) it is tricky to get through enough commands to overcome the AI taking back over and attacking allies (or the caster himself). The caster player's action economy is exhausted in trying to get the monster to not attack allies as they target other creatures.

As a remark, if you have a fully aware and cooperative party of PCs, these problems can be overcome (e.g. they sprint away from the monster and let the caster manage the AI); but in the generic case, from the non-caster's perspective, the spell is confusing; the monster turns color, stops and starts a few times while aggressively attacking. 
#118
When casting regroup, often, but not always, the spell continues to cast, leading to a chain of casts where PCs continue to get teleported  around. Multiple castings do not subtract castings from the available spell slots. Moving does not always interrupt the runaway chain, like it usually does for other spells.

The number of chaining effects is not consistent; sometimes two, sometimes 8+ it seems to be somewhat correlated to the number of PCs around -- when using it on just a familiar for example, I see the behavior less often, and with fewer castings in the chain.
#119
Luca oozed personality. I relished the occasional times I got to play his foil and really enjoyed the relationship arc in miniature between our characters. Thanks for all the hours of fun, looking forward to your next!
#120
Logged into EFU on lark over the holidays after a 10+ year hiatus. Got totally sucked into the new setting. Very compelling! Met some cool PCs and players along the way.

Anyways, Nel, the Vagabond Elf, is no longer. What was her story? She was supposed to be a survivor, a scrappy low life that by hook or crook would make her way deep into the rings. Here's the stats: