This is one of those times where I'm almost reluctant to write something, because whatever I say will be so much less than, and never do justice to, what I would like to describe, and the praise I'd like to offer.
Isolde is an emblematic case study in my favourite kind of PC: the ones that become alive, ensouled, gain a life and a mind of their own, and grow organically, and dynamically -- because the player has the talent, the patience and the openness to allow the PC to achieve its own existence.
Such characters both evolve freely, and yet (like a real person) always remain essentially themselves, throughout the unpredictable course of their lives. This was what was fascinating to watch about Isolde. How she changed, so much and significantly, and yet always remained the same old Isolde.
Isolde was a fantastic fictional character in her own right, and always very endearing and entertaining to me.
Isolde played an enormous role in Alice's development and entire history. She was Alice's first friend and ally in Sanctuary, her truest comrade and her most faithful companion. As these screenshots chronicle, their journey was a parallel one (I never realized they were created so close in time to each other) and it was just ... insanely rewarding, challenging and genuinely moving to be a part of. Like reading a great novel.
Their friendship was also an amazing place from which, for me as a player, to discover the incredible setting of Sanctuary and EfU:R for the first time.
For me, interacting with Isolde and with Claire were perhaps the main motivation for me to invest so much time into Alice. Isolde and Claire remain my two favourite PCs ever.
Thank you for authoring Isolde, thank you for your encouragement and friendliness as a player, and well done on a truly original creation.
And lastly: these are some amazing screenshots, most of which I've never seen before so thank you for sharing them.
Isolde is an emblematic case study in my favourite kind of PC: the ones that become alive, ensouled, gain a life and a mind of their own, and grow organically, and dynamically -- because the player has the talent, the patience and the openness to allow the PC to achieve its own existence.
Such characters both evolve freely, and yet (like a real person) always remain essentially themselves, throughout the unpredictable course of their lives. This was what was fascinating to watch about Isolde. How she changed, so much and significantly, and yet always remained the same old Isolde.
Isolde was a fantastic fictional character in her own right, and always very endearing and entertaining to me.
Isolde played an enormous role in Alice's development and entire history. She was Alice's first friend and ally in Sanctuary, her truest comrade and her most faithful companion. As these screenshots chronicle, their journey was a parallel one (I never realized they were created so close in time to each other) and it was just ... insanely rewarding, challenging and genuinely moving to be a part of. Like reading a great novel.
Their friendship was also an amazing place from which, for me as a player, to discover the incredible setting of Sanctuary and EfU:R for the first time.
For me, interacting with Isolde and with Claire were perhaps the main motivation for me to invest so much time into Alice. Isolde and Claire remain my two favourite PCs ever.
Thank you for authoring Isolde, thank you for your encouragement and friendliness as a player, and well done on a truly original creation.
And lastly: these are some amazing screenshots, most of which I've never seen before so thank you for sharing them.