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Messages - Red_Judas

#1
Screen Shots & Obituaries / Re: Dame Eleleth Einhardt
December 06, 2020, 04:26:25 AM
It was super cool to have been part of your final hours. I can't imagine a more epic way to end a series of hyper-religious characters than the way our stories ended. THAT REVEAL!
#2

QuoteAlberic was the older twin of Olberic, and the commoner son of a knight. The two were meant to become clergy, but his parents favour had always been on Olberic to eventually lead the faith. When Olberic tragically died, Alberic was motivated to earn his parents favour by accomplishing what his brother could not.

Having dedicated a significant portion of his life to furthering the cause of the faith, he became instrumental in forming the doctrine and tradition of the Lord Departed and stepping into the role of the Restored Vestry's first Lord's Bishop. The Blessed Gallant IV!

I loosely based Alberic Steelsworn on Prince Vlad Tepes. I was to work in the shadows, hiring people to do my work so I wouldn't have to get my hands dirty, and to build a garden of impaled heretic corpses. I would absolutely compromise and work with heretics, or obvious spies, if it meant pushing the Vestry's agenda forward. I was pragmatic in that sense. I made a ton of enemies, and some unlikely allies, in the process.  Eventually, the idea was to grow my power enough to simply divest myself of the Ward and establish a High Holy See somewhere else.

Although Alberic was written as a sinner and charlatan, he was in total denial of it. He thought himself infallible, and his voice to be the voice of God. One thing that plagued Alberic, despite being such a vocal voice against it, was fear. Alberic didn't want to die and so he made sure he was always surrounded by some sort of safety net. He only liked to move if he was sure of victory. In the end, his fear was tested over and over again. His last act, while no one will ever know what it was, was one of self-sacrifice.

Alberic is survived by his beloved Alethea, and joined at the gates of heaven by Eleleleleth, Enos, Mandy, and Deva. He will fondly remember Helyna and Angrammon. And, of course, he was honoured to have joined Leon Tegyr, Ucygeos, and Kric on their quest to complete Oathkeeper.

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Rest of a weary priest in the further reaches.

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The Kingward Pilgrimage

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The armour I won for slaying an ogre chieftan.

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I made the character of Gallant I up two days before.

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Then I was given his sword and I almost cried.
#3
Suggestions / Re: Perk Suggestion Thread
November 01, 2020, 05:52:31 PM
Monk Perk: King's Peace [App only]

"The truth is I kept crawling and it kept working!"

The King's Peace permits no violence upon an adherent to the philosophy, so long as the adherent does no harm to others.

In this perk, all NPC's are set to non-hostile. If a practitioner of the King's Peace hits anything, NPC's become hostile again and, as an RP consequence, the PC is no longer tolerated in social areas.
#4
Hey, I'm back. Really busy with work and my personal life. A lot has changed, for the better, since I disappeared. Hoping to get some play time in here and there. Likely in the evenings.
#5
Suggestions / Joint/Faction Bank Accounts
April 01, 2019, 12:42:23 AM
I don't know if this has been suggested in the past of if it's even possible, but I think it would be neat if players could open a separate bank account that they can share access to with specific players of their choice.

Players that group together and form factions often try to pool resources. One thing in particular that they tend to do is put their shared coin into the same bank account. But if the holder of that bank account dies, that money is gone forever. By having shared accounts, it creates a legacy that ensures that a faction doesn't disband because a key member died.

Additionally, I feel that it could also open things up for exercises in trust. Players might get offended that they're not trusted with the company finances, or maybe someone was trusted a little too much. Could be minor embezzlement here or there. Maybe they just took all the money and ran.

Anyway, cheers!
#6
General Discussion /
March 24, 2017, 10:10:49 PM
Commenting for the first time in ages because this was brought to my attention. I can confirm. I lost interest in playing because of how toxic people were. I made some good friends that I still talk to, but there are some people that have become confused as to what behaviour they should exhibit. I enjoy the ruthless plotting and scheming. I don't enjoy how rude people are. Being rude until someone leaves and being cunning are not the same thing. Some of my friends, who enjoy D&D, have asked me about this server on several occasions. I won't show them because I don't want them to experience the "salt".
#7
Off-topic Discussion /
August 24, 2016, 05:19:28 AM
efu/irc-2016-07-05:01:23 < Ilovecats> Honestly I liked HAvelstein

No reason not to!
#8

Reman Havelstein
 
 
Reman Havelstein was created Friday, April 22nd, 2016 at 10:51:07 PM.

Reman was a charismatic gentleman who held very controversial views in an era of exceptional xenophobia. While he was vilified by many, no one could say he was heartless or rude. He became the face of a movement of Red Guilders who immediately latched onto what he was doing in opposition to what members of the formerly inclusive Black Guild were attempting to accomplish. A far cry from the predominantly Human Red Guild of the past. Much of the hatred he gathered was due to his overly-inclusive nature that led to his ultimate downfall, sparking outrage in his disciples.




He came from the gentry of Old Port, but spent many years living in Sanctuary. When the Public Housing Vault was initially opened to the public, Reman and his young bride settled there. During those years, Reman took up gambling to pay his debts, but when his efforts began to incur debts of their own, the ringleader of the gambling den Reman frequented took his wife as collateral.

Sniffing around and trying to find where she was being held, Reman heard that not only was his wife not actually being held prisoner but was having an affair with the man who allegedly kidnapped her. It was quickly revealed that the games Reman had been playing were rigged and his wife had been in on it, encouraging him to play against her lover.

Having enough evidence, Reman fetched the Watchers who had the boss hanged as the corrupt Watchers are wont to do. His wife was nowhere to be found. This betrayal haunted Reman for the rest of his life. Even though his wife had deceived him, he kept the wedding ring as a memento and never spoke of her again.

For a time after the betrayal, Reman kept informants around and opened a successful local detective agency. But with the folding of the Auxiliary into the Watchers, Reman decided to put his skills as a detective to use in the Watchers and Warders.


He was hired by Vyrgil Vendelstalh, who would attempt to advise an ever more independent Reman, and remained by his side until his death.Together, they were present at Mutulakt, where Reman did not draw his sword once. They were together when Reman took possession of his mansion in the High Apartments. They were together through thick and thin. Even in great tribulation, Reman stayed with Vyrgil out of a sense of responsibility to the man who had raised him up.

Early in Reman's time in the WaW, Reman patrolled the Public Housing Vault frequently, attempting to use the location as a quiet base of operations for more clandestine affairs.A great deal of time was spent there to no avail and it was determined that a fresh approach would need to be taken in order to further his goals.

After some lengthy scheming, a plot was set in motion. The monsters being allowed into Sanctuary were to be seen not as friends, but as allies and freefolk so that Sanctuary would not stand alone when the Dread Empire inevitably came for her. To that end, it was imperative that embassies be established, contacts made, informants hired, and security raised.

While I had intended to create a quiet spy agency, I was pulled into the world of Civil Rights and diplomacy instead.

Quiet backroom deals ensured the survival of many, and halted the potential massacres rising from the boiling tension. Reman worked tirelessly to fix the chaos in the city, brainstorming solutions and finding ways to outmaneuver the radicals of both sides of the aisle. At times, his efforts seemed hopeless. Often he would go outside to throw up, or collapse to the floor and weep when he was alone. He faced very staunch opposition and was horribly outnumbered. However, his strong stance and natural public charisma made him a force that alarmed his opposition greatly.


On a fateful dark, Director Mouldercrest came to Reman and asked him to carry out a diplomatic task that would have been a disaster had it been left in the hands of anyone else. Armed with only the knowledge that a very important guest that could not be insulted was coming with a lot of cargo, Reman organized the few people who would join him and went to retrieve the delivery.

To Reman's horror, the great eye-tyrant Lord Gharlayxix had arrived. Naturally, people were terrified and attacked it. All were repulsed. To placate the monstrosity, Reman disavowed those who had attacked and spoke sweet nothings to the beast until the cargo was safety in Sanctuary's possession. Miraculously, despite the massive effort of the people of Sanctuary to sally forth and kill the Eye-Tyrant, Reman managed to sooth it enough to leave in high spirits. This garnered him both admiration from some and hatred from others.

Upon his return to Sanctuary, Reman was arrested to be tried for treason. However, Reman demanded the presence of Director Finn Mouldercrest who went to bat for Reman and had the charges dropped. Though some Watchers refused, they were dealt with harshly resulting in one overzealous Watcher killing Reman as if he were Lee Harvey Oswald. Reman didn't make it out of the cells alive.

His body was dumped by another overzealous Watcher which cost Reman his leg. When his body was recovered, great pains were had in order to see Reman revived. The miracle of the Living Martyr was almost short lived, however, when a Scrivener saw through Reman's disguise and attempted to burn him alive. A great host quickly came to his rescue once again and Reman was returned home safely.

As Reman recovered, Director Mouldercrest came to him and offered a favour. Recognizing the efforts made by Morgan Dubois of the Black Guild. Reman asked for her to be lifted up as the Red Guild Prefect of the Stadium. Mouldercrest acquiesced under the condition that Reman take her in under his tutelage, effectively giving him a second prefecture. This victory would not last.



Not a day after he had successfully negotiated with Lord Gharlayxix, members of the Black Guild had Reman arrested for multiple counts of fraud and dragged him from his estate. His political maneuvering blew back in his face as he was dragged to the courts to face what would certainly be a kangaroo court. Reman played along with the game, awaiting the inevitable death sentence so he could make the next move. He played his last ace and very publicly announced his demand for the right of Final Appeal which guaranteed him a trial by Directors. This was predictably shot down by those interested in a hasty execution to avoid consequences for what was most certainly an assassination. However, Reman's play was a tactical one, set to spur on greater outrage at his death. His last taunting comments regarding the inevitable outrage at such a trial being held under the noses of the Directorate.

With Reman's ultimate demise, the city descended into chaos. Outrage. Anarchy. Whatever comes next is certain to be awful. Reman was the seal holding back the floodgates.






















 

Last Supper
 
 
#9
Suggestions /
July 01, 2016, 04:58:31 AM
I would rather see dangerous refugee camps start popping up just outside the main gates. A tent city in response to the heightened security.
#10
Screen Shots & Obituaries /
June 25, 2016, 07:44:53 PM
Bro, too soon!
#11
Suggestions /
June 25, 2016, 07:36:41 PM
I couldn't agree more. I earned around 40 favour points and never had a reason to use them besides getting the odd set of shackles or enthrallment tester. Of the high end powersuits, I couldn't use them, and the low end weren't worth it as far as I was concerned.

I was considering the idea of asking for implants in exchange for favour instead of the suits. I mean, the biggest suit you get costs you like 50 points and you only get to use it once.
#12
Bug Reports /
June 13, 2016, 08:21:10 PM
And I am now being told the rest areas in the house don't work.
#13
Bug Reports /
June 13, 2016, 08:00:24 PM
Checked out the fixes.

Couch and table are still too close together, and the the actual seat toggles are where the couch used to be.



Other than that, the door is working again. Still haven't seen the collector, but I trust he'll show up eventually.

I know you're trying and I appreciate everything you do. Thanks, Tala.
#14
Bug Reports / High Apartments Prefecture Estate
June 11, 2016, 01:53:07 AM
High Apartments Prefecture Estate is friggen glitchen

Front door is broken. You can enter the house, but the door locks behind you and cannot be unlocked. The lever to the side will unlock the door outside, but remains useless from the inside.

The table and couch on the second level has a nasty habit of trapping people who stand up from the couch. The only way to get out is to have someone knock out your character.

A tax collector never spawned inside the house. Perhaps this is dependent on a reset, but if that's not the case, well I was told to let you guys know.

Other changes are welcome, but not necessary. Those are just the glaringly obvious issues.

Cheers!
#15
Suggestions /
May 24, 2016, 12:27:20 AM
I thought I was the only one having trouble there. It looks like flat terrain, but I keep getting hung up on invisible things. Bumping because this is a legitimate issue.