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Topics - Torrance

#1
Hi,

I have no idea how hard it is to make changes of the sort so if it's a huge undertaking please just forget about it but I think it would be cool for more weapons to work with weapon finesse. I was mostly thinking about the following weapons :

Quarterstaff
Spear

Short spear
Longsword
Scimitar (Basically a slashing rapier)
Falchion (Maybe too good? But then you still have to get weapon finesse and end up doing less damage with it than just going strength)

Katana (2 feats required which seems it would make it pretty balanced)
Bastard Sword (2 feats required which seems it would make it pretty balanced but might not fit the finesse theme?)
Dire mace (2 feats required which seems it would make it pretty balanced but might not fit the finesse theme?)
Double axe (2 feats required which seems it would make it pretty balanced but might not fit the finesse theme?)
Two bladed sword (2 feats required which seems it would make it pretty balanced)

Thanks!
#2
Hi,

This is a pretty small bug but the Bravo fighter perk ability only gives 1 positive damage per 2 charisma modifier.

This is how it's worded in module changelogs by Skaghunter himself :

10/5 damage reduction, up to 30 total damage. +1 positive energy damage for charisma modifier. Lasts 1 turn.

As per the wording above it should give +2 if you have 14 charisma. This is also how it's indicated on the wiki but not how it works in game at the moment.

Thanks!
#3
Hello,

This is a really small issue but the formating for the climbing 'clickables' seems pretty weird.

Now I only tried it in Ring 100 and don't know if it happens in the other zones as well but have a look :



This specific screenshot is for the climbing clickables in Ring 100 for the eggs gathering quest.

The message that tells you you're not in a climbing zone, when using the grappling gun, also has the same weird formatting issue.
#4
Hi,

Would it be possible to make it so that if your dexterity is higher than your strength (base dexterity  or even with buffs) you get the effects of weapon finesse automatically?

If it's too complicated to script, why not grand the feat to everyone? Weapon finesse is not a pre-requisite for any other feat and I honestly never understood why it's even a feat in the first place.

Another suggestion, if the above is considered too 'op', why not give it to certain classes like at rogue level 2 or something of the sort?

#5
In the past, when you completed this quest, you would get some gold, experience and a random item.

If it was removed for some reason, the NPC still says

'Ah, very good. Let me see if I have something that would be useful for you...' which is when you used to get an item.
#6
I know that this is a common problem with a few of the familiar but, for the parrot in particular, I believe it has a Eagle's Splendor at 1-4 and then loses it for 2 casts of color spray.

Is there a way this can be fixed? This has been a pretty long running bug as far as I'm aware.

If someone else knows about other familiars that are bugged, post them in here, hopefully this can be fixed.

Thanks!
#7
Follow these easy steps!


-Go into your steam library


-Right click Neverwinter Nights: Enhanced Edition


-Select Properties


-Click on the last tab, which is BETAS


-In the small drop down menu, select oldstable-


It will revert you back to the previous version and you will be able to play until EFU updates.
#8
Suggestions / Illusion summoning theme - first level
January 18, 2014, 09:58:48 PM
This is rather self-serving since I'm currently using the theme but the level 1 summons can cast daze two to three times before doing anything, which is... troublesome, since daze is limited by HD.

Rather than defending my character, they stand there and cast daze, which has absolutely no effect on the creature they're trying to defend me from.

My suggestion is this : Remove daze from the spells they can cast, replace it by something else like flare or even, give them a single casting so the player is not forced to wait a few rounds to get his summons in the battle.

Of course the best suggestion would be to remove the HD limit on daze!
#9
Well, well.

Elves have to die, eventually, and this is not exactly how I expected it would happen.

Earilmar was the sort of elf who thought mourning was now a waste of time, and that elves should strive to better themselves, in this new world.

I played him for a while, during the summer, then went on to other things and other characters.

When Liruwen's trial happened I figured I might as well show up on that character, for like at least an hour... which ended with my character joining the 'revolution' and living out of Lower Sanctuary for far longer than I expected.

This is a character who would most likely have joined the Ascensionists, in the end, a shame I didn't get to that point.

I don't have much in the way of screenshots, but here, have a few things.


#10
Title says it all, my character died but still had the effect of combust on, and slowly took damage until he died again.

I'm now dead in the fugue, or death place, with no way to respawn.