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Messages - Scrappa-yeti

#16
Bug Reports / Primeval Obelisk duplication
May 14, 2020, 12:14:43 AM
Opened the three obelisks in the Mudfeast QA.

Inside there were 20+ runes, and all but two or three looked like the grand healing rune, the sort of hourglass symbol on a tilt. However, they were all different runes in effect when you looked at them or used them - blazing sword, coat etc.
#17
Bug Reports / Druidic Rituals
May 13, 2020, 09:07:14 PM
On completion, these no longer give XP or a message that the ritual is finished.

Tested with multiple characters at multiple locations.
#18
Bug Reports / Wildshape reset.
May 13, 2020, 05:43:02 AM
Frequently the wildshape loses the stats attributed to them by the druid's own stats, and as I understand it, there is a command - /c wildshape_reset, that "fixes" it. The downside is you spend half a round or so in non-animal form. That a) is dangerous in combat and b) spoilers the druid's true form for players nearby. 

The first time you use it, it works fine, but if your stats disappear twice in one wildshape use, there is a bug where it says "Could not find wildshape" and does not return the stats.

Also, anti-magic regularly strips the stat bonuses as well, such as in the 3rd part of the Orbs QA. Not sure if this is intended.
#19
Suggestions / Mongrelwood baby quests
May 13, 2020, 05:21:45 AM
The two quests - lighting the beacons and finding Reek's stash, at level 6 and 5 respectively, are arguably the toughest two quests on the server, pound for pound. The character is required to run through the madness of the Mongrelwoods at low level, oh, and for Reeks one, they might have to scour every single corner to get the beverage MacGuffin.

Now I am all up for a challenge, I relish my 3 character death average on these two quests. Mongrelwoods are supposed to be terrifying.  I get it. But, neither of them have any reward beyond xp. And the xp is solid, but certainly not exceptional.

If you compare them to most level 5-6 quests, which can be won by rolling your face over the keyboard, a little more xp or something might be nice!
#20
Bug Reports / Several pet control problems
May 13, 2020, 12:13:29 AM
Currently I am finding pet control to be almost impossible.

This applies equally to Animal Empathed animals, animal companions and possibly summons, so I think the general script is a bit wonky.

The problem is the pet just doesnt follow instructions.

If you tell it to stay put from the radial menu, it wont. It will walk after you if no one is around, or chase the nearest red thing.

If you use the player tool to go somewhere, it will often walk off in a different direction, over and over. If you tell it to pick a specific target with the player tool, it simply wont change to it. Sometimes they fixate on a target they cannot reach, and get beat down not attacking at all.

Even if I am in stealth, and all I am doing is micromanaging one pet, it still seems next to impossible to have it act in a vaguely useful pattern.
#21
Suggestions / Re: Make butchering easier
May 12, 2020, 09:55:51 AM
Right, sure you will. But my point is you shouldn't need to be some weird aberrant hybrid of  Bear Grylls and Henry Gray just to get some edible muscle tissue from a carcass, yes?
#22
Suggestions / Make butchering easier
May 11, 2020, 07:31:45 AM
Now I am probably the worst person in the world to judge this, not having butchered an animal ever, but I suspect that the current roll required to get meat from an animal is too high.

Currently, it clusters around fifteen, sometimes fourteen, as high as seventeen.

This means that, on average, a totally unskilled person can only get edible food from a deer one time four... Skinning I understand, that seems like a technical skill, but surely even an untrained person can get edible flesh from a large animal?

I suggest the number be significantly lower, but the item quality stays the same. It would be easy to get some poor quality meat from a deer, but it is not any easier than now to get fabulous meat, or whatever the higher qualities are.
#23
Bug Reports / Re: Weird change of explorable
May 06, 2020, 05:54:21 AM
Was a one off for me.

I suppose it could have been a situation where there was one, another spawned on top of the first, but then ended when I exited, revealing the first one underneath again.... That makes sense.
#24
Bug Reports / Weird change of explorable
May 05, 2020, 01:39:51 PM
I was in the Water Gardens, and entered a "hidden alleyway" style explorable. Just to the left after the first rope bridge in.

Within was the Tchun explorable, with the large mob I wont spoiler.

I popped out, buffed the bejeezus our of myself, summoned all my courage for the epic battle, and reentered the transition... only to find it was now Lundros the Luminary with his ash refiner, instead!

I refined some ash and left, whereupon NwNs hard crashed during the transition.

On relog, I was back in the watergardens, and the explorable was still there. When I went back in, it was back to being Tchun's massacre.
#25
Bug Reports / Re: Shapeshift form bugs
May 05, 2020, 05:26:23 AM
Grate down to Orbs QA also still displaces also, needs a relog to move.
#26
Bug Reports / Re: Shapeshift form bugs
May 04, 2020, 10:32:06 AM
The rubber banding is fixed. None of the points above stick me now.

The displacement continues however. I am still, for example, moved to the right of the entrance to Willow Way, into the water. On the upside, I am no longer rubber banded into place. On the downside, I am still stuck in an area I cannot get out of...
#27
Bug Reports / Shapeshift form bugs
May 04, 2020, 02:33:10 AM
When I run around in a long form, like a cat, I have difficulty with transitions.

There are several places in the drips where I have a one hundred percent stuck rate. I can walk, but I get rubber banded after a few steps, and snap back. I have to relog to get off that spot. The two examples are the second transition from the canals to the drips, and when I go down the grate from the first level of the drips to the second.

Also, sometimes when going through transitions I do not end up where expected. Going down the grate to the Orbs quest jumps me to about half way down that first corridor, as close to the QA door as the ladder back up, and causes me to get rubber band stuck again.

Also, just now, going from the Ponds to the Willow Way, I am moved right a few inches, which unfortunately leaves me in the water, not on the bridges, and unable to leave the area.

Addendum: When Howl tried to move me from the rubber banding in the Willow Way, even the DM move tool caused me to snap back. He described it as a "weird transition loop". Hope that helps.
#28
Bug Reports / Another plot item
May 04, 2020, 01:19:50 AM


Same as the helmet, this spear can be used once per reset.

I think it comes from the ice kobold QA in the Crosscurrents. Trashed it.
#29
If I counted my notes correctly there are eight rune types that have only positive effect. Seven after Howl changed the first one.

Stone/cat rune.

Endurance rune.

Camoflague rune.

Blur/willow rune.

Bull/eye rune.

Grand Healing rune.

And the aforementioned Speed and Aid/Bless.
#30
Bug Reports / Explorable unreachable
April 27, 2020, 04:13:39 PM


A hidden alleyway spawned here in 97, in the gang half. The glow was partly hidden under that rotund building, and could not be reached.