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Messages - Scrappa-yeti

#31
Bug Reports / Helmet appears broken
April 27, 2020, 03:00:06 AM
I picked up this helm from the Spiders QA in the Mouldmire (I think).


It is a bit of a confused item, with spell charges but nothing to spend them on. I used the 1/day summon, expecting the helm to dissappear, but it did not.

I kept it for the skills, and discovered on reset the summon was usable again. I used it again, and on reset it is castable yet again. The charges did not go down.

As currently built, it is a 1/reset IV summon, which seems a bit strong, even for high level QA loot.
#32
Great character.

You really encapsulated the fae nature, being whimsical and entertaining without being soft.

The event was the best one I have seen on EfU.

Great work.

(Also, disclaimer, I almost FDed you on your first day, when you walked out into the Ponds and said hi to everyone. So glad I didnt!)
#33
Bug Reports / Mongreldog skill loss
April 17, 2020, 03:00:40 AM
Character - Baddog

As part of the base race bonus, I get +2 to MS, Hide, Spot and Search.

When I change into a dog, I get an additional +2 to the above skills.

This all works as normal for the first area I turn into a dog in. However, when I transition to another area, I lose both the bonuses to Spot and Search. So my Spot and Search both drop by 4 each. Making them 2 lower than my human form, and 4 lower than the dog form.

What is weird about this, is that my MS and Hide do -not- seem to bug, and still give +4 as advertised.

I only noticed this because of the search rolls in the mongrelwoods dropping unexpectedly. I think it has only been like this for a few days.
#34
Suggestions / Make Ponds buffers for Pondfolk only
April 14, 2020, 11:59:19 PM
There are three or so buffers who occasionally grace the Ponds, giving out buffs for groats.

However, from the region profile:

QuoteGeneral Attitudes toward the Nearby Settlements

    The Peerage Ward – (Don't belong) Big important nobles don't belong in the Ponds.

    Ticker Square - (Don't belong) Rich merchants and adventurers don't belong in the Ponds.

So it is a bit jarring to watch heavily armed troops of Peers or Tickers stop by for a round of buffs before PvE or PvP.

If these buffers could be flagged as for Pondsfolk only, it seem to fit the Ponds vibe a  bit better. It would also give Pondsfolk a small advantage, which I would argue the region needs, at least based off historical precedent.
#35
Suggestions / Shifter get Move Silent
April 01, 2020, 06:21:47 AM
In the latest module, it seems we have the magical power to add class skills.

Shifters are in the very odd situation of having hide, but no move silent. They are half stealthy.

It would be nice if they were all stealthy.
#36
A complex character, leaning more towards the serious than some of your others. It really showed off your RPing depth.
#37
As good as everyone is saying she was.
#38
Screen Shots & Obituaries / Re: Genovalio de Rossa
March 31, 2020, 05:03:31 AM
Really enjoyed Geno. I think paladins are one of the hardest classes to RP well, and you nailed it.
#39
Screen Shots & Obituaries / Saint Outis
March 31, 2020, 05:00:54 AM
Sorry I didnt get around to this earlier. I changed GIMP a while back and I couldn't access most of the screenshots I took.

Anyhow, here are a few facts you might not have known about Outis:

Outis was an ascetic, which is a pretty miserable class, really. OP defensively, especially in PvE, but weak offensively. Imbalance aside, they are just rather mechanically dull to play. Not many buttons to push! That having been said, I loved the character, and stuck it out. And it was fun to solo huge packs of low level mobs.





Outis had a vow of poverty that mean he never carried more than fifty coins. I threw so much money in the trash or left it behind at explorables. Literally tens of thousands must have gone to waste. He was also a pacifist, here he is pictured making a sit in protest against an Abala "Feast" event.






Outis was originally going to be an artist, but getting people to do art for him was much harder than I expected. I was creating the art, and all they needed to do was say IC they were doing it..., but so few people were keen. Not manly enough, I guess.

This was my favourite piece of art.






Outis had zero search. Yet, despite this, everyone was convinced the blind guy was really good at searching for some reason. He was gifted so much search loot that he actually became the teams searcher for his main ring running group. At the end he could hit 23 search if he put everything on!





Outis was invited to join three noble houses, and he joined one, where he was granted the extremely awkward title of Sir Saint Outis. He also knighted two other characters in an unrelated event.





Outis sat on giant rat rugs with lots of people. For a while I kept a folder just filled with all the different people and places he had sat down with rat rugs. Then I was like, who the hell wants to look at that? So here is the most interesting of the set.






Outis ran two Ponds events, both duelling, but with an anarchic, changeling vibe. They were modest successes, I thought.






Outis was preternaturally upbeat and morally indomitable. In the face of adversity and loss, he was supposed to pick himself up and keep going. This turned out to be the hardest element of the character for me to RP, because I am a sad old goth, and I was sad when all his friends died over and over!





Outis starred neutral, but was very almost evil, he came one alignment tick off evil really early on. I wonder how different his story arc would have been if he had got one more evil tick.





I started off with a mystical, religious character, but it didn't seem to thrill anyone, least of all me. Eventually I added finding the truth of the module into his religion, and I got on with trying to piece together the server lore. I got quite far, I think. Here Outis discovered that the City of Rings is actually part of a continent called "Middle Earth"! Huge twist.





Outis had a shadow clone. I considered apping to play the clone, but I think the world had seen enough of Outis.





Loot! Two items, both awesome in their own way.








Edit: I forgot to add the vanity pic.

#40
Suggestions / Blackout length
March 30, 2020, 04:19:56 AM
Blackout is great. I love the mechanic.

It adds tension and drama.

But... the fact you randomly drop the person you are carrying once in a while, and have to resubdue them is a pain.

Twice now I have dropped people and they were one shot by NPC mobs.  This breaks the flow of RP, and is wasting DM time (that could be better spent crafting me amazing loot).

If there are mechanical reasons why they cannot just stay blacked out perpetually until they are dropped, fine. But can the timer on the auto drop be doubled or tripled? I dont see a good in game reason for it to happen, so if it must happen, it would be best if it was less frequent.
#41
Bug Reports / Liquid Alter Self
March 28, 2020, 09:33:10 AM
Quotev5_1349
-Ward Area prevents unravel from opening seams in addition to removing planar sickness from an area
-Knock now opens doors at DC 30/33/36 instead of 26/31/36
-Minor bug fixes
-Alter Self potions can be brewed
-Baleful Polymorph no longer has a -4 penalty to DC

However today to brew Alter Self just now and got "This spell can not be used with the Brew Potion feat".
#42
Suggestions / Second canal crossing, Muckboys
March 28, 2020, 06:43:11 AM
There is one way across, that costs gold, and that can be a problem. If you get mugged on the other side, there is no way back.

As a monster NPC, I am currently, as I write this suggestion, up to my 15th+ minute of waiting for the goodly PCs on the other side of the crossing to walk away so I can cross (it automatically destealths you, so I will always be seen).

This is a bit dull.

I think Dill mentioned the possibility an alternate route might be made, involving canals and disease (or plague?) rolls. Perhaps a tiny underwater area with a chance of aquatic monsters, to make it fair and equal to 5 gold.
#43
Bug Reports / Re: Vagabond light armour bonus bug
March 28, 2020, 04:43:55 AM

Can confirm the bug. Has been like that for a while.
#44
Bug Reports / Re: Mongrelwood Door
March 27, 2020, 03:06:02 AM
Still no, I cannot open it, sorry.
#45
Bug Reports / Mongrelwood Door
March 25, 2020, 08:18:22 AM
The door between the Mongrelwoods and the canal is currently broken. You can click on it, it has an "open" on the radial menu, but it does not open. You can still pass through from the canal to the mongrelwoods.