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Messages - kanrath

#1
Bug Reports /
February 08, 2011, 07:12:56 AM
Blasted God Mode players..

But anyways as a long time bard I've yet to see this bug myself, so perhaps there's a specific I don't know, bard lvl you need to trigger this bug.
#2
Suggestions /
February 07, 2011, 05:55:10 AM
Caddies made a point on how factions are designed not to be bound to a specific alignment at the start, the problem is that only works for so long, sure a faction may start out as just sort of looking for chaotic characters in general but if 75% of those chaotic characters lean evil then over time the faction itself will stop being looked at as chaotic and take on the alignment of CE, this is why groups like the sons perhaps at the beginning were great for diversity but not you cannot honestly expect good aligned characters to look at the sons as a valid faction to join now because doing so would be simply ignoring their long history of Chaotic evil actions in the name of the faction. Same goes say for the order, with the actions done by Snow people are starting to look at it less and less as LN and more CN or LE, which in time if said actions continue the alignment view may become permanent.

This is why this post was made is because many factions currently with NPC support started off as neutral or chaotic and slowly drifted into more polar alignments. But the last faction to be created leaning to good was the pallid masks and the current groups have slowly changed to where most good aligned characters are openly hostile to them in some way. This is because their actions have been opposite of the actions a CG, NG, or Lg character would have taken in their position.
#3
Screen Shots & Obituaries /
February 06, 2011, 05:18:46 AM
Caius and the ice elemental lord thing in the wardens, now that was funny.
#4
Suggestions /
February 05, 2011, 04:44:11 PM
Lets keep this on topic and non confrontational.

Yes, good aligned characters can flourish in non good factions, though to be honest I think we as players tend to bend the rules on alignments quite a bit. I mean just look at their last 3 people to lead the sons? You have Red, Jim, Monsoon was also sort of the head for a while and neither of the three could be described as anything but evil I mean murderer, murderer, drug dealer. And the leaders before them have tended to lean to evil. Blowing up libraries, murdering people, drug dealing and so forth. And yet most describe it as intended to be sort of a neutral peacekeeping force in the docks, even though most of the conflict in the docks is generally linked to the Sons as a cause. After all if the head of a faction is evil it often occurs characters that were created for the faction are made with an alignment suited to the head of the faction at the time .That's why the sons have tended to lean to evil because the rare good aligned character ends up dead because having gotten involved with the sons outside factions see him as evil as well and likely will kill him just as the would any evil aligned murdering son
#5
Suggestions /
February 05, 2011, 03:57:32 PM
Put it short as I can. The reason factions with a good philosophy are rare can greatly be attributed to the basic rule of video games. RvR or risk verses reward though in this case we can use a sub rule Cost vs reward. Evil or neutral factions resort to actions of their alignment to gain wealth/fame and same goes for good aligned. While an evil character may rob people and in return gain gold/infamy a good aligned faction will instead donate gold to the hungry. In both cases the desired result is the same, though only one achieves such goal resulting in a good feeling for the player of the evil character. As for the good character they find themselves often burdened with restrictions or expectations of others and continue to stretch their resources in hopes of reaching that oft thought of result but in the good aligned factions I have been part of or seen, none have ever actually gained more then a nod of the head. The order as a faction has no demands placed on it by a greater power while on the other hand the Pallid Masks dissolved because burdens were placed on them by means of the duke/armada at a time their player count was low and such was unlikely to occur. They had been fighting the risers for months before they disbanded and months before I even got involved and I never saw them benefit, none of them received recognition for their work, their attempts to grow often never resulted in anything, and yet more expectations were placed on them.

This is an issue with the current setting. It is extremely difficult for a good aligned faction to flourish in a situation where they are bound by the overseeing presence of a heavily neutral force.

Pvp has somewhat to do with a groups longevity when you speak of a good or evil aligned group. In the good aligned ones I've been part of pvp was extremely rare compared to say the sons and generally only as a reaction to another faction's previous actions. On the other hand  it seems often that evil factions are PvP heavy, openly getting involved in or starting  conflict with the odd exception. Now if you took a faction that was evil, and then took away pvp I think you may have some of the same problems as a good aligned faction because without pvp its very hard to profit and gain fame/infamy.

This isn't to say I am for or against pvp heavy factions but that there's a definite reason ones that are seem to last.
#6
Suggestions /
February 03, 2011, 12:11:06 PM
The damage dealt to me with while concealed and with the 20/ elemental protection spell up was (25)5/(18 )8/25/19, numbers in () are before elemental dr It may have been two spells I don't know, at the time I was suffering from the darkness bug and couldn't even seen the caster. And hasted one can easily pull off true strike and two casts of this spell. As for monks yes they have somewhat of a chance at say +4 from dex +3 from wis, but that's monks, that's one class which has the strongest over all saves of the classes and can be expected to breeze by a lot of spells. But then you have fighters, rogues, sorcs, and every other class getting nailed by this spell almost constantly. Its not like one can buy Imp invisibility potions and displacement potions are rare enough as is. As for true strike its a lvl one spell, not like its costing you a lvl 3 spell to ensure its going to hit.

Were talking a lvl 2 spell there needs to be more then a few very limited access ways to protect against it. Elemental protection works yes, but only so much. The rest you need to be a mage with imp invisibility or a monk or someone carrying displacement potions. After all PnP spells such as scorching ray were designed to be used against enemies of a similar lvl, in the case of pvp this spell is much more dangerous then it should be.
#7
Suggestions /
February 03, 2011, 08:53:13 AM
Wis is added to dodge ac? Sorry been a while since I played a monk but even if a monk pulls off something like 18-19 still talking an instant hit taking into account true strike the roll and the attack bonuses.
#8
Suggestions /
February 03, 2011, 08:14:29 AM
I just got hit by it and didn't see any checks. And then there's taking into account its better then fire arrow and touch attacks are never used in high damage spells because of how easy they are to make. I mean do you see touch attacks on anything without also having a save or doing low damage? Were talking something doing more damage to a single target then missile storm targeted on one person. heck more damage then fire ball does. Should also to take into account true striking this spell means instant hits since people can barely pull of a 14 touch ac.
#9
Bug Reports /
January 28, 2011, 10:04:34 AM
I've never met anyone able to get the 50 lore checks to a point where they have a better then a 1 in 20 or 1 in 19 chance or something extremely difficult, as many of these areas are near impossible to get to without a lot of work you end up getting to try it once, and most likely failing then having to wait till a reset or something. And since playing victor I've yet to find someone able to get up to 30 lore, there may be others but I doubt it as victor's entire focus is translation to be honest. I've translated the gull rock pillars, the sunken enclave tomes except the last dc 50 pages, and a lot of others
#10
Bug Reports /
January 28, 2011, 09:40:36 AM
I've maxed my lore with 4 lvls of bard so also getting the bardic knowledge bonus, and if you saw what I am wearing you would understand why I find it so difficult to understand. My armor alone adds 4 to lore. I can get it to the point where everything I wear and wield adds lore and its no better then 31-32 lore
#11
General Discussion /
January 20, 2011, 11:43:17 PM
It's a known bug with AI as well, the auto attack/follow script does not properly stop when someone goes invisible. I mean I honestly doubt an orc a good 300 feet away is going to hear a mage standing next to a pile of fighters brawling it out. If they were closer then sure but sometimes its just silly. and they will follow you all over the only way to end the bug is actually let the fighter walk up and swing at you in which the auto attack script will naturally end. Same goes for archers. If you do this and they don't stop attacking you then its likely they can hear you as mord said.

Would be great if there was like a perk similar to I forget the feats name but it allows one at 0 and below to take half actions. Too bad NwN is coded to think 0 is out cold..since at 0 yer still able to take half actions..can't count how many times I've hit 0, and then bled from 0 to -10
#12
Suggestions /
December 22, 2010, 11:26:52 PM
I find during brawls say in the docks every once in a while someone puts down a trap right int he middle of the area which is a bit nuts since most people can't see a well placed trap.
#13
Suggestions /
November 08, 2010, 08:15:58 AM
I think part of running as multiple servers for a number of the bigger servers is in fact not lag but placeable count. If I remember right a friend once told me every NWN is maxed out at a specific number of objects placed within the module so at a point you can no longer place things in the server. Though I could be wrong.
#14
Suggestions /
October 26, 2010, 12:15:01 AM
if they could would be nice to see chain shirts properly put into their correct armor weight category of Light armor, as its supposed to be.

Currently I'm wearing a set of medium that is great if yer willing to drop having a ton of enchantments. its 5ac +1 allowing anyone with 14 dex to have 8 armor with +2 lore.
#15
Suggestions /
October 14, 2010, 11:29:38 AM
An example of quest where dispell is used well is trolls. The dispel enemies have low hp and if you pay attention can be stopped, I've more issue with the acid pods they release.. sometimes they release them one at a time slowly, and then sometimes a troll will start spamming them and fire off 5-6 of the pods in 30 seconds. A good example of a quest with bad use of dispel where a decent sized group is concerned is Harpies, where every npc and its mother has dispel and will often string you bare of everything in one or two casts. Small groups on the other hand won't get the dispel mobs nearly as much. Doing harpies yesterday, 3 out of every 4 mobs was able to cast dispel. I will say though harpies isn't that hard as it is, but its a good example of dispel machine gunning a party down by spamming the spell.