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Topics - Dillusionist

#1
Announcements / Making Successful Applications
May 03, 2022, 04:59:33 AM
This is a short guide to using the application system on EFU efficiently. The community and world are nearly 20 years old, and there is a lot of lore and hearsay around what makes a good application. Obviously its stressful putting yourself out there and potentially getting your idea rejected. So here are some important considerations.

Brevity
Your one-sentence summary matters the most. It is important to know what you actually want. The DM team wants to know "Dillusionist is applying for the Forgotten Forest Theme". Do not burry the lede.

Lengthy backstories and convoluted goals are something I would avoid. Keep it to 1-2 sentences on why your character should have this boon. Do NOT attach any supporting documents. No one will open a google doc. Save your writing talent and time for the gameworld, not for filling out forms.

Applications do not fail because you did not make your goals flowery or reference a complicated backstory.


Ease of Implementation
This is a big factor. If a DM cannot create what you are applying for it will not pass. It is very easy to apply for the following:
-perks
-subraces
-prestige classes
-summoning themes
-All these things involve a DM simply flagging you.

Scripted systems, special items, and plotlines seldom pass. All these things require extensive work from a DM who has the expertise, availability, and interest in creating it. Sometimes no one in your time zone wants to run the plot you are excited about. Its sad, but that happens. It is why we have a lot of scripted tools to help tell stories.


Past Behavior
How you act factors into an application. Usually applications get denied due to cheating, being rude or disrespectful, or continuously abandoning PCs DMs have put work into supporting. The best way to fix a bad reputation is to just play nicely. Everyone has different ideas about what constitutes good sportsmanship, but not being rude to your fellow-players or entitled with DMs can go a long way.


Bundling Applications
If you are applying for two separate things submit two separate applications. We can vote "Yes" or "No". If you apply for "to be a knight and for the celestial summoning theme" and we only want you to be a knight, we would be forced to vote no.


What to do if you are denied?
It never hurts to ask a DM why an application did not pass, just in-case it can be fixed. But keep in mind an application comes down to the end result and sometimes we do not want that result. We are also not homogenous and sometimes a DM cannot give insight into the entire team's thought process.

Expanding upon goals or giving us a prettier backstory, in hopes of convincing us, seldom helps. The things you can fix with a denied application usually come down to:
-Mechanical balance. If you are applying for something strong (such as a wererat rogue) perhaps you might consider something lesser such as a mongrelrat.
-Character notoriety. Perhaps you need to do more to earn Knighthood or Pale Master?

In any case, do not get discouraged if an application fails. There are a lot of reasons. Sometimes its fixable, sometimes its not.
#2
Announcements / IMPORTANT: Override Issues!
April 01, 2020, 06:20:21 AM
We're getting reports that a small minority of you are having hak override issues with strange and unfamiliar models. I believe this is due to conflicting overrides from the Adult Persistent World of Sinfar. Please uninstall any Sinfar related overrides to remove the issue.

You can find your overrides in the Steam Workshop. Go to Steam Workshop -> Browse -> Subscribed items. We believe Sinfar may have made these changes as an April fools prank. If you find it jarring we suggest you unsubscribe until they revert.
#3
Announcements / EFU Forum Breach
December 14, 2019, 02:32:17 AM
QuoteEFU Community,

Recently we had a discord user claim that they had dumped one or more databases that back EFU web applications (such as the forum, the wiki and efusl).  This is quite probable.  The web applications that support our persistent world were designed to be a fun compliment to the game - security was an afterthought.

We've said before and we'll say it again: DO NOT REUSE IMPORTANT PASSWORDS FOR YOUR EFU-RELATED ACCOUNTS.  For example, if you use the password "FuckM3l1ndaBr3$sl3y" for your bank account or to log into your work website, or for your medical provider's dashboard, DO NOT USE THIS PASSWORD FOR YOUR EFU FORUM ACCOUNT.

If you've done this, we recommend you change your bank account password or your work password or your medical provider's dashboard password ASAP.

The email address you used to register with the forums is in the forum database.   Assume that anyone who has gotten their hands on the database has that email address.

Also, please do not keep any information that you would not want to be seen by the public at large in the forums or on the wiki, or on any EFU-related web application.

Thanks for your attention in this matter
#4
Bug Reports / Fixing Hitboxes
October 07, 2019, 05:53:06 PM
As many of you know a lot of the new Project Q models have very big collisions which makes them get stuck between placeables and in tunnels. Oftentimes the hitboxes are way larger than the model is: trolls, giant frogs, and giant slugs being especially big offenders.

If you encounter any OTHER monsters than these which get stuck or block movement when it seems they should not (e.i. you're standing 5 feet away and cant run around it) please post the name of the monster and location here, so I can figure out what model it has and make the appropriate 2da changes.
#5
Given that cantripss are now infinite, wands which cast cantrips and especially Bonus 0th level spell slots are much less useful. I am going to try to trim down some of these items. I realize that cantrip wands are useful for Apothecary rogues, but otherwise I would like to begin tweaking SOME of these items on a case-by-case basis.

If you find any, please report the name of the item and region you have found this in.
#6
Announcements / Hello friends!
January 31, 2019, 12:03:06 AM
Its an absolute pleasure to be seeing EFU from this side now.  Really looking forward to making the game world fun for you all!

I will creep on each and every one of you in-game.

#7
Suggestions / Tie EFUSS skills to fragmented objects
January 26, 2019, 09:44:36 PM
The fragmented, assembled objects like 'What-if Amulets' and 'Salt Wheels' are a great addition to the server so far!

I was going to suggest making assembly for some dependent on EFUSS tradeskills (e.g. tailoring to re-assemble a scraps of a cloak). Usually they don't get a lot of use beyond the occasional check in a quest area.

It might give people more opportunities to roleplay tradespeople without the sorts of convoluted crafting systems EFU has so far avoided.
#8
Suggestions / Quest NPCs and Interruptable Dialogues
January 26, 2019, 06:25:36 PM
Whether or not this is possible depending on your quest dialogue setup (I know NWN makes everything uninterruptable by default), it might be a good idea to make some of the quest dialogues (especially starter quest dialogues) interruptible.

If someone goes AFK, or a troll joins and is feeling mean-spirited, it can otherwise lock down the whole turnin. Its probably trivial, ordinarily, though I imagine for a new player it might be frustrating if they can't get directions.

With 50+ people running around there's just bound to mistakes.
#9
Suggestions / Cheese Forge - Placeable to exit
January 24, 2019, 03:50:42 PM
I think thugs get pulled to the cheese forge door because hostile rats chase players out.

Maybe making the exit a placeable, where monsters won't follow, might eliminate the problem of the thugs hemming people in.
#10
Suggestions / City Summoning Theme seems very weak
January 24, 2019, 01:04:06 AM
Using the City summon theme to do some lowbie quests I have found the options for Tier 2 and Tier 3 to be extremely weak compared to tier 1, and more importantly very weak compared to other "generic" themes such as Insects, Snakes, or Spiders. Given that hit point pools are a lot higher now, too, and evocations less effective it could use a small boost.

Tier 1 - Perfect.

Tier 2 - has a very low hp pool, and because of its low strength it only inflcits 1 damage when sneak attacking. Even if it only does cost 10 points per creature, its simply not worth what you could otherwise do with a 2nd level slot.

Tier 3- It inflicts only 2-3 damage per hit, which is insignificant if an enemy has any kind of damage immunity.

Obviously the City theme shouldn't be "great" but it currently has almost no impact other than distracting an enemy for a round or two. I can appreciate some summoning themes having specialized use, but a generic theme should probably be able to dish out and take a moderate amount of damage.
#11
I notice that the summon point cost of the tier 1 creature for the City summoning theme is 50 pts, but at 2nd level the average character only has 40 points so it is dispelled.

For a new player, who probably won't be choosing a special theme, this might be very jarring and will most likely result in either frustration (or death) if they can't actually cast Summon Creature I until 3rd level.
#12
The spawns for the missing Gardener Quest in Ticker Square were neutral to me and did not attack.

My character was Finn Fyrebloom, CN human wizard level 2. I was alone when taking the quest.
#13
Bug Reports / DMFI Languages?
September 04, 2014, 05:22:35 AM
Last night I was playinh Aeylwin Mellie, Sun Elf Wizard, and each time I begin I began typed anything beginning with a bracket (e.g. "[nods.]") it would make me say something in elvish afterwards.

I know placing a bracket at the beginning of a string queues the languages for DMFI tools (No idea if EFU uses them. I guess if it did languages have likely been disabled), but maybe somehow this was turned on?
#14
Bug Reports / Scamander Lair
July 12, 2014, 05:42:41 PM
In the "Underdark - Lairs" area, particularly the one with the Scamander Lair spawn point, you cannot always rest because spawns are too near it in other subsections of the area.

Is it at all possible to shift the resting area more toward the eastern wall and away from the other sub-regions, so this doesn't happen?
#15
Suggestions / Planar Explorables
July 08, 2014, 07:45:17 PM
The Sojourners of the Hidden Seas are a conceptually neat faction. They're a foil to the Spellguard, and are a great conduit for the old S eeker and Ascension ideals. The trouble with the faction is that the main thing they "do," searching the planes for a safe haven, cannot be done without a DM. You can certainly theme roleplay around preparing for missions and thwarting the Spellguard, but the faction doesn't stand appart from the rest of Lower on that front.

I've regularly tried bringing groups to seek out and catalog leygates and other planar phenomenon in the lowerdark on Aeylwin. But eventually, I'm going to run dry on that front without further DM action.

What I suggest is instead of granting experience, Baublium turnins will cause Zummaq to open a portal that requires 2-players to unlock once per reset. The portal is then essentially an explorable themed around various planar locales and allows Sojourners to bring along their allies and swabbies. I think this might offer a more tangible and immediate incentive to fight the spellguard over baublium, and make Sojourners able to do their thing without a DM.

I'd be happy to help design some explorables if its not a big conflict of interest. (I do have 4 non-planar ones awaiting submission already! I just wasn't sure where to email them and forgot.)
#16
Bug Reports / Small Ochre Jelly is Immobile
April 25, 2014, 11:21:10 PM
When called on my conjuror, Aeylwin Mellie, via Summon I using a conjuration focus... this creature appears to be immobile and is sadly not very useful as a result.
#17
Suggestions / Conjuration Focus Player-tool
March 11, 2014, 10:40:15 PM
One aspect of EFU's conjuration system I've always found underused were single-use summoning reagents. Its conceptually really cool, a wizard using a rare and dangerous reagent in a fit of desperation to summon something unexpected and/or nasty. Unfortunately, in combat, its very awkward to spend 12+ seconds not only finding it in your inventory, but using the Conjuration Focus tool on it. As I result I find most people, unless its situational horrible, stick with their currently selected theme.

I'm not sure if the awkwardness of switching between reagents is intentional, or if the conjuration focus is a relic of the pre-player tool era, but the one-shot reagents would definitely see more use if that's the case.
#18
Suggestions / Roleplay Experience until 6th level
February 08, 2014, 05:15:42 PM
I've been told the reason you only get experience tics until 4th level is because the original intent was to bring the average level down a bit. And while I have no data to really support this, I'm not seeing any fewer 7th-8th level PCs than in EFU:M. Instead I'm noticing its just people who quietly grind quests from upper BEFORE pushing any kind of agenda or conflict. Those who try to push an agenda from the get-go, on the other hand, get stomped on unless they happen to receive DM support which you can't ever rely on for a concept.

If experience tics continued until 6th level newer characters would be able to spend more time roleplaying, attending player-organized events, and creating events of their own and wouldn't feel so obligated to jump on every train for mudmen-cook-kobolds. In another thread someone said these quests are dull. They're certainly not. They have lots of secrets, fun mechanics, and are laid out nicely. But I believe the current dynamic has turned them into a CHORE for anyone trying to get a new PC off the ground.
#19
Caelun Amrist: Master Transmogrifier, animancer, cryptozoologist, and survivor has finally met his end. He died as he lived, arguing about Mystryl and the virtues of mutation and adaptation.

I tremendously enjoyed playing this PC over the long months of his existence, especially across two chapters. He was originally intended to be a foppish Polymorph-oriented mage and whose personality was fractured across his different shapes. I had 'some' success at promoting that, though not as much as I'd hoped. I'm thrilled to say the PC hasn't ended up at all where I expected to him to, thanks to stellar interactions with so many PCs and DMs. Special thanks to to the players of... Edit: I don't wanna single anyone out! Forgotten Circle, Ascensionists, Stewards, you've all been great as friends and rivals.



Escaping from Undeath

Caelun Amrist was a war-wizard aspirant from Cormyr who was rejected for his reckless and dangerous experimentation. He found solace in a Mystrylan cult, and volunteered to travel to Ymph to secure relics of the Conclave and bring about the new Golden Age of Magic. When he arrived on the isle he found Mystryl despised, and her followers openly hunted. Caelun joined the Convocation of Galants vowing to cure the Withering, restore the name of his goddess, and reclaim the ruins of Netheril.


[hide="Salvaging the ruins of New Netheril"]
[/hide]

He scoured the isle and underdark, investigating creatures and plantlife adapted to the curse: sandworms, veneroidan cultists, faeries and shrieker mushrooms. He was on the verge of developing a treatment when the Convocation of Gallants fell to pieces. The paladin Englerose was slain by the Withered Druid Zaltauro, and its new leader Drabo Twigfook fell under the sway of Old Netheril. The Caermyn, Aberdenn, Stewards and Ordersmen went their separate ways and so did he...

[hide="Controlling the Spice"]



[/hide]

Then he found the Forgotten Circle, radical druids and wyrm watchers, willing to create strange new creatures to see to see life on the isle endure at all costs. They taught him Animancy, the art of creating life and holy grail of his craft.
   
[hide="You'd have thought Emlyn would be all over this"]

[/hide]

[hide="He never could decide what to become"]

  [/hide]

[hide="And he never said he wouldn't make tentacle monsters"]

[/hide]

Caelun was entrusted with the last of the Diluvian Mythkeepers, and was formulating plans help bring about their race’s rebirth (and save the remnants of Mistlocke). This pitted him against his former friends, now Mortals of Sanq, and he lost the Pocket Plane on the way to meet a friend in Old Port. Before he could return to Ymph the sun was eaten.

[hide="Down where its wetter, plotting to save some Poor Unfortunate Souls"]

  [/hide]

 [hide="While the Bloodstallion Bravos had cockfights, Caelun and Barry held the line"]

[/hide]



 
Escaping from Uncertainty

 With no choice Caelun and a rag tag band of refugees lead by Morebrew Murderbeard, the Shit Shallions, cleaved their way through Traensyr and into the safety of the underdark. Following up on old Conclave missives, suggesting Dunwarren’s Spellguard still-lived, they found their way to Dunwarren.
   
[hide="The Shitstallions' ride comes to an end"]

[/hide]

[hide="Gran's not a great cook, so we went out to eat"]

  [/hide]

[hide="Only DM loot I screenshotted, very appropriate"]

[/hide]

After the betrayals and cruelties of Ymph Caelun grew disillusioned with humanity and rejected the Spellguard and their shield. He took up with the Archaeological Society and Ascensionists of Lower trying to make sense of the machine and apocalypse. He became increasingly obsessed with the writings and prophecies of Belpharon and Qadima. The rest of humanity could rot, he decided, but through his craft the worthy would Ascend to the next evolutionary plateau, and live free of the dread empire and their frail human forms...

And so ends Caelun Amrist!
#20
Suggestions / Attack Nearest Chat Command
August 05, 2013, 03:47:56 AM
Today I experienced a near TPK in Kobolds due to the burrowers being bugged and untargettable - your only hope against them is that your character's AI targets them next after killing their current foe, or summoning something. If EFU ends up adding new creatures via haks this is going to become even more of an issue; as creatures with hak pack models sometimes do not load and cannot be selected. I'm not sure of anything you can really do to stop this from happening.

What I'd like to suggest is to add a '/c attack' command that causes players to engage the nearest hostile in combat. Its not a perfect solution (since you still can't target with spells and feats), but its  something:

Quote from: void main()
{
     object oPC = OBJECT_SELF;
     object oEnemy = GetFirstObjectInShape(SHAPE_SPHERE, 5.0, GetLocation(oPC), TRUE, OBJECT_TYPE_CREATURE);

         AssignCommand(oPC, ClearAllActions(FALSE));

         while (GetIsObjectValid(oEnemy))
         {
             if (GetIsEnemy(oEnemy, oPC) || GetIsEnemy(oPC, oEnemy))
                  {
                       AssignCommand(oPC, ActionAttack(oEnemy, FALSE));
                  }
             oEnemy = GetNextObjectInShape(SHAPE_SPHERE, 5.0, GetLocation(oPC), TRUE, OBJECT_TYPE_CREATURE);
         }
}

(Please excuse the poor formatting on the script. Forum ate it. It works  as far as I know. Though it may cause PCs to potentially attack hostile  stealthed characters; I limited it to targets within 5 yards so it  couldn't be abused as a stealth-detector.)