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Topics - Astegard

#1
My suggestion is to have the gallant swashbucklers add their CHA mod to their AC as long as they are not using a shield or offhand weapon.

1. to incentivize  no shield swashbucklers
2. to match their description of "  excels both in combat situations and social interactions, making her a versatile character indeed. "

Currently the split between STR/DEX/INT they require makes CHA a tough choice to take without some merit though I do think it would fit the class fantasy.
If it could also be used to prevent shield use which in my opinion does not fit the class fantasy that would be cool.

I think both un-buffed and buffed mod might work but i'll leave that to the balance pro's.
#2
Adjust the slaver perk to give exotic at lvl 1 instead of 5 to allow weapon focus/specialization in weapons earlier.
Also annoying should you die to below 5 and cant use your weapons anymore.

Perk in question:
https://wiki.efupw.com/index.php?title=Fighter_Perks#Slaver
#3
The Thug feat duration increase to rage is not calculated into all furor effects.
Change mentioned here:
https://discord.com/channels/422865590814769163/594162994724864030/957427207242915850

Tested with https://wiki.efupw.com/index.php?title=Barbarian_Rage#Inspiring_Rage
#4
Currently /c roll bluff check does not really work as people instantly OOC know you are bluffing and become hyper aware of what you are doing.
So my suggestion is to add a part of your bluff skill to the visible (yellow text that pops up) part of all or fitting check rolls.

For example.
10 str 0 bluff = "X's strength is average"
10 str 20 bluff= "X's strength is impressive"

Etc
That way you can really use bluff in a flexible way.
Maybe add a toggle to turn in on/off.
#5
Suggestions / Planar Sickness System TO Stress system
December 12, 2021, 08:52:16 AM
My suggestion is to try and convert the Planar Sickness system (that sees a lot less use now) to a Stress management system.
Being an adventurer is stressful business and you need time to cool down every now and then.
This will also gives players the opportunity to build RP around helping others deal with their stress or dealing with high stress of their own.

Thanks for reading and sorry for the split posts its due to forum issues not allowing me to put in all in 1
Astegard
#6
Hello !

Currently the "Sleep"  spell focus effects do not apply to the "Slumber"  spell.  (DM confirmed in  ask-efu-dms)
Considering they are +- the same I suggest the same spell focus bonuses apply to Slumber

Sleep: https://wiki.efupw.com/index.php?title=Spell_changes
Slumber: https://wiki.efupw.com/index.php?title=Custom_Spells#Slumber

Thanks for considering,

Astegard
#7
Screen Shots & Obituaries / Ukag Ashgrim
March 06, 2021, 08:17:31 PM
Whew what a wild ride.
Thanks to everyone involved in making this a great adventure.
In the end other people got blamed for more or less everything my PC did, but now comes the grand reveal :)

Enjoy!

I started with Ukag when I realized I could probably make a ranger necromancer as they get summoning points and can take SF/GSF necro at 6 and 9.
Who wouldnt want to be a necromancer with full BAB, high HP and the ability to sneak around while their undead do all the work.


Story time:
Upon ariving in the city of rings Ukag quickly discovered the treasure trove of ancient dead animals encased in the amber below the ponds.
And so he set to work to mine out the beasts corpses:



After days of mining unnoticed his first success was achieved when he managed to mine free and ancient wolf. 
The creature was hard to control due to the amber still coating it so Ukag used it as a guardian for his animated Ogre while it dealt a fatal blow to the hated Changelings.
A blow far greater then even Ukag could have anticipated...

The changelings. blinded by their rage, blamed the peerage for the death of the Willow. To the great amusement of Ukag.

Not long after these events Ukag was visited by a strange creature composed of leeches, worms and maggots.
It claimed to have been imprisoned within the amber encased wolf Ukag had freed and swiftly enveloped Ukag.


While being invaded by the strange being Ukag was shown vision of a far greature being still sealed within the amber below the ponds, a primordial creature sealed there within the amber.
The being now commanded him to dig free this primordial.

Ukag joined forces with the followers of Yevethax who had flocked to the now dead willow that so closely resembles the symbol of their god.
There he defended them as they sacrificed changeling blood and the blood of many others, further weakening the changeling magic feuling the amber prison below.

Soon after a long tunnel had been made and the goal was in sight:


Within Ukag found the sealed primordial and used all his skill to free it from the weakened prison.
The primordial creature of maggots and hunger too invaded Ukag who barely managed to stay in control. But for how long could he satiate the creatures immense hunger he wondered?


Now slain shortly after his greatest achievements Ukag was consumed wholly by the creature on his death.
Yet the primordial still remains....


LOOT:



#8
https://wiki.efupw.com/index.php?title=Spell_changes#Slow

SF trans does not give you exp retreat if you successfully slow enemies.
#9
The grapple gun provided in the recondite starting area "Grapple gun, old" and its "Rope and Grapple, old"  do not work on grapple locations.
No message is given at all on using the guns special abilities whilst in a horizontal climb area.
#10
Bug Reports / Burning bolt scroll wrong spell
November 19, 2020, 06:17:09 PM
I found a burning bolt scroll which casts the wrong spell
Its a 100% drop from one of the explorables within the fire seam, the one with  the large fire elemental (who also drops the scroll).
Scroll:

#11
Suggestions / Arcan trickster spellsteal info
November 18, 2020, 10:12:13 AM
Would it be possible to add some info in the combat log on the stolen spells you steal as an arcane trickster? (rogue perk)
Currently you get the buffs but there are no visual signs etc on what you actually stole (Clarity spinny things above your head, elemental shield fire circle, blur becoming blue etc)

Thanks for considering,
Astegard
#12
For the Druid ritual in 94 no "stop the ritual" is spawning.
Unless something changed in how those work.
#13
Currently displacement spell copies are for a split second "NPC's" and then instantly hit with dominate so you can control the copy.
If anyone hits them during this split second or they are summoned into an AOE effect, like darkness or grease, the player who cast this AOE or did the attack is set hostile to the city dwelling NPC factions.
Logging for 10 or more minutes does not reset this for these cases.
In the case of the new "Phantoms of Deception"  spell the darkness AOE is even built in so I assume its 100% guaranteed to set all city NPC's hostile to you.

This could be used in a malicious manner as well by doing this on purpouse.
Can they perhaps be placed in their own seperate faction?

Kind regards,
Astegard.
#14
Bug Reports / Lightning bolt bug or goblin box bug.
September 22, 2020, 03:26:39 PM
I was in the goblin box explorable when it either:
1. instant cast lightning bolt at me 2x
or
2. The lightning bolt cast hit me 2x.

https://imgur.com/a/MhTkFbw

As you can see it was instant 2 reflex saves followed by 2 instances of damage.
Instead of 1 reflex 1 damage + 1 reflex 1 damage.
#15
I've been noticing that recently added zones do not give exploration XP.

examples:
New rift area
New peerage zones
Planar Crossroads
Hedgemaze
#16
Suggestions / Mongrel race trailer
May 28, 2020, 08:24:53 AM
Found this trailer that +- 100% captures the mongrel theme
https://www.youtube.com/watch?v=63dlMjRL2HY

I suggest adding it to the mongrel race info page.
#17
Bug Reports / Brokeleg Benny has a twin.
May 27, 2020, 05:46:24 PM
Brokeleg Benny, the gladiator, has a twin.
It seems there are two versions of him in rotation.
And sometimes they both spawn.
#18
Bug Reports / Mongrel findings
May 24, 2020, 09:35:03 AM
1. Mongrels can re-equip their helmet after shifting to animal form. As its unequipped on shift I doubt this is intended.

2. If you log out as animal and log back in you will still be an animal. Upon shifting back to human shape however you can not equip any weapons etc, you also lose all player tools.
workarround:
  1. Dont log out as animal (but crashes happen)
  2. If you do log out as animal: As you lose your player tools you need to type the command to shift to animal form (even though you are already animal) then need to have shift to human player tool bound as the text command wont work. Relog after should fix you.

3. Mongrelrats rat shape is not small (not sure if this is a bug), they cant use rat tunnels either.
#19
My suggestion is to move the ring 95 max lvl 5 quest to the Willow ways/mongelwoods and maybe tweak it so it can be max 6.
This should add another quest option for druids/monstrous races who currently have access to only a few max 5/6  as they cant enter  peerage/tickers.

1 ponds quest requires you to go to tickers.
1 is druid only unless you have matching skills.
Mongrelwoods ones come with huge risk for any lvl 5.
Only druids/goblins get the Mongrelwoods trash piles XP and this again requires some skill investment.

These factors , limited party options and ECL +1 most monsters have make it quite a chore.
ECL is basically built in by default as you cant do half the quest/find parties easily and I think it should be reduced on some Monstrous races.
#20
Bug Reports / Savage orc shaman Fireball spam.
May 09, 2020, 01:12:53 PM
When savage orc shamans in the mongrelwoods orcs quest set their mind to it they spam fireballs endlessly.

This happened to my party at the end of the quest where I had to save against 9 fireballs of high caster level from one regular shaman.
Considering you are expected to fight the boss at the same time, this is near impssible without fire immunity.