Deer should run away from people and monsters...

Started by IxTheSpeedy, September 17, 2009, 06:37:45 PM

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IxTheSpeedy

Ever been walking in the woods and seen a deer?  They bolt immediately.  I think it would be nice as far as setting realism if deer ran when they saw orc / ogres / goblins / pc's, etc...

Would be cool actually if a check could be made if AE was over a certain level and they wouldn't run from those folks.  That would be very cool.

ScruffyMcSmirkalot


Letsplayforfun

Low priority, probably, but as long as it doesn't add to lag, it'd fun. More so because you wouldn't know if it's you they're running from, or if something bigger's on it's way.

Caddies


TheWastesAreFrozen


TomBanana


lovethesuit

When I played Jawl, I would go out of my way to kill any deer I saw, as soon as I saw them. I would waste fireballs and other large spells if I was out of magic missiles. I would take the staff to them.

I guess my point is, kill all deer. They're ugly.

TomBanana


TomBanana

(how do you put that spoiler thing?)

Meldread


TomBanana

Don't take them Deers so kindly, they're evil! And they'll have their revenge!



Random_White_Guy

Quote from: Meldread;145620

[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Melons


Meldread

rofl.

It was my first image troll ever.  And RwG one-uped me.  Bastard. >_>

[Hangs head in shame.]

I knew I should of added words. :(

lovethesuit

Deer should have stealth and movement speed boost. And being cut with a sword should automatically knock you down and put you into dying. Also disable all magic-user classes.