Loot for a Variety of Dull Quests and Other Random Purposes
Ghoul's Iron Maiden
Found in the Docks Barrow
This garment is little more than a set of straps and fasteners, but inside the lining of this morbid apparel are hundreds of tiny needle-sharp spikes. Its ghoulish purpose is to keep torture victims and ritual subjects alive, awake, and in excruciating pain.
Base Item: Cloth 0/0
Improved Saving Throw: Death +2
Arcane Spell Failure: +20%
Damage Vulnerability: Bludgeoning 50%
Damage Vulnerability: Piercing 25%
Damage Vulnerability: Slashing 25%
Spell Immunity: Sleep
Bonus Feat: Defensive Roll
Scurvy Chef Apron
Found in the Troglodyte Cavern
Avast! The garb of a pirate chef. Perfectly suited for the galley of a ship, but out of place anywhere else. There are still some fresh herbs and spices inside the pocket.
Base Item: Cloth 0/0
AC Bonus vs Animal +2
Improved Saving Throw: Disease +2
Improved Saving Throw: Fire +2
Decreased Saving Throw: Cold -2
Decreased Skill Modifier: Discipline -2
Decreased Skill Modifier: Intimidate -2
Decreased Skill Modifier: Taunt -2
Choking Powder 2 Charges / Use
Herb, Garlic 2 Charges / Use
Charges: 11
Corroded Cutlass
Found in the Troglodyte Cavern
This ancient cutlass is so severely damaged by corrosion that it has holes in it, but the cutting edge is just as sharp as ever.
Base Item: Scimitar
Damage Bonus: Acid +2
Damage Penalty: -4
Keen
Lucky Rabbit's Foot
Found Anywhere
Base Item: Miscellaneous Small
Resistance (2) 1 Use / Day
Soiled Traensyr Slave Garb
Found Anywhere
This set of ragged clothing bears the mark of the drow city of Traensyr, enchanted to make slaves more productive and easier to control as they adapt to their wretched lives of endless toil in the harsh conditions of the Underdark. The collar is a steel band that, once fastened around the wearer's neck, can only be removed by powerful magic.
Base Item: Cloth 0/0
Ability Bonus: Strength +1
Decreased Saving Throw: Mind Affecting -2
Decreased Saving Throw: Fear -2
Darkvision
Cursed
Castaway's Duds
Found in the Troglodyte Cavern
The last unfortunate soul to wear this ragged outfit survived mutiny, braved shark-infested waters, squashed venomous sand spiders, and tangled with wild animals only to die alone in a cave while looking for a warm place to sleep for the night.
Base Item: Cloth 0/0
AC Bonus vs Human +1
AC Bonus vs Animal +1
AC Bonus vs Beast +1
AC Bonus vs Vermin +1
Decreased Saving Throw: Universal -1
Tanglefoot Bag 2 Charges / Use
Poison Weapon 2 Charges / Use
Charges: 9
Faith of the Scrivener
Found in the Shrine of Jergal
Bearing the mark of the Pallid Mask, this powerful chain suit is only suitable for one whose soul awaits the End of Everything.
Base Item: Chain Mail 5/2
AC Bonus vs Undead +3
Immunity: Negative Energy 25%
Spell Immunity: Cure Critical Wounds
Spell Immunity: Cure Serious Wounds
Spell Immunity: Cure Moderate Wounds
Spell Immunity: Cure Light Wounds
Spell Immunity: Cure Minor Wounds
Only Usable By: Lawful
Control Undead (13) 2 Charges / Use
Charges: 3
(NOTE: I originally wanted to add immunity to Invisibility to this item to make it a true test of fate for the wearer, but apparently that's not possible with the toolset. Improved Invisibility is in there, but not Invisibility. Also, I have not yet tested this to see if the spell immunities block the use of healing potions, and if they don't, it sort of defeats the whole point of the armor.)
Ghoul's Iron Maiden
Found in the Docks Barrow
This garment is little more than a set of straps and fasteners, but inside the lining of this morbid apparel are hundreds of tiny needle-sharp spikes. Its ghoulish purpose is to keep torture victims and ritual subjects alive, awake, and in excruciating pain.
Base Item: Cloth 0/0
Improved Saving Throw: Death +2
Arcane Spell Failure: +20%
Damage Vulnerability: Bludgeoning 50%
Damage Vulnerability: Piercing 25%
Damage Vulnerability: Slashing 25%
Spell Immunity: Sleep
Bonus Feat: Defensive Roll
Scurvy Chef Apron
Found in the Troglodyte Cavern
Avast! The garb of a pirate chef. Perfectly suited for the galley of a ship, but out of place anywhere else. There are still some fresh herbs and spices inside the pocket.
Base Item: Cloth 0/0
AC Bonus vs Animal +2
Improved Saving Throw: Disease +2
Improved Saving Throw: Fire +2
Decreased Saving Throw: Cold -2
Decreased Skill Modifier: Discipline -2
Decreased Skill Modifier: Intimidate -2
Decreased Skill Modifier: Taunt -2
Choking Powder 2 Charges / Use
Herb, Garlic 2 Charges / Use
Charges: 11
Corroded Cutlass
Found in the Troglodyte Cavern
This ancient cutlass is so severely damaged by corrosion that it has holes in it, but the cutting edge is just as sharp as ever.
Base Item: Scimitar
Damage Bonus: Acid +2
Damage Penalty: -4
Keen
Lucky Rabbit's Foot
Found Anywhere
Base Item: Miscellaneous Small
Resistance (2) 1 Use / Day
Soiled Traensyr Slave Garb
Found Anywhere
This set of ragged clothing bears the mark of the drow city of Traensyr, enchanted to make slaves more productive and easier to control as they adapt to their wretched lives of endless toil in the harsh conditions of the Underdark. The collar is a steel band that, once fastened around the wearer's neck, can only be removed by powerful magic.
Base Item: Cloth 0/0
Ability Bonus: Strength +1
Decreased Saving Throw: Mind Affecting -2
Decreased Saving Throw: Fear -2
Darkvision
Cursed
Castaway's Duds
Found in the Troglodyte Cavern
The last unfortunate soul to wear this ragged outfit survived mutiny, braved shark-infested waters, squashed venomous sand spiders, and tangled with wild animals only to die alone in a cave while looking for a warm place to sleep for the night.
Base Item: Cloth 0/0
AC Bonus vs Human +1
AC Bonus vs Animal +1
AC Bonus vs Beast +1
AC Bonus vs Vermin +1
Decreased Saving Throw: Universal -1
Tanglefoot Bag 2 Charges / Use
Poison Weapon 2 Charges / Use
Charges: 9
Faith of the Scrivener
Found in the Shrine of Jergal
Bearing the mark of the Pallid Mask, this powerful chain suit is only suitable for one whose soul awaits the End of Everything.
Base Item: Chain Mail 5/2
AC Bonus vs Undead +3
Immunity: Negative Energy 25%
Spell Immunity: Cure Critical Wounds
Spell Immunity: Cure Serious Wounds
Spell Immunity: Cure Moderate Wounds
Spell Immunity: Cure Light Wounds
Spell Immunity: Cure Minor Wounds
Only Usable By: Lawful
Control Undead (13) 2 Charges / Use
Charges: 3
(NOTE: I originally wanted to add immunity to Invisibility to this item to make it a true test of fate for the wearer, but apparently that's not possible with the toolset. Improved Invisibility is in there, but not Invisibility. Also, I have not yet tested this to see if the spell immunities block the use of healing potions, and if they don't, it sort of defeats the whole point of the armor.)