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Messages - Diabl0658

#31
Defense of the Arcane: Nearby allies in a colossal radius who are bards, characters with the feat Courteous Magocracy, clerics with the Magic and/or Spells domain, sorcerers, or wizards, have a 50% chance to receive each of the following spells: Endure Elements, Ghostly Visage, and Mage Armor.

So, I quest with a magic domain cleric and an astrologian, and i've noticed this doesn't seem to apply to the astrologian in our party and always felt it was a bit weird. As a full arcane class, I feel it would make sense if it applied to them as well.
#32
Legate John Syter,

  Enclosed within is your invoice for services provided in yesterdays games. Amounting to two-hundred (200) dinar for my time, as well as further expenses for scrolls and tinctures used, as was agreed to in person just prior to the event.

  Payment can be delivered to room 9 in the Krak des Roses. I trust the invoice shall be settled swiftly, and look forward to future dealings with the esteemed League of Gold.

Signed, Gers Geiger

[hide=Invoice]
INVOICE

GERS GEIGER, WIZARDRY AND ALCHEMY SERVICES

Invoiced Party: Legate John Syter

On site casting fee, 1 hour ..... 200 dinar
Arcane scroll - Mage Armoring ..... 50 dinar
Arcane scroll - Magic Weapon ..... 50 dinar
Arcane scroll - Magic Weapon ..... 50 dinar
Arcane scroll - Cloud of Bewilderment ..... 100 dinar
Arcane scroll - Cloud of Bewilderment ..... 100 dinar
Arcane scroll - Haste ..... 200 dinar
Arcane scroll - Greater Magic Weapon ..... 200 dinar
Arcane scroll - Dispel Magic ..... 200 dinar
Arcane scroll - Ball Lightning ..... 650 dinar
Tincture - Moderate Curing ..... 20 dinar
Tincture - Moderate Curing ..... 20 dinar
Tincture - Moderate Curing ..... 20 dinar
Tincture - Serious Curing ..... 40 dinar
Tincture - Serious Curing ..... 40 dinar
Tincture - Serious Curing ..... 40 dinar
Tincture - Serious Curing ..... 40 dinar
Tincture - Barkskin ..... 80 dinar
Tincture - See Invisibility ..... 80 dinar

Total ..... 2180 dinar

[/hide]
#33
Arterian Lunesco,

I saw your advertisement for research assistants, and would put myself forward as a candidate. While my experience with machinery is minimal, I have a wide array of other talents: arcanistry, alchemy, and demolition. Send letter to Krak des Roses for me and we shall arrange a meeting to discuss further details.

- Gers Geiger
#34
Suggestions / Re: Aspects: Lock gear when you rest
March 01, 2023, 07:38:38 PM
Why is this an issue?
#35
Suggestions / Update Rogue Perks to reflect new skills
February 26, 2023, 10:52:58 PM
Just a rough idea for adding in all the new skills to the new perks

Engineer: +2 engineering skill

Explorer: +2 survival +2 archaeology (im told this one isn't really relevant as is since exploration xp has been largely done away with)

Scavenger: +1 survival +1 archaeology

Survivor: +2 survival

Trapsmith: +2 engineering

Treasure Hunter: +2 archaeology

Archaeologist: +3 archaeology skill

Scout: +3 survival skill
#36
Suggestions / Re: Add +2 CL to spells cast IN a tavern
February 24, 2023, 06:56:10 AM
Spellcasters can simply cast with the extended spell feat if they wish to sell spells like NPCs do
#37
Suggestions / Re: Themed loot from Glooms
February 23, 2023, 12:04:05 AM
A no-brainer implementation is maybe add an additional aspect to the quest loot (so you could get an item with perhaps TWO good aspects on it)
#38
Suggestions / Aspects for Paladin Oath rings
February 19, 2023, 10:07:41 AM
Currently the paladin oath rings you "buy" in the starting area do not have an aspect attached to them.

The rings cant be removed once equipped, so paladins are effectly at -1 aspect, as ring slots are otherwise easy to find a desired aspect for given their low weight and abundance.

Perhaps there could be some way to grant them one or have them include a predefined aspect? For example, "road warrior" for the Roadwarden Oath.
#40
Screen Shots & Obituaries / Re: Rin of Oldflowers
February 07, 2023, 03:57:27 AM
I've been staring at this page for a while now trying to figure out what to say, there's so many things I could say but I don't want to write a book about it.

If I should ever meet a PC that I enjoy playing with more than I did Rin Farrell, I shall consider myself very fortunate.

After all the fun we had ring running when I played Jacho, I couldn't help but gravitate towards Rin on future PCs. Each was a memorable story on its own. The time Rin saved Aldo's life from Anglers, and him eventually returning the favor against the same foe. The trust that Haggahwhisp betrayed, a guilt that felt like a knife in my gut, and eventual mending of a broken friendship. Daniel's scholarly discussions with someone from a completely different walk of life as we looked for secrets hidden in rings near and far.

I'm very sad Rin is gone, but very grateful she was with us for so long. Thank you so much for bringing her to EFU, for the excellent storytelling, roleplaying, and everything else.
#42
Fuck Taxes
#43
Magic Disruptors exist, my current PC had one infact
#44
Necromancy as a school isn't the same as animating undead

Death is part of the circle of life, so it makes sense druids would have access to a few necromancy spells.
#45
Suggestions / Re: Remove Buyable Crafting Feats
January 15, 2023, 08:19:43 PM
If your argument is that selling wands/potions/scrolls does not generate good role-play, I think the problem might be the players and not the mechanics. I have discussed conspiracy theories, shared intel, talked religion, and even been assassinated opening a shop stall to sell wands, so from my end I am not seeing whats being described happening. Besides, if someone wasn't going to have an interesting conversation with your PC at your shop stall, odds are they probably weren't going to talk to you much otherwise.

If you think its causing an issue with too much supply, and your solution is to make people pick the feat? People will indeed pick the feat, but it'll be far fewer. You will either end up with factions completely cut off from a certain resource while others are swimming in it, or people will make OOC plans to get a wand crafting PC on their team. The problem is likely just too much gold in circulation, not the buy-able feats.