I am going to make an unpopular suggestion that many will dissaprove of.
Too me it is very immersion breaking when I hear PCS describe engaging in activities that generate conflict as somehow less risky of going on quest stomping. This has created an environment of double think that I myself have partaken in.
When I hear someone tell a PC that angering other PCS is somehow more dangeorus then the career of raiding entire dungeons of monsters I think it is absurd, and for a better phrase in Swedish. Jävligt efterbliven.
I say that we implement a cap on the number of times a PC can respawn. After 4-6 deaths make it mandatory for PCS to have a raise or ressurection. Make it a risk to go out cruising the underdark alone, make it a risk to go quest stomping with the wrong group. You literally are going to have to trust they wont just loot your corpse, and bury you somewhere!
Make it so when a PC dies on certain quests he is just effectively out of the quest until a raise, and even cause it to make some PCS pack up or have the dilemma of carrying a heavy body around. (I also suggest on particularly long, and challenging quests drop some 1 charge raise dead items that dissapear on reset like the candle.)
I say we bring EFU, adventuring, and questing to a new age on EFU. I believe this will fundamentally transform the server culture.
Too me it is very immersion breaking when I hear PCS describe engaging in activities that generate conflict as somehow less risky of going on quest stomping. This has created an environment of double think that I myself have partaken in.
When I hear someone tell a PC that angering other PCS is somehow more dangeorus then the career of raiding entire dungeons of monsters I think it is absurd, and for a better phrase in Swedish. Jävligt efterbliven.
I say that we implement a cap on the number of times a PC can respawn. After 4-6 deaths make it mandatory for PCS to have a raise or ressurection. Make it a risk to go out cruising the underdark alone, make it a risk to go quest stomping with the wrong group. You literally are going to have to trust they wont just loot your corpse, and bury you somewhere!
Make it so when a PC dies on certain quests he is just effectively out of the quest until a raise, and even cause it to make some PCS pack up or have the dilemma of carrying a heavy body around. (I also suggest on particularly long, and challenging quests drop some 1 charge raise dead items that dissapear on reset like the candle.)
I say we bring EFU, adventuring, and questing to a new age on EFU. I believe this will fundamentally transform the server culture.