My observations are at this point likely to be riddled with inaccuracies but it looks like there is only 1 door per ring. If that is the case, perhaps consider adding more?
One of the limitations in this ringed city idea is the lack of interconnectedness across areas. I'm guessing there's probably some secret shortcuts between rings, who knows, I haven't found any, but without multiple options for ring traversal I envisage it being very difficult to avoid gank-camping the gates if there's only 1 of them per ring when it comes to hunting down monster PCs, bandit PCs, outlaw types and big PC villains etc.
One of the strengths of area design in previous chapters was that most areas had multiple entry and exit points. Even the hub areas in ring 99 have basically only one way in and one way out which again makes PvP between factions a bit of a last stand if someone parks a squad on the AT.
One of the limitations in this ringed city idea is the lack of interconnectedness across areas. I'm guessing there's probably some secret shortcuts between rings, who knows, I haven't found any, but without multiple options for ring traversal I envisage it being very difficult to avoid gank-camping the gates if there's only 1 of them per ring when it comes to hunting down monster PCs, bandit PCs, outlaw types and big PC villains etc.
One of the strengths of area design in previous chapters was that most areas had multiple entry and exit points. Even the hub areas in ring 99 have basically only one way in and one way out which again makes PvP between factions a bit of a last stand if someone parks a squad on the AT.