Quote from: Damien on July 01, 2020, 03:04:16 PM
No one cares about your rando pc Electrohydra.
I'm referring too it now because, as mentioned, my PC with 90hp and resist elementals died to it, and I've seen a full BAB level 10 die to it on a certain quest too. The duel just reminded me to post something. I don't see anything regarding adaption required here. Except maybe have greater elemental protection up always and over 110hp.
You're doing on average 30 damage, which means 60dmg with haste. Anyone who takes 60 damage in a single round will be forced to heal, thereby taking another 60 dmg the next round. Which for those bad at maths probably means you won the pvp, and is the reason people are using/abusing it now, because it used to require a touch attack.
The comment that you are somehow sacrificing your level 4 slot is a non starter, too. Aside from II and icestorm, most other spells are garbage so it's a massive advantage it exists.
To give a further example, it also does more single target damage than firebrand, a level 5 spell, which has a reflex save.
Your first line is an exceptionally disrespectful way to refer to another player.
By my math, if you have protection from elements up that'll reduce the first round damage to 20. That puts your cleric at 70 hp on average. You can heal, use a protection from elements, silence, etc, but let's say you choose to use another protection from elements.
They have expended all their 4th level spells (assuming level 9 wizard) in two rounds and you have 50 hp left having spent only 2 level 3 slots to their 4 level 4 slots. Assuming you're also hasted, you could easily heal with spells and ward against elements and be at full hp with more spell slots left.
If you're fighting a wizard in a duel you should not be using resist elements or endure elements as a cleric. You have access to stronger options.
Protection from elements is not an absurd thing to stock up on for fighters either. It can be brewed and people buy displacement and haste all the time.