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Messages - goate

#361
So, yeah, I finally got around to doing Kurginshale's obituary.

Kurginshale was a Dwarven melee sorceror who had the "unpredictable" background.  He started out with two distinct personalities - for which I had two separate descriptions and sets of gear.

  • Shale
    • Blue robe
    • Falchion
    • Blue Eyes
    • Reserved Personality
    • Samurai look and mentality

  • Kurgin
    • Red loincloth, shirtless
    • Greatsword
    • Red-tinted eyes
    • Boisterous personality
    • Barbarian look and mentality

[hide=Character Sheet][/hide]
[hide=Back Story]
Kurgin and Shale were born to Geldhaus of Clan Granitegrinder just after the Thunder Blessing.  They were not brothers by the conventional sense of the word, though they might have been if chaos didn't exist.  No matter how it happened, Kurgin and Shale were born into one body - two halves of a single soul that hadn't properly separated as the rest of the "Thunder-Blessed" had been.  

A Granitegrinder Priestess of Baronor Truesilver who attended the birth sensed the flaw in the newborn, and the infant was closely watched until he grew into a toddler.  Only then did family and clan realize the consequence of the child's condition.

The child would have fits at random, blacking out in violent convulsions.  Upon awaking, his eyes would open to portray a different color than they'd been before the fit, alternating from blue to a darker shade of red and back.  His mood would change - blue eyes meant the boy would be thoughtful and well-behaved if not withdrawn, red meant temper tantrums and exuberance.  There seemed to be large gaps in memory spanning fits - the blue-eyed boy could not remember what the red eyes saw, nor could the red-eyed boy recall the perceptions of the blue.

Family and clan came to the full realization that Kurginshale was two distinct boys rather than one.  With guidance from clan priests, the leadership decreed that the boys' conditions would be kept from the boys themselves, and that they would be raised as two distinct Dwarves: The boisterous Kurgin and the reserved Shale.

Decades later, the Dread Empire brought ruin to the home of the Granitegrinder Clan.  Kurgin and Shale, each thinking themselves the last survivor of their people, roamed the surface, worried for nothing saved survival.  Eventually Kurgin came across an abandoned Human farm, and a portal that lay in the field.  Never afraid of taking risks, he jumped in....
[/hide]Within an hour of entering the portal, Kurgin found himself in the Pissing Crone tavern, where he was pleased to find ale, as poor as it was.  While speaking with an Elven Harbinger by the name of Ialadris Vesparion, he went into a fit.  Upon awaking, he had not memory of stepping through the portal, and was mystified of how he'd come to be in the Dunwarren.

Starting with Ialadris and through interactions with other residents of the Dunwarren, especially the Tempered Dwarves, Shale came to the realiziation that his body housed two people.  Kurgin on the other hand disregarded such "nonsensical tavern talk" and went on living his life in ignorance.
[hide=Tempered Screenshots]
Shale attends a traditional tempered pyre for a brave and foolish warrior,
Mad'Ox Ironhelm (see Hagkir's epic)




A tempered meeting at the Society Chapterhouse


Shale and Hagkir
[/hide]
[hide=Time spent in Sanctuary]
Kurgin practices archery


Never ask a Dwarf with a loincloth why he isn't wearing clothes.  He'll correct you.  Finn Fiske learns this the hard way.



[/hide]
Eventually, Jarl Jormund Bgornsson and The Stonelord (Gerhardus Gunnvaldurson) convinced Shale that it would be fruitful to confront Kurgin.  Jarl Jormund gave Shale a perfect mirror, suggesting that such a mirror might allow him to communicate directly with Kurgin.  Moot was called upon the stone circle next to the canal, so that Shale and Kurgin's Tempered brothers and sisters could support him in his time of need.

[hide=The Mirror Ritual]
The Moot gathers.  A circle is formed.










Shale looks into the mirror...
















Kurgin appears






Shale, wishing to join the Society of the Ordered Mind, asks Kurgin if he would take the oath.  Kurgin, ever capricious, lets it depend on the flip of a coin.  The result is negative, and Kurgin refuses to take the oath (Which turns out to have been for the best.  Howland's take on my app: "Kurginshale's mind is far from ordered").


A tear in the weave...
















A single monstrous being of ice remains - a test for a follower of the tempered path.


Kurgin reaches out to Shale, signifying his willingness to fight and die in unity.


In a massive expulsion of energy, Kurgin and Shale's souls are fused.  For an instant that seems eternity, their beings float in the Plane of Limbo.  They see around them the secrets of the multiverse.  They try to grasp what is seen, but their limited minds can only catch and hold so much.  On the Prime Material, Kurginshale's awakens and his eyes open, and they glow white.  With the aid of his inborn magics and some well-aimed blows, the being of ice is felled.

[/hide]
From this day forth, Kurginshale's eyes glowed a bright white, and he spoke with two voices simultaneously.  He had not grasped much while his soul drifted in limbo, but he had learned many of the secrets of life and death.

He paid heed to the spiritual advice of the Witchseer Groa (a title he gave her! Kurgin called her "Witch", Shale called her "Seer" - after they were fused they called her "Witchseer").  She bade him to leave the evils of the shield behind and join her in the wilds, which he did.  Among the Stewards he became friends with the "Bear of the North", and made enemies of several rot druids, the Magus Atollo Synod, and the Orog Yrashnok, a powerful necromancer who would be his doom.

[hide=Life among the Stewards, Groa's tutelage]





Kurginshale explains to Groa what he has learned






Chilling with the "Bear of the North"


The "Bear of the North" and Aracknar Blackgem have a drinking contest


[/hide]
I feel like Kurginshale was fairly mechanically solid, but my PvP ineptitude led to several situations where I was captured.  Thanks to the players of Atollo Synod and Yrashnok for being so classy.

After several skirmishes in the wilds with Yrashnok, Kurginshale found the necromancer's lair and led a small ad-hoc assault to put an end to him.  The assault was a complete failure and resulted in the capture of Watcher Sharen Cain.  Kurginshale, not wanting her blood on his hands, tried to gather a force to rescue her.

Quote::[ Message Relayed by Messenger Girl : Er- I`m supposed to say... `Peoples of the Dunwarren, We have attempted to assault the abode of the vile manipulator of the dead Yrashnok, and failed.  In the Assault, a Womanling of Upper was taken.  She fought valiantly, but the servants of Yrashnok prevailed and took her.  We require assistance.` ]::
::[ Message Relayed by Messenger Girl :  `We shall await help at the stairs of your front gate.  We are Kurginshale.` ]::

The second assault failed just as spectacularily as the first.  Yrashnok gave Kurginshale a choice: Freely offer his life and soul to Yrashnok, or everyone captured would face a fate worse than death.  Despite the objections of the people whose lives and souls were on the line, he accepted.

Quote::[ City Sending by Tacitus Martialis : Sanctuary. This is Watcher Tacitus.  Know that the dwarven man, Kurgin, has this day fallen at the hands of the necromancer Yrashnok. He gave his life willingly that others may live.  May he be remembered.  ]::

Thus ended the story of Kurginshale, though he lived on in Hagkir's poetry:
[hide=Hakgir's Kurgin-Shale Epic]From here:
QuoteKURGIN-SHALE’S BLOOD AND WIND

BEFORE HE WAS ONE, A DWARF WAS ONCE TWO.
ONE WORE RED, THE OTHER BLUE.
KURGIN WAS HEARTY, AND SHALE SULLEN,
BOTH WERE FIT TO BRING ABERRANTS TO CULLING.
BUT ONE RITE CAME, AND BROUGHT THE REST OF US TO KNEES.
BATTLE OF THE UNMAKING ENSUED AND KURGIN-SHALE SUCCEEDS.
LET KURGIN AND SHALE’S EPIC BE KNOWN TO MANY A LUTE,
AND THEIR STRENGTH FORETOLD AT THE TEMPERED MOOT.

KURGIN AND SHALE SHARED A MORTAL COIL.
THEY HAD INNER STRIFE FOR WHO WOULD WALK SOIL.
BUT OUR JARL HAD A PERFECT MITHRIL MIRROR,
OF WHICH MIGHT ALLOW THEM TO SPEAK CLEARER.

A GATHERING WAS CALLED, FOR KURGIN-SHALE KNEW NOT THE DANGER.

TEMPERED NUMBERED MANY, ALL LENDING THEIR STRENGTH.
WE GATHERED ON THE EARTHEN CIRCLE, AT THE RIVER BANK.
FEET STOMPED IN RHYTHM, AND SHIELDS BANGED WITH MIGHT.
GAVE OUR ENERGY AS THE RITUAL MAGICKS GREW BRIGHT.
PORTALS CONJURED, AND ELEMENTALS IT FURNISHED.
SONS AND DAUGHTERS OF THE UNMAKING!
WE GREETED THEM WITH SKIRMISH.

WATER BEAT AGAINST FIRE, AND FIRE AGAINST THUNDER.
HERALDS OF THE NEW WORLD MADE TEMPERED SUNDER.
WHEN THE ELEMENTS SUBSIDED IN BUT A FLASH,
LEAVING WHIMPERING EMBERS AND FELLED KINSMEN,
KURGIN-SHALE AND AN ICEN GOLEM MADE A CLASH.

THEY FOUGHT OVER TEMPERED BODIES ON THEIR LAST BREATH.
THE MORTAL WOUND MAY YET CRY BLOOD IN THEIR DEATHS.
BUT KURGIN AND SHALE CONJOINED, AND CHIPPED STONE.
IT WAS THE TRUEST STRIKE DWARVAN BLADESMANSHIP EVER KNOWN.

DEFEATED, WORLDSTONE’S CREATION SAW THE TEST COMPLETE.
WHERE OUR JARL AND THANE FELL, AND MORE DWARVES BLED,
KURGIN AND SHALE TAMED THE ELEMENTS, AND SAW THEM BEAT.
THROUGH NEW EYES, KURGIN AND SHALE LOOKED UPON FRIENDS.

HIS SIGHT GLEW WITH RAW POWER, AND SPOKE WITHOUT COWER;

WE ARE KURGINSHALE HE ACCLAIMED.
BLESSED BY ICE AND FLAMES.
[/hide]

Thanks Caster for the amazing ritual and all the DM support!  Thanks Ebok and Kotenku for helping me fill my plot holes in IC'ly and for helping me advance my plot.  Thanks Vagrant Savant for the awesome epic poem.  Thanks Tempered Dwarves for all the fun interactions.  Thanks Diz-e for trying to help me get Blood Mage.  Unpredictable sorcerors are a blast, give it a shot!
#362
Bug Reports / Unable to mine purple crystals
August 06, 2014, 03:26:04 PM
PC: Kurginshale Granitegrinder
Race: Dwarf
Class: Sorcerer
Background: Unpredictable

My PC is unable to mine purple crystals.  I'm not sure if this is intentional?  When the dialog box comes up for a minable purple crystal, it gives me the option to touch the crystal or turn away.  My PC is above level 7 and has EFUSS points in mining.  He does not have a pickaxe.  Kotenku mentioned that level 8+ PCs are unable to mine purple crystals, but says a DM told him that it was intended to be 10+.

Cheers,
Gracken/Goate
#363
[hide=backstory]Saranna was born within the slave class of Thay, daughter to a blacksmith father and house servant mother who died during childbirth.  At a young age, Saranna's father taught her the values and the ways of his eternal Lord, Kossuth.  Saranna discovered her talents at the age of 9.  As her father worked the bellows, Saranna toyed with the flames.  Her father, intent on his work, did not see how she moved them with her will, making them dance and take shape.  Her lack of experience and a teaching hand had cursed her - a flame lashed out and set the workshop ablaze.  Saranna cried and watched helplessly as the shop and her father burned, the flames keeping their distance from the young pyromancer herself.  Her guilt and a desire for punishment stayed with her for the rest of her relatively short life.

The Red Wizards, quickly deducing what had caused the fire, forced Saranna into apprenticeship.  Saranna was uninterested in the studies of books and histories.  Instead, she used her looks and charms to beguile those in power over her, and her innate abilities to lay her competition low.

In the eighth year of her apprenticeship, the Serpent Swallowed the Sun.  Saranna used the opportunity to escape the bonds of her Red Wizard masters, and eventually came across a portal to somewhere far away from this land that had troubled her since her birth...[/hide]

Screenshots

[hide="Saranna"]

[/hide]

[hide="Once again enslaved to a Red Wizard"]Theraxus Zhuul asserts himself in the traditions of Thay



A tour of the Master's quarters


[/hide]

[hide="Intryyz"]




[/hide]

[hide="A Meeting with Geoffry Cartwright, Substance Junkie"]

[/hide]

[hide="Interrogation by the Society"]
Rallick Dess, such a hot piece of meat





[/hide]

[hide="The Master stands up for his property"]




[/hide]

[hide="Saranna pursues a potential acolyte for her Master"]

[/hide]

[hide="OOC: The trophy of all emotes"]

[/hide]

[hide="Saranna becomes Oathsworn... for a second time"]

[/hide]

[hide="A lovely dinner with an Agent"]



[/hide]

[hide="Bitten"]




[/hide]

[hide="A search for a cure: The Serena Tower way"]





[/hide]

[hide="The Rat escapes"]


[/hide]

[hide="The Plane of Fire"]



















[/hide]
#364
As much as it breaks my heart, Tremulous "Scrolls" Tosscobble has met his end.  Scrappers don't die of old age, they die of curiosity and messing with gadgets they shouldn't mess with (scrapcidents happen).  Trem was no different, so you could say he died happily.

Thank you to the awesome Scrapper crew.  Irith, Pipes, Kisses, Tools, Coins, Booker, Rods, Buttons, Chandera.  We had so many great RP moments, and you guys brimmed with creativity.  Sorry to leave you guys behind, I'm bummed about it, but the great thing about EFU is you take the consequences for shit decisions.  Somebody take the reigns.  Folks out there interested in Scrapping, now's a great time to come in and shape the association.

Thanks LiAlH4 for the awesome sequence that ended Trem.  It was a nail-biter, and beautifully written.  I can't believe you DMs can do that stuff on the fly.  Thanks Sterntease for the prelude. Thanks Jayde and Mira for making us an official association with a bad-ass HQ (which might no longer exist) and for the Sojourner opportunities.  Thanks Nuke Cat for the great Scrapper Swap and the plot we were progressing on - you know the one.  Thanks Caster for the other Scrapper Swap, all the spicing and the non-scrapper-related questlines you got me involved in.  And the awesome text-rich loot.  Thanks Howland for enhancing the machine content, and for giving love to my fellow Scrappers who deserved it.

And thanks to my Sojourner and Lower peeps, you guys were awesome. Jarik and Trem's friendship was especially fun to RP.  I loves me some Lower, I doubt I'll be away for long, but I do have a PC or two to finish up.

[hide=Background]Tremulous was born in Sanctuary, but his mother took him and fled into the machine at the time the Appetite attacked Sanctuary-That-Was.  Him and his mum eventually became part of the community that formed Bartertown.  Not long after, his mother died in a scrapcident.  An elderly Hin arcanist that had also fled into the machine could tell that Tremulous had a well-hidden intellect despite his big mouth and poor situational awareness, and began to train him in his own school of Illusion.

Scrolls learned quickly and read all books that fell into his path, as few as they were. Under his master's tutelage, he developed an obsession with arcane symbols, and started a collection of arcanograms that eventually grew to an impressive size.  As he read, his curiosity of the Machine and it's workings with respect to Magic grew, and when the call was made for volunteers to participate in the trial of the machine, he eagerly submitted his name.    

He got teamed up with a fellow loud-mouth hot-head by the name of Perigo Pipes, and survived the trial, gaining some amount of fame in Scrapper circles and crippling the Spellguard's ability to gas Lower.   Tasting success, the two struck out on their own eager to explore every facet of the machine and amass enough fame to bed any lady they desired - Trem, unbeknowest to himself, was horrible with women.  At the Pissing Crone, they met Irith, and began a journey that was sure to get them a drink on Brandobaris' tab in the afterlife.

Trem's body was disintegrated at the age of twenty.[/hide]

Here are some screenshots.  I have quite a few, but most of them aren't of great quality.  Enjoy.

[hide=DM Loot]
Trem's trusty Cobbletosser, furnished by Nuclear Catastrophe:







Trem's awards for completing the Trial of the Machine, compliments of Sterntease:







Hawt text-description-heavy Ibrandul loot by Caster:




[/hide]

[hide=Scroll's scroll collection (minus his three best)]


[/hide]

[hide="The Trial of the Machine"]
The gang's all here



Down with the gas distributor



The after-party



[/hide]

[hide="Pipes and Trem trash-talking Quarregg"]

[/hide]

[hide="Pipes outs Bob; What a dick"]

[/hide]

[hide="Sending Hijinks"]

The Ballad of Prince Tibby



Sialoorta's Song





Pissed off over Irith


[/hide]

[hide="Jarik's Rescue by Two Intrepid Scrappers"]

I know, a terrible screenshot that doesn't really portray what's going on.


[/hide]

[hide="Stibby the Younger Spreads the Plague for Vedma"]

The DMs slapped my pee-pee for this one, but this screenshot always makes me laugh.



[/hide]

[hide="Trem and Pipes get into Fisticuffs AGAIN"]




[/hide]

[hide="Our Intreped Scrapper Trick Quarregg AGAIN"]

The only way to get Quarregg to scrap is to tell him it's a spiritual quest



[/hide]

[hide="Coins and Scrolls make Tools an Official Scrapper"]

[/hide]

[hide="Disaster Strikes Bartertown"]

[/hide]

[hide="Goodbye, Magnetic Mangler"]




[/hide]

[hide="Coins puts on a Scrapper Swap"]

[/hide]

[hide="A Toast to Pipes"]

[/hide]

[hide="Tools and Scrolls looking like Total Scrapping Badasses in the Crone"]

[/hide]

[hide="Lower Unites against the Drow"]

[/hide]

[hide="Scrapping is Hard Work, Rest Up"]

[/hide]

[hide="Double the Pleasure"]



[/hide]

[hide="The Hazards of Interplanar Travel"]

[/hide]

[hide="I don't know about them Greylings..."]

[/hide]

[hide="The Naming"]









[/hide]

[hide="Nothing to see here..."]

[/hide]

[hide="Jarik, Barky, Trem and Suze take Time Out for Prayer"]

[/hide]

[hide="The End of Scrolls and Madeyes"]










[/hide]
#365
Suggestions / Spawn Point in Barter Town?
April 06, 2014, 04:51:57 PM
Don't suppose Scrappers could get a Spawn Point in Barter Town for the upcoming conflict?  And could Tento Fellows possibly return (unless he wasn't *SPOILER*ed)?  Or some other inn-keeper?  If that's something the Scrappers haven't earned, then fair enough - but I'd like to find out how it could be earned if that's the case.  

-Gracken/Goate
#366
Bug Reports / Blast of Flame malfunctions
March 26, 2014, 03:05:13 AM
Hey guys,

   I took blast of flame as my one and only 4th circle spell with my sorceress PC Saranna Listaat.  It doesn't seem to work most of the time.  I'll aim it at something and see them fail reflex saves vs. fire, but then nothing happens.   However, it seems to work consistently in the Umberhulk quest for whatever reason.  Here is a screenshot of the combat log in which two goblins both fail their reflex saves, but don't take damage:


Thanks!
-Gracken/Goate
#367

Krelgen was bred by a tribe of nomadic Orcs in northern Faerun.  They desired an ambassador to effectively negotiate with troublesome human settlements that mounted strong defenses.

As a small Half-Orc, Krelgen was taught to speak, read and write common (poorly) by the wisest amongst his tribe.  The other Orcs of the tribe considered Krelgen to have little combat accumen, but saw his relatively pleasing physical appearance and ability with the drums to be a boon on the battlefield as cadence drummer and standard bearer.

Then Dendar came, and with her the armies of the Dread Empire.  The Orcs fought bravely with their hit and run tactics, but in the end they were no match for the endless Drow thralls.  

Buffered as a cadence drummer, Krelgen had chance to withdraw, and took it.  He retreated for darks across forest and farm.  On one such dark, he came across a portal in a field, and jumped in.

On the other side of the portal, he befriended Ora survivors Ahlgan Khanchakhan and Witch Umog.  Within a short time he had joined the Ora and learned their ways: Of the evil Gadna Hyn of Khotyn (Sanctuary), and of the death of Tuya, the sun.

Time came and went, and Krelgen made and lost friends.  He found an archnemesis, a black panther with a penchant for derrier chewing.  He accompanied the witch Oya on hunts. He joined the Ragmen. He became addicted to the substance. And finally, he found Tuya, his lost tribe, and happiness...

The End

[hide="Krelgen's Bright Eternity"]



[/hide]

[/size]
#368

I regret to inform the EfU community that Tobit Azrander is no more - he has
disappeared.  He has not retired, he is just gone.  I will greatly miss
playing Tobit.  I much enjoyed experiencing the numerous relationships he formed over his relatively long tenure in the Dunwarren.  As a player, I am very reactive (lazy might be a better word), as opposed to proactive.  I generally allow other PCs to drive the plot, and I react to it.  You guys were spectacular.  You took a nice elderly man, and put him through hell to see if you could destroy his friendly disposition - it was a blast.  And, in the end, it was his curiousity and trust in people that sealed his fate.

I am sad to think that I will not again be playing Tobit, but it was a sweet, sweet ride.  Thanks to the PCs and DMs that defined the story of Tobit and Seldin.

[hide="The Story of Tobit"]
Tobit hailed from Neverwinter.  In his youth, he was a student who received poor marks - he often didn't follow rules or read directions.  In one such instance, he attempted to utilize Limbo conjuration in a transmutation lab exercise involving protoplasm manipulation, and Seldin came to be.  The two quickly become the most notorious pranksters in the Neverwinter Wizarding Academy's history.

Tobit joined Neverwinter's "Office of the Dataphage" (non-canon), which placed agents in various reasons to live among the populace for the purpose of collecting large amounts of seemingly innocuous data that could be aggregated into something more useful than targetted intelligence.  He retired at the age of 85 after a long and enjoyable career.

At the age of 111, Tobit experienced the Night Serpent's consumption of the Sun.  The peoples of Neverwinter were driven into the catacombs beneath the Blacklake district by the Dread Armies.  Tobit returned to his job, and was sent through a Spellguard Portal in a desparate attempt to collect information about Dendar's awakening.

His darks in the Dunwarren were by far the most taxing of his life.  On one of Engineer Wonderbringer's expeditions, a man named Slyd Radke and a Cleric of Tyche mugged him for his ring, and then turned around and saved his life.  A girl by the name of Mouse whispered ugly rumors of the Spellguard's abuses into his ears, opening his eyes to the unseen menaces of Sanctuary. He spent his time assisting Michael Galeno and Patrice Vermand with an endeavor to open a hospital in the in-between ruins.

Tobit, without ring and now wary of the Spellguard, moved to Lower Sanctuary, and befriended many of its residents, including Jarik Blake.  He had a cordial relationship with Atto Proverson and his band of mercenaries.  

When Slyd Radke was captured, Tobit was called to stand witness at the trial.  He attempted to sway the people in favor of mercy for the man that had both assailed him and saved him, but his words fell on deaf ears.  Tobit's ring was returned to him.  He continued to call Lower his home.

Soon after, Alexei Antonov and Toigan Strongstrata abandoned their positions as Spellguard Auxiliaries, and took cover in Lower.  When approached by Alexei for assistance, Tobit quickly consented.  They told the old man tales of the Spellguard that turned his blood cold. Weeks later they were gone, never to be heard from again, victims of the organization they once served.  Tobit sank into depression, and isolated himself in his attic.

With many of the residents of Lower dead or missing, and the furor over the Spellguard defectors quieted, Tobit decided to step out of his attic and risk walking the streets of Upper.  He conducted business, assisted with tasks, and made new friends.  Upon returning to the attic from one of these visits, Seldin began to act very strange.  He upended a crate in the corner, and revealed a gaudy golden crown with a large rat adorned on the top.  And thus, the rat king was born.

Tobit grappled with the influence of the Crown, which was driving him to obsession with rats on a schedule much shorter than expected.  Spellguard Agent Martulio Paub detained the old man and conducted experiments;  He demanded that Tobit cease all efforts to be rid of the Crown, and consripted him in order to utilize his communal influence with rats to gather intelligence on Sewertown.

At around this time, Tobit met "Boss" Ahlgan, who offered his services as bodyguard.  Tobit, having been recently assailed by mercenaries, accepted.

On one fateful dark, Tobit attended the trial of Prefect Liruwen Annuiel.  He was warned in advance of trouble to come by one of his contacts in the Lower.  Tobit was disgusted by the trial, and insulted by the accepted sentence of death by burning in Freedom Square.  When the rebels revealed themselves, Tobit summoned a cloud of darkness over the prefect's pyre, and attempted to free her. He was assailed by a member of the Society, and forced to retreat.  While fleeing, he spotted Prefect Sinclair laying siege to an enchanted Sigvar Fordmund.  He attempted to give aid, but gave it too late.  He continued his retreat to Lower.

Days later, Tobit's name appeared on Martulio' Paub's list of the condemned.  However, Tobit's new exile was nothing like his previous self-imposed exile.  The rebellion had brough much new blood to Lower, and Tobit lived quite happily among his fellow exiles.  However, the Rat Crown's influence became worse.  Tobit's friends of the Brotherhood of the Ascension intervened, giving him one last opportunity to be rid of the Crown.  He accepted, and beseeched the Ascended One to destroy the Crown, despite the fact that his very being screamed at him to keep it.

Shortly after, Thomas Mis-born inducted Tobit into the Brotherhood.  Tobit involved himself with the effort of turning Lower into a more liveable environment for its residents, enjoying his new role immensly.

Then, one dark, the old man walked out of his room, wizard stick in hand, and departed the Pissing Crone together with Seldin, never to be seen again.  Some say the Pissrats of Lower nabbed him after a recent business deal gone sour.  Some say the Spellguard abducted him, and kept his rat-crown-addled brain in a research lab.  But none seem to know for sure what happened to the kindly gentleman, who taught many of the Crone's orphans to read.

As for Seldin.....
[/hide]


Screenshots!

[hide="Ladocicea Loot"]


[/hide]

[hide="Exploring the Dunwarren with Elven Allies"]

[/hide]


[hide="Deaths that Shook Tobit"]
Stein Woodsman



Mouse


[/hide]

[hide="Nathanya Teaches Tobit to Guard his Mind"]

[/hide]

[hide="Business with Dragons"]

[/hide]

[hide="A Walk with a Trollblood"]

[/hide]


[hide="Courted by a God"]
To give blood, or not to give blood



Shoulda given blood...



Where am I?



A proper introduction


[/hide]


[hide="Assisting a Rebel in Need"]
"Wires", Cuthbert, Tobit and Seldin finish exploring the submerged machine



I thought that was you...



Alexei intrudes when Tobit meets with Nathanya and and Shakti.  He's such a
boor...



The last supper


[/hide]

[hide="Two old men have a fireside chat"]

[/hide]

[hide="The Rat King"]

Tobit shows off his fashionable new Crown in Freedom Square



Paub's Research



The destruction of a piece of history



[/hide]

[hide="A New Family"]





[/hide]
[/size]
#369
Bug Reports / Polymorph Self: Zombie not immune to crits
November 14, 2013, 03:53:13 AM
My PC, Tobit, went on the Illusion Clown quest.  Near the end, he used Polymorph:Self Zombie and attacked Bobo the clown.  Bobo rolled a crit on Tobit, and took him from full hitpoints to negative nine.  I was under the impression that Zombie form would be immune to crits just as undead are.  ShadowCharlatan reimbursed the XP lost.  You can see the combat log below:


I assume that Polymorph Self:Zombie should be immune to crits?
#370
Bug Reports / Invalid Quick Start Guide WEBSITE
May 04, 2013, 11:53:28 PM
Heya,

   I recently started playing EFU at the recommendation of a coworker, and I'm very impressed.  It's a great thing you have going here.

   However, there is a big barrier to entry - The Quick Start Guide (http://www.escapefromundeath.com/welcome/quick-start) is completely outdated and inaccurate.  It says you can find the server via Gamespy (nope), and gives and unresolvable hostname (efu.us.to).  This can cause a new player to give up unless they're persistent enough to visit the forums and find the proper thread (http://www.escapefromundeath.com/forums/showthread.php?t=74884), or join the IRC channel (not exactly accessible to most n00bs).

   So, you might want to update the quick-start guide to get some fresh blood.  I'll do it if you give me access.

Cheers,
El Goate