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Topics - Loops

#21
Bug Reports / Skowk the Skinny Gladiator Fight
October 09, 2019, 04:36:12 PM
Hi!

Skowk the Skinny wagers 100gp in his fight. However, when you beat him, he only gives you 50!

Not a big deal but I thought I'd report it.

Thanks!
#22
Bug Reports / Doorkeepers not shouting
September 27, 2019, 05:32:43 PM
Hi

Not sure if it's new or on-going but Doorkeepers weren't shouting for me.

This was the one in the Peerage today.

Thanks!

#23
Suggestions / Changes for Sorcerers and Magic
September 19, 2019, 12:09:50 AM
Hi!

Just some brain dead ideas that came to mind, in order to add more dynamicism and playability to sorcerers, and some fun wackiness to magic in general. I understand that a lot of these changes may effect wizards too, which are acknowledged as more mechanically potent than sorcerers. Perhaps to bring this more in line, these changes could only effect wizards with a certain spell school specialisation - evocation in particular.



The ability to use metamagic on cantrips.

Let cantrips cast by sorcerers regenerate, even if they are cast with meta magic. No-one will want to replace a fireball with an empowered flare anytime soon. But by the time a sorcerer could cast an empowered flare, they will be sort-of at the level where that's acceptable round-by-round ranged damage progression, to keep up with their companions in random encounters and in long, drawn out adventures. The same could apply to maximise and extend effects, quickened and even silent or still spells for sorcerers who choose to take those feats.

This will also add another layer of possible unique-ness to each sorcerer, as they can differ in how they cast by spell choices, perks and by meta-magic now too.



Adding attribute modifiers to damage.

Alternatively, or in addition to the above suggestion, cantrips could be unlocked to start increasing in damage based upon the caster's stats. For a spellcaster who has Greater Spell Focus: Evocation, they could add their spellcasting attribute modifier to cantrips that deal damage. This would be charisma for sorcerers and bards, wisdom for clerics and druids and intelligence for wizards.

Though at a glance, this might result in a significant amount of damage when used in conjunction with the above suggestion, that metamagic become reusable on cantrips, I don't think it would be an unreasonable boost by the time a character invests 3 or more feats in this. It is certainly still lower than the basic attacks available to other classes, even with this significant investment.

For example, a fire themed sorcerer with 16 charisma, who has GSF: Evoc and Empower Spell, casting flare: (1d3 x 1.5) + 3 damage (average damage = 6), with a 1d4 fire effect every subsequent round until a reflex saving throw is made, at DC 17.



Changing 'Flame Weapon' in game.

This is once again referencing the recent Greater Spell Focus: Evocation changes. They were great and really fun! The ability to change your 'Flame Weapon' element on the fly would add some flexibility to these sorcerers. By the time a sorcerer levels up, they get all the cantrips and I feel these could be an awesome source of progression for sorcerers that can help them stay relevant, even on long adventures. For example, being able to swap from fire to cold if they need to use Ray of Frost to slow opponents down, or to electricity to use Electric Jolt on large mobs.

This could be done using a system similar to the summons themes. This means it could be automated and be placed as a high level reward for players to earn, adding to the theme of progression.



New 'Flame Weapon' themes.

These are just ideas for effects, similar to the recent Greater Spell Focus: Evocation changes, that could be implemented for other damage types. Combined with the ability to change your 'Flame Weapon' theme listed above, this could make for some creative spell casting on the fly.

Illusory:

Weapons effected by Flame Weapon become no-damage items. Illusion and mind effecting spells with a HD cap have their HD increased by 2.

Bright:

Weapons effected by Flame Weapon cause magic damage. Spells that do magic damage increase the caster's effective spellcaster level by 1 for 2 rounds. This is stackable.

Dark:

Weapons effected by Flame Weapon cause negative energy damage. Spells that do negative energy damage will call for a save or remove 1 attribute point from a target for 1 turn, selected at random. This has the opposite effect on undead, enchanting their attribute instead of reducing it. This is stackable.

Sonic:

Weapons effected by Flame Weapon cause sonic energy damage. Spells that do sonic damage will call for a saving throw, or reduce the targets saving throws by -1 (universal) for 1 round.



Anyway there's probably 1001 problems with these suggestions. I just think these, or changes like these, could help sorcerers feel even more fun and be in line with recent changes.

Thanks!
#24
Bug Reports / Royal Huntsmaster Bounties
August 19, 2019, 02:53:26 AM
Hello!

We did a randomly generated hunt where we killed a feral mastiff called Facemangler in Ring 96. Unfortunately it didn't drop anything, and Boris doesn't care that we killed it.

:(
#25
Screen Shots & Obituaries / Eryeth Cotte
August 05, 2019, 06:44:26 AM
Hi!

I don't have awesome screenshots for Eryeth. I've had to swap laptops and computers like a million times since I made her. But I had so much fun.

The problem with a character like Eryeth is that she has so many secrets I can't share! I want to thank everyone who played with me, DMed for me and made my first EFU character so memorable. I thought she'd die like on day 1 or 2 given EFU's reputation, and that was back on release of CoR! I can't believe so much time has passed.

She was just a young girl raised in a Sharran cult. She never knew the difference between real family and people you're willing to serve until you die. The entire time, she wanted peace and security for her new home, and generally wanted to build a holy and virtuous house, to escape from her upbringing. Unfortunately, she only knew how to work with tricks, lies and assassination, and that could never get her there in the end. The paladins and holy people she tried to gather to help her always ended up either falling victim to her command or saw how negatively she worked and distanced themselves - and she never understood why!

Somehow she became a High Thaumaturge, despite not being especially accomplished as a sorcerer, and then a dame. In the last few days, Eryeth even began to open up about her feelings and insecurities with someone she came to trust and admire. She made it so far. If only she could have been proud of herself in the end - but her history of profound depression and sense of inadequacy prevented that.

She died how she lived - helpless and in the dark.

Still, I had a great time. At least I finally get to try out my other character ideas. I'll see you in game.

:)

Oh and I think some people like to see unique loot?

The first one I got! Eryeth got given it as a present from Nicodemus, and that was when she knew they saw eye to eye. It was low key my favourite because it was so perfectly Eryeth.

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The big one that attracted all the attention! It was a gift from Nadia Nephezar, who I think was trying to sway Eryeth down a better path. She tried, Nadia. She really did. But in the end, she didn't know how to be a good person.

[hide]




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Eryeth took this from her predecessor, when she killed him. I can't go into too much detail on this, but it was a big moment for Eryeth, finally realising so much about the world.

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A gift probably meant to have been an insult. Agamast Nephezar demanded tribute for the lives of Ticker Square citizens. Eryeth kept it, because it was a reminder of one of the few instances she was able to save lives by urging people stop and think about their actions.

[hide]



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Ok I'm feeling a little teary now. Thank you everyone for playing with me, especially for those big moments. You know who you all are!
#26
Bug Reports / Adela Nephezar persuade check
June 19, 2019, 09:38:33 AM
Hello

Last night I did the conversation with Adela. Unfortunately after doing the persuade check, the DC was 0, and of course I auto succeeded.

Just thought I should report this incase the DMS want this information to be earned.

Hope this helps.

:)
#27
Bug Reports / Portraits Command
June 03, 2019, 08:20:26 PM
Hello,

The /c portrait command seems to be bugged atm. You cannot use it to change to a new portrait, and it always reports your previous portrait as blank.

I hope this helps!
#28
Bug Reports / Nybor's Gentle Reminder not working
January 27, 2019, 07:36:29 AM
Hey!

I don't know if this has been reported before. Whenever I cast Nybor's Gentle Reminder, it wasn't firing, calling for a DC, doing a VFX or anything. Thought I should report it.

Character Eryeth Cotte
Was level 5 Sorcerer (Mesmerising)
Had Spell Focus: Enchantment at the time

Hope it helps!