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Messages - Affinity

#1
What a great and tragic story - well done on a great portrayal of a wizard!
#2
Excellent wizard and PC. Wish we got to interact a bit more after Casper's wild ride, but I really liked hearing about what Amirah was up to from afar and getting tidbits about what was going on with Amirah and Anum's backstories.
#3
Well characterized! Our interactions were brief but they left an impact. Nice screenshots too!
#4
It's cool to see the motivations and intent behind creating Brie  after the fact - playing a rather open spy is a challenging prospect, and I think you pulled it off great based on how many people would still talk to her!

Brie was one of those PCs I wish I took more time to RP with. Thanks for playing them and great job!
#5
Casper was a joy to talk to - definitely going to miss him, and I'll echo that he had one of the wildest and amazing endings I've seen, and I probably only got a glimpse at it.

Great work, thanks for playing him!
#6
Her laugh will haunt me forever ...

A well characterized PC that I enjoyed spending time with in the early days before things got wild for her. Thanks for playing them!
#7
The golden boy!

A great, genuine character who was  equally heartwarming and funny - it was great playing with you and I hope we'll get the chance again someday.

#8
Suggestions / Re: Spells Suggestions Thread
January 04, 2022, 02:16:17 PM
I wasn't sure if this was a bug or intended behavior, so I'll put it in this thread for now.

Lightning Avatar, when applied to an ally from invisibility breaks invisibility when you deal lightning damage to enemies in-between, which makes sense.

The ongoing damage that pulses afterwards from the ally seems to be attributed to the caster (appears in my combat log), breaking invisibility every time it goes off on an enemy for a pretty long duration. If this is intentional, I'd like to suggest that when this spell is applied to an ally that the lightning damage is attributed to them instead and will not break invis after the initial cast when it deals the ongoing damage to enemies near the buffed person.