adetect

Started by Stranger, November 28, 2018, 11:52:45 PM

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Stranger

The /c adetect f, /c adetect h, and /c adetect a commands to set familiars, henchmen, and animal companions into detection mode.

I would like the implementation of an additional function, /c adetect s, to make all summoned creatures toggle detection mode. This will have a number of tactical uses, but mostly, I want my long-term conjurations and certain undead creatures to be able to walk ominously alongside my summoners.

It would look cool.

zDark Shadowz

Planar binding the lvl 3 celestial summon to a permanent(ish) duration & casting extended see invisibility / clairvoyance is a great detection agent, provided players that intend to strike from stealth don't withhold their hostility until the moment they are about to strike.

Creatures that are stationary benefit as if they were in Detect mode already, sure, but they like to roam by themselves, so a detect mode for summons is definitely needed, I approve.