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Messages - DollarPhil

#1
Off-topic Discussion /
September 24, 2010, 08:45:40 PM
To anyone with an interest, can you be in #Meanstreets on Darkmyst IRC from about 4 PM tomorrow. We have LiS too but he can't make the start. Please Dl Hamachi if you don't have it, in case there's problems with the server displaying in GameSpy. If so, we'll run it on a LAN with that.
#2
Suggestions /
September 24, 2010, 11:34:04 AM
I believe these exist, Johannes mentioned them when he was making the alchemy system.
#3
Off-topic Discussion /
September 22, 2010, 01:57:41 PM
-Egon here. PM me IG if you want a chat about the campaign in IRC.

It's on, I've been trying to get people sorted with the d20 mod and haks. Planned start date is this upcoming Saturday, 5 PM GMT. Nbane, I appreciate it, but if you look in the D20 Modern Mod there's Investigation and evidence gathering built right in, as well as various knowledge skills. I'd like to get the campaign rolling and then see if we could use extras.
#4
Suggestions /
September 22, 2010, 01:53:28 PM
Quote from: "Calming OOC Voice""Don't ragequit... Those Berzerkers quit hard"
"Assassin Vines are just the DM's way of saying they love you"
"Smile, and the world smiles with you. And powerquests back to L7 with you"
#5
General Discussion /
September 22, 2010, 08:48:40 AM
Quote from: Dr Dragon;200475Defend your damn garden when my wizard sees a bunch of herbs/resources he/she will take them...

I will boldly and proudly admit to over harvesting.

You cannot defend them. You can't be expected to sit there with seeing up 24 hours a day in the hope that the jerk PC is going to turn up when you're ready to gank them. You can't booby trap the gardens unless the DMs change their ruling on that (can't find the question, I made it a year or more ago). That leaves using your own allied arcanist to cast See Invis on an AEd beastie and hoping it drives off a poacher in the few minutes of seeing it has.

Doc, if I had a way to mug your PCs without ever laying a hand on them, you'd get pissed. Being able to ruin a garden without risk is that. Secondly, unless you have some kind of 11 INT 8 WIS wizard, you should be smart enough to realise that you're going to want plants another time too.

Oh, and I suggest we boldly and proudly start admitting to mugging DRD's new PCs on L9s. It's about the same level of unpreventable conflict.
#6
General Discussion /
September 21, 2010, 10:50:06 AM
Here's the thing though. Conflict does not universally equal good or interesting.  When you can strike back at an enemy or plot to be a step ahead, or avoid their attacks, then it's interesting. When you have to rely on total luck, waiting for hours or large amounts of DM help to retaliate, it's dull.
Plant smashing or greedy harvesting, especially near NPCs in wilds camps, is like leaving notes saying 'Anty Trenada blows goats' around the Ziggurat without a DM around. Effectively zero chance of retribution or prevention, hostile action.
Most players aren't going to go to all the trouble of sucking up to NPCs for weeks in the hope of Chauntean Guards or something, they have better things to do. Nor would any player enjoy spending all his time in a cabbage patch with See Invis cast, hoping the unknown vandal is logged in and coming.
#7
Suggestions /
September 21, 2010, 07:16:49 AM
Auto empowering on burning hands would be very strong, and clerics with GSF trans and emped statbuffs would be ridiculous indeed. Especially multiclass ones.
Adding a percentage duration increase though could be a cool way to make them noticeably better at transmutations.
#8
Suggestions /
September 18, 2010, 09:19:14 PM
It's more that the song is a stealth breaking action and doesn't last very long, making it not particularly useful for stealthing around as you have to reapply it after a while, breaking stealth.
#9
Suggestions /
September 18, 2010, 08:48:33 PM
I'd like to question the point of adding stealth for a 60 second duration on a *loud song*. Could the stealth bonuses be changed to turn/level or something?
#10
Suggestions /
September 17, 2010, 03:26:58 PM
Not unless Necromancy starts affecting Conjuration spells... ;)
#11
Suggestions /
September 17, 2010, 01:24:19 PM
Colour Spray doesn't need a change. it's a good spell, but it's one of only two spells that benefit from SF/GSF Illusion. High DC Sprays are what makes Illusionists dangerous against hordes and make up for the lack of Holding spells a bit. On the other hand Enchantment has Sleep, Laughter, Holding, Blind/Deaf, Confusion, Hold Monster, Charm and Dominate.

Not Broke. Don't fix it. Always better to make a poor option useable than make a good option lousy.
#12
Suggestions /
September 16, 2010, 08:20:49 PM
StD and his weed dealer ASIDE, the point is that it's a way to ensure availability of stuff your PC or faction wants, where other PCs can't disrupt it. ;)
yeah I know some reagents are for sale, but not all are.
#13
Off-topic Discussion /
September 16, 2010, 08:18:52 PM
did  any of you ever have to shit so badly that you cannot make it to the  toilet so you took a piece of paper, folded into a hat, shit in it, and  carried that to the toilet to flush it?

Seriously. He can't even wear a hat on the right end.
#14
General Discussion /
September 16, 2010, 05:46:01 PM
DI, it's not possible to punish them IC, because the chances of them actually being in someone's plot at the same time as the planter are very small indeed so you can't track them. And sitting in the patch with a loaded shotgun, by which I mean "Stealthed buffed bear companion" all day is dull. What I think would be better is if taking the last didn't kill a plant, and thus plant destruction would only be malicious or to clear room for new plants. Then you can tell someone's trolling you and work on stopping them, as it would likely be an enemy.

The trouble is that there's no risk involved in over-harvesting. If you want to be an opportunist jerk IC and grab every patch you find, you can do it, and there's nothing lost on your behalf. However, if for example harvesting the last item on a plant would be harmful or annoying to the harvester, people would have to take more care. For example "You pick the last fruit carelessly, and as you snap it off, a large splinter lodges in your thumb. Nasty, that could get infected." 1d4 dmg, save vs 1 STR drain  (you hurt your hand, can't fight as well, or carry as much). Or "You uproot the plant with your clumsy picking, causing toxic sap to spray into your eyes." Poison save vs Blindness for a bunch of rounds.

@Conan
What skill? Wilderness Survival? Herbalism? Spot? That's not exactly a spoiler to point out, it's more stuff everyone should know if they want to play a herbalist.
#15
General Discussion /
September 16, 2010, 08:13:48 AM
I did ask a while back about if I'd be allowed to booby-trap gardens on a ranger if I also gave fair warning of danger in the line of an IC note drop but it was disallowed. Perhaps the DMs could reconsider this if only Minor non-Electric traps were used, in order to harm and annoy rather than possibly FD, as traps can't be set to subdual IIRC. I've generally gone for putting gardens in out of the way places and AEing things on top of them :D.

Yes it's an IC issue, but the problem is it can be a hostile action to wreck up someone's garden, but the chances are they will not be about when it's occurring or have any idea who did it. Even if it's an NPC zone, unless someone deciding to just grab what they can informs the DMs beforehand, the NPCs won't know.

As a final note, with large gardens it's very likely a non druid/ranger WILL wreck plants even being careful. This is because it's possible to plant over the limit for the number of plants in an area, as the system only counts grown plants. So say the limit's 20 plants and there are 19 up. Until the 20th plant grows up, you can "seed" as many as you like, but once there are more than the limit grown up, you can't replace dead ones.