Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Red_Judas

#21

“My enemies shall tremble at my second coming.”
-Black Balfour

Conceptual Background:

When I first started making Amory Balfour, I sort of had that Spanish movie “Alatriste,” in mind. The idea was that I would be a leather duster wearing pikeman, who would swagger about, while I, as a player, got reacquainted with the setting. After all, I hadn’t really played since the Numinous Order took over Castle Blackhearth, and being in a new setting required adjusting. However, I didn’t realize how quickly I would fall in love with playing my True Neutral Fighter.


Character Background:

 As I became more familiar with the setting, I realized I needed to flesh out my background a bit. I settled on the idea of being from Old Port. The city wasn’t unfamiliar to me, as I had spent quite a bit of time there as a Patrician in Chapter Two. Quickly, I hashed out the story. Amory Balfour was an orphan who lived beyond the walls of the city. His father, Kirby Pendleton Balfour, was a slave ship officer, and his mother, an unnamed Cormyrian whore, who dumped her child on the father. For years, Amory toiled in the mud, until his estranged father left him a small fortune.

With the meagre windfall, Amory used it to buy citizenship in the city, settling along the canal ward. With his place then established in the city, he sought work as a longshoreman, loading and unloading ships. What Amory neglected to tell people, however, was that more often than not, the cargo was human.
Soon, the dark days fell upon us all, and many fled through The Last Gate. Amory, however drunk he was, instead opted to make his own way out of the city, in a small fishing boat. For weeks, he drifted. He survived off of the rotten fish that floated to the surface, and the unclean water that lay stagnant in the bottom of his boat. Moldering away from the blood of countless sea creatures.

As Amory made landfall, on what he could only assume “may” have been Ymph, he staggered though the harsh wilderness, doing whatever he could to survive. That meant killing and eating the first living soul he came across. Of course, he regretted it... but it was kill, or be killed.
What seemed like aeons of wandering came to an end, and he soon found himself rescued by the Spellguard. Alone in the city, Amory first sought work with the Construction Office, then the Workmill, and then resigned himself to worming. He was quite good at it, and made a few friends, who pointed him towards the Watchers. Of course, his best friend, Alexei Antonov insisted that Amory join him in the Auxiliary, but his mind was made up.

Amory was not long a member of the Watchers, before he qualified for Sergeant. With his promotion secure, he began finding matters in the city slowly spiraling out of control. There are far too many tales to tell in regards to Amory’s long stay in Sanctuary, but the most notable are his first hints at trouble brewing, the hardest decision in his life leading to the betrayal of a dear friend, and slowly rising to major prominence within the city.

As Amory’s days in Dunwarren came to a close, I think it was made clear that he was indeed the ruling Authority in Sanctuary, if only by his action, and not by right or deed. To that end, Amory accomplished a fairly large portion of his character goals. His only major falling short was not claiming a title.
Amory met a short demise, when he foolishly led a charge into the Cathedral of Ascension, to save one of his men. He was promptly abandoned. Though Amory was killed, and lost the battle, little could anyone know that Amory was not bluffing when he stated that his “mortal body may be destroyed, but” he “would live on stronger than ever before.”

[hide=title][/hide]

Cadet Balfour

[hide=title][/hide]

Alexei and Amory enjoying a chat at the watering hole

[hide=title][/hide]

General MacBalfour

[hide=title][/hide]

Ready, aye, ready!

[hide=title][/hide]

A little insight as to why Amory is... the way that he is...

[hide=title][/hide]

Alexei, Ursarkar, and Amory before capturing Slyd.

[hide=title][/hide]

Patrice and Amory enjoy the fire in his estate

[hide=title][/hide]

The sword that beat a billion backs. Might be the wrong stats. I don’t care.

[hide=title][/hide]

Always on duty!

[hide=title][/hide]

Promotion Day!

[hide=title][/hide]

[hide=title][/hide]

The Balfour Accord that broke the Revolution in Sanctuary

[hide=title][/hide]

Retaking the Manse

[hide=title][/hide]

The Burning Man

[hide=title][/hide]

Fortifications going up!

[hide=title][/hide]

[hide=title][/hide]

A director’s last snipe at Balfour

[hide=title][/hide]

Epic Assault!

[hide=title][/hide]

The battle that won me the world...

[hide=title][/hide]

The Fugue

[hide=title][/hide]

[hide=title][/hide]

Walden came to join me... for a time.

[hide=title][/hide]

[hide=title][/hide]

So it is...

[hide=title][/hide]

[hide=title][/hide]

[hide=title][/hide]

[hide=title][/hide]


I find myself in this hellish plane... Banehold?

[hide=title][/hide]

[hide=title][/hide]

[hide=title][/hide]

[hide=title][/hide]

[hide=title][/hide]

And so, the conquest of Toril began under the Self Styled Tyrant Emperor, Warlord and Newly Appointed Emissary of Bane

[hide=title][/hide]

[hide=title][/hide]

--The Endâ€"

[hide=title][/hide]

Thanks to all those who contributed in some way to my character development. You all made it so worthwhile, it’s almost beyond words. There are too many names to mention, so I will refrain in an effort to avoid offending anyone.
#22
Suggestions / Outdoor Benches
November 18, 2013, 06:12:06 AM
Simple suggestion, and it's been talked about before. Didn't see a thread about it though, so i'm making one now. Please don't think this is stupid.

I am disturbed by the apparent lack of benches in our community. Especially the square. I actually think benches would be a great idea. I understand if the DM's don't want too many people congregating in the square at one time, but let's be honest. It is the natural gathering place, and benches can be nice for players to sit down on once in awhile. They're a great, and simple plot item that can used during roleplay. Maybe a detective is sitting there, reading the news, while secretly doing some surveillance work. Perhaps it's two young lovers taking in the view of the city from their perch.

Benches would even be an interesting feature in Lower. It shows that people once lived there. My point is that we need places to sit down outside. It looks a bit odd having everyone stand all the time, or sitting on the ground.

Cheers.
#23
Screen Shots & Obituaries / NWN Trap Art
November 06, 2013, 08:38:56 PM
This is something I just made. I figure there might be similar things out there, if others want to contribute their own screenshots.

#24
Noisir was the kind of "career criminal" dwarf who was on a first name basis with the Watchers. The kind where we drag him in, and he asks Watcher Bill how his kids are doing. Unfortunately, he found himself on the wrong end of the law, and through the Justice of Sanctuary, I found myself as his executioner.

That being said, he was a memorable character. Running to and fro, taunting innocent bystanders into fighting him, and even his arresting officer! A character with only CHA 6 is going to have some funny things to say. Especially his referral to Abala as "sugar tits." In his memory, let us all remember Noisir "Noisy" Turtleaxe.

#25
Bug Reports / Hak Pack Heads not Loading on Login
October 25, 2013, 08:20:12 AM
I have this issue, and i'm not sure if anyone else if having the same problem, so feel free to post if you are.

Basically the problem is that I start the server up using the launcher, it goes through the routine checks, confirms I have everything installed, and takes me in game. However, sometimes i'll see people walking around with their Hak heads, but other times something goes wrong and I see people walking around without heads.

Just to be clear, the headless people are people whom I have seen with their heads intact before.

I'm wondering if this affects other people, or if it's just me. If so, does it affect you only after using the EFU launcher, or the NWN launcher? Maybe both? Any input is appreciated.

Cheers!
#26
Off-topic Discussion / EFU Postcards
October 21, 2013, 03:41:19 AM


Please send more.
#27
Bug Reports / Property Rental - High Estates
October 12, 2013, 07:16:21 AM
Gamespy ID - Gregorius2
Character - Amory Balfour

I went up the lift to the high estates in the Residential District, and saw a house with a sign saying it's for rent. In the description, it says to speak with the property manager at the Hall of Governance, but when I inquire about properties to rent, the only option is a temple for 1000 ducats.
#28
Off-topic Discussion / Interesting Gallery
October 06, 2013, 09:59:25 AM
This is sort of how I idealize Sanctuary, and just an all around cool gallery. For the love of god, do not look at the comments section.
#29
Introductions and Group Management / Sanctuary Watchers
September 27, 2013, 05:53:06 AM
If there is anyone who is considering a new character concept, and hasn't tried being a Watcher before, I have the ability to recruit. Just make a character, and send me a message. We can work out the details of how we meet, and i'll see about getting you onto the team.

The great thing about our faction is the fact that we have so many opportunities to RP. We have our hands in just about everyone's business.
Whether you're a crooked or a straight cop makes no difference. There's almost always something to do, or something to investigate.

If you're interested, you can PM me here, or send a tell to Amory Balfour in game.

Cheers!
#30
Bug Reports / Watcher Black Smith Text Error
September 16, 2013, 04:30:48 AM
I play Sergeant Balfour, as some of you may know. I was recently promoting a person to recruit, when we noticed something wrong. The Blacksmith in the Common Room of the Watcher Barrack states "See you after three days," after giving recruits their helmet. This is, of course, wrong because the time spent as a recruit is a week. Not three days. I simply passed it off as the smithy being uninformed. If this could be addressed whenever, that would be great. Cheers!
#31
[SIZE="3"]Balfour's Brigade[/SIZE]

Balfour's Brigade is a volunteer militia consisting of civilians who are not part of the Watchers and Warders, as well as recruits who desire to achieve combat experience. Their stated mission is to pacify the bandits that plague Dunwarren, one step at a time.

Currently the militia is assisting in putting down any bandit groups that pop up in the In-Between, and has met with some success. With continued efforts, and support, our hope is to make the other sections of the city livable, and not confined to Upper.

Requirements are very lenient. I'm hesitant to allow Chaotic Evil characters, but exceptions can be made. Most others are welcome, as I hope to have a little something for everyone to fight for.

What to expect:
-The In-Between, and Lower to change. Constant harassment of the bandits, and the more people who get involved are guaranteed to see results.
-Frequent combat over turf. Bandits won't walk away meekly. However, some nests have been utterly obliterated. New bandits are sure to move in.
-Camaraderie. I hope to spend a lot of time with each member of the Militia. This will hopefully build a mutual friendship among all of us.
-Domination of the military scene. With a whole host of people fighting for Dunwarren's future, I imagine the Militia will establish a more permanent presence for years to come.

Players who are interested, and want a way to join IC, Patrice Vermand has posted a warning notice that directs those who are interested to me.
If there is something else you would like to know, feel free to send me a PM.
#32
Suggestions / Common Weapons
August 26, 2013, 07:01:01 AM
I've seen the odd pike, and other pole-arms around, but they're pretty rare to see. This strikes me as odd, considering that the pole-arm was probably the most common weapon seen in medieval combat. The reason for this was because a spear used far less metal than a sword, and had a longer reach. I think it would be cool to see more of them in use by NPC's, even if PC's won't use them. To be honest, before I started using my longsword, my character was going to carry a halberd, and wear a duster. It just didn't pan out. That doesn't mean it can't be the most common weapon among infantry.
#33
Suggestions / Watcher Bunker in-between-ruins
August 24, 2013, 06:56:54 PM
As it stands, the bunker looks more like an office than what it should be. Not to mention the desks in the middle make an already small space incredibly tight. Is there any way the desks could possibly be removed or replaced with a smaller desk off to the side? I'm not asking for the bunker's size to be increased as I understand it's supposed to be small. It's just hard enough to move, and a more economical use of the space would be beneficial.
#34
Suggestions / Mob Level Matching
August 20, 2013, 04:18:01 AM
Aspects of this may have already been done. Maybe the mechanics will not allow for it. I'm going to suggest it anyways. The way I see it, is that players have to work either with slightly higher levels than them, or with others matching them. NPC's, on the other hand, usually remain quite static in their levels. This means that higher levels can grind away, while the lower levels remain behind them. But  it also limits who people can move with. If i'm a level 8, I might want to help out with a level 4 quest, along side someone I enjoy playing with. I figured, if the mechanics would allow it, that NPC's would be automatically tailored to the level of the player dealing with them. So two players of say 8 and 4 can fight the same kobold, and the kobold would fight back as a level 2/3 for the level 4, and a level 6/7 for the level 8. Or maybe mobs could even be set to the average level of all users in a given area, unless otherwise specified by a DM.

It's probably not the greatest idea, honestly, but i'm wondering what everyone else thinks.