Better Watcher Sentences

Started by Red_Judas, October 13, 2014, 04:11:47 AM

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Red_Judas

I'm totally prepared to work towards this in-game, but I want to prime the idea first.

I find that Watcher sentences lack a lot of originality and are in a way incredibly boring. They don't instill any sense of dread. The one sentence I kind of liked was stripping someone down, and dumping them at the spire near death. No one wants to take the risk of doing that though. So I had an idea.

My idea was to have a wing of open cells below the Watcher Barrack called The Pit. Inside would be all sorts of deranged lunatics that might try to sell you their own feces or even attempt to kill you. Prisoners could be sentenced to the pit, but their story wouldn't necessarily end there. If they got lucky and managed to dodge the roving bands of lunatics, they might find a tunnel to freedom. Only that tunnel to freedom is infested with spiders and goblins. If they make it through alive, they become free in the back alleys of Lower.

To avoid people just logging out, it could also maybe set a spawnpoint upon entry. Maybe even have a relatively safe area where a lot of the new prisoners dwell. Thoughts?
Currently playing: Quass al Quadra

Random_White_Guy

Preferable to Jail or Debt Bondage in my opinion. Some kind of criminal solo quest to escape for freedom would be pretty awesome.

QuotePrefect: "See him fine 800 gold for his crimes and throw him in....The Pit"
Watcher: "...Ha...Haha...Alright maggot you heard the Prefect"
Convict: "...WHa-NO! NOOOOO!"
Watcher 2: "Hells, this ain't gonna be pretty. I'll bet 50 gold and my Market Beat we won't be seeing him again'
Watcher: "Shit, I'll raise you my In-Between Beat he'll be dead in the first eight minutes"
Watcher 2: "Alright, You're on Fat Dave"
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Tala

I dislike the idea that players will die/have to retire their PCs on a verdict other than execution. If you don't want to execute them, then exile them.

Not sure how this kind of suggestion can contribute to fun for all the server, if the thing we all hope that will happen is that the PC will find his way to Lower, something that is already granted with "exile".

I'm also against solo quests, so there's that.

Red_Judas

Exile doesn't mean anything though. They say, "you were bad, so go join your friends outside." Then that player finds a ring, takes a hostage, and the problem isn't really solved. In this case, you could wait around to build up a team to escape, but it also means that there's an actual consequence for breaking the law.

Exile is honestly the stupidest punishment, and is only served out because we lack the heart to kill players.
Currently playing: Quass al Quadra

Sunburst

I've been sentenced to a vicious beating a few times, which I thought was fantastic. I'd like to have that happen more often.

I'll certainly be advocating it if our ranking officers cycle out.

Sunburst

I've also punished people with roleplay, modelling after how Director Edgin Crane sentenced that one fellow to a courteous dinner.

A new arrival runs around naked with his greataxe out? Perfect opportunity to assign a physician as custodian of the lunatic, and have them impound the person's gear until they're ready to use it in a responsibly sane manner.

Vlaid

Exile certainly does have meaning. It's not meant to really "solve the problem". If you want to be brutal about it, just execute them or something.

Exile is just that you've done enough to not want you as a part of Sanctuary but not enough to kill.

NecronomiconV

This pit idea is fantastic, I'd love to see this as opposed to a exile, because exiles are fairly lame and by a logical standpoint- retarded. Exiles are something more tribal groups do where being cast out is an actually horrid thing where your left all alone and on your own. Getting thrown out of upper is basically saying "WELL, guess im going to lower and going to be a thorn in the backside of upper for the rest of my life" which upper people are smart enough to know that. And its not as if it's a solo quest anyone -wants- to do, its more of -you have to- if you've earned yourself to get put in that position as it is; Plus, like mentioned if you can get a group of criminals its not exactly solo anymore anyways. I'd suggest that if this were inducted as a quest within the pit if there is to be a pit that it have a no xp reward, because quite frankly, your life is reward enough.

Tala

Quote from: Red_Judas;410085Exile is honestly the stupidest punishment, and is only served out because we lack the heart to kill players.

No, it's not. Not every sentence for capital offense should end up with a dead PC. With exile, you can make sure the criminal is out of the Shield (which is a HUGE thing) and stripped of being a citizen (Which lets any opposing PCs from Sanctuary to be able to hunt him down without facing legal consequences), and also, if he has enemies in Lower, they can get him now, as he doesn't have the protection of the Shield.

Exile means the conflict can live on. Your suggestion is to give him the opportunity to get to exile (or die trying) by going through an area/solo quest. It's basically the same thing with almost the same outcome as exile (except he'll might die, which isn't much of a cool ending imo).

Of course we all know exiled people MIGHT take up arms against Upper, but I feel it's more of an OOC issue. And as far as I've seen so far, PCs are mostly likely to executed rather than exiled.

I can understand where this suggestion is coming from, I just lack the understanding how this will prove to be more fun and enjoyable to the entire server. Also, criminals are captured really most of the time alone, so the chances of this being turned into a group thing are pretty minimal.

Red_Judas

Quote from: Tala;410095And as far as I've seen so far, PCs are mostly likely to executed rather than exiled.

Executed probably because exile isn't harsh enough. The chances of a player being enough of a criminal to get exiled and not have any friends in Lower is fairly slim. If I got exiled today, I would be like, "cool. Seeya never." Then I would probably move somewhere else. I doubt I would have a hard time finding people to help me either.

Thing is, there's something so anti-climactic about exile too. You stand trial for an hour and a half, and then they say "seeya." If someone has done something to warrant being exiled, if not outright executed, it should be made more interesting.

If you look at executions in the past, the people that flee them end up trying to get to Lower anyway. This at least gives people a chance to survive. This isn't just an exile sentence. It's a potential death sentence. And it's got a little substance to it too.
Currently playing: Quass al Quadra

Ryan

I like this idea immensely. Not quite as brutal as straight up execution, but a veritable death sentence in practice. It'd be cool if this coupled with Red Guild policies in some way, like the prisoners have to mine for resources or something to that effect.

I can also see it building character relationships based off mutual experience if more than one PC is down there at any one time; always a positive in my book.

I'd just make sure it's especially brutal to avoid most PCs escaping from the so-called "death trap."

Blue41

Stripped of your goods and forced to run a gauntlet so that you have the chance to start over in one of the less populated parts of the server doesn't sound like it would be fun or encourage people to stick with their character.  If you're going to kill a PC, I don't see why you need to stretch it out.

Sounds like an idea that's cooler in theory than execution (ha-ha.)

Knight Of Pentacles

I like this as an alternative to execution.  Put them into the deathmine to chip away rock. Maybe they'll get lucky and find a dangerous tunnel leading out.

The Old Hack

It should be possible to improvise sentences like the RP ones described above. For example, a punishment detail could be confiscation of cool gear that would not be returned until, say, 100 rock worms killed and donated to newcomers. Or having to stand shackled in Freedom Square for half an hour extolling the virtues of the Spellguard. Or sweeping the streets. Or as an alternative to outright execution, some form of indentured service set to a duration; if you insist, you can get killed instead.

morva

The Underdark has many dangerous beasts. Throw them in a pit with a deep lurker or something. With randomized escape routes so their different each time.