Minor Module Update

Started by Mort, October 20, 2011, 04:38:40 PM

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Mort

[Updates]
- Animal AI has been, hopefully, improved to a point where it looks cool.
- Shovels and Capacity to Dig certain zones/areas has been added to the Gameworld. This is for example; burying the dead, Searching for treasures, etc.
- Climbing tools and Rope have been added to the Gameworld. This allows you to access unnaccessible areas otherwise. These tools grant a lot of freedom over which path to take if you are an able climber granting you an easy get-away.
- Bounties. Fully Fledged NPC bounties have finally been scripted. They are in the process of being tested and might not function all the way, but they are like 99% completed.
- As said before, a bunch of new quests have been added to the gameworld, and more content is underway.
- 540 Dyes have been added to the tailors.

Mort

[Updates]
 - Merchant gold is now persistent / Updates slowly accross the module to cut down on the 'load off millions of little items' for 'massive gold' to distant merchants. This seemed like an odd way to become wealthy.
 - Wages have been added to most Associations / Factions as well possibly for clerical 'daily' tithes by the general population or custom employment (for example as decided by the Lord-Mayor, or employed as Pit Master, or Waitress for the Mist-End, etc. All forms of employment are opened if you are creative and have a plan on how to fulfill that role).
 - 'Favour' Wage has been added to certain factions. This is the equivalent of influence that you trade for faction supplies in their HQ.
 - Attempts has been made to fix the 'Village Gathering' Quest for PCs who live in the wild so you need to -TRULY- stay there, not just change spawnpoint when its convenient.

This will begin with next update... keep an eye open for bugs.