EFU Monster AI

Started by Porkolt, February 17, 2012, 03:41:31 PM

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Porkolt

In EFU, most monsters to not act according to their default NWN AI scripts.

Notable changes include, but are not limited to:

- Monsters can use potions. This includes invisibility and see invisibility potions. You're never as safe as you think!
- Monsters will actively try to seek out stealthed PCs in various ways. When you are in stealth mode, while undetected, you will not be attacked, but monsters will work to increase the likelyhood of detecting you.
- Animals behave appropriately. Birds will fly away when you approach them, predators will use stealth.
- Monsters will react realistically to Darkness effects.
- Monsters can use items such as tanglefoot, and other throwables.
- Monsters can and will speak without DM involvement.


These are only a few simplified examples. Keep in mind that surviving in dangerous areas is never a certainty. Monsters are unpredictable.

The Pathfinder

- Monsters will react realistically to Darkness effects.

Seanzie

- Monsters can use items such as tanglefoot, and other throwables.

Ebok

- Monsters can and will speak without DM involvement.