Awww.... I hope everything will be alright. I look forward to play with you again!
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Show posts MenuQuote from: Necro on April 29, 2019, 01:44:19 AMI must be missing something or I have been very lucky because I've played since EFU:M and I haven't found it easier to advance to lvl 6 (and 7) than in the current chapter. There are a TON of lvl 2-5 quests that you can do alone, and at last two lvl 6 quests that you can also solo; although you certainly cannot rely on them alone to advance to 7, they certainly allow you to get a good bunch of xp. And as for the lvl 6 max non-solo quests, they are, for the most part, ridiculously easy; and as far as the 7+ max quests are concerned, I can only think of one which is very difficult, but then again you are warned beforehand. Add to this the obelisks and the magic-selling npcs, and I really don't get what is the problem of the server as far as lvling is concerned.
Chapters 2-4 if you died and got dropped to 5-6 and below, it was far more recoverable than presently
Previous chapters also didnt have the many issues that have come with EE, so deaths happened a lot more often naturally, and properly. I've not had a single PC yet this chapter that hasn't died 2+ times to EE crashes, and it is admittedly a big part of why I've been struggling to stick to a concept myself, because many quests have their take limits, and many of the casual xp grinds to 6, also have their limit not based on level. Eventually you reach a point where recovery from deaths is well, a lot more stress to play than just not to play. Ultimately it is said many times, we play this game to have fun. And while I have always supported EFU's death system, minus a few rants here or there when i was expectedly upset from deaths, but lately with the EE issues, not poor decision, or unpreparedness, I struggle to even hit 6