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Topics - Aefar

#1
In my opinion this character is not worthy to have it's obituary. But it had its role in recent events and it seems like several people liked him.

I created this concept as an interlude before I prepare greater concept.

If you play character with following features, it is not funny much long time, because the whole world consists of battles and silly deathes (quite intentionally):
  • Courageous
  • Quite smart
  • Battlerager
  • Rude and loutish (spitting on ground, farting and burping everywhere, not respecting authority or habits of the others)
  • Selfish
  • Irresponsible
  • Frivolous
  • Impatient
  • Irksome
I hope that I played these character traits well. As a Kuldjargh he found his death in great battle faded out by the fire of the kobold bomber.




Lower militia and negotiations with drows





Before the final battle




#2


What to say? This necromantic drow was fine and her art was really interesting. I found the drow party as a cool and I really accepted the legitimity of their doing.

She planned to create an undead army for the upcomming war and she was learning her dark art very well. Her last work was really evil (but I hope that cool for all players) and she was a victim of her own obsession. She had to show her work to the others and she returned to admire her own piece.

She didn't know that her message was already delivered and that the enemy is closed.






#3
Suggestions / Undead minions and relog
March 23, 2014, 12:24:29 PM
I am afraid that this is technically impossible, but if there is any way how not to loose all expensive and blood payed undead minions due to the crash (moreover, usually in the middle of the quest or DM event), it will be very helpful.
#4
Suggestions / Wizards - necromancers
March 17, 2014, 04:37:45 PM
Two ballance possibilites:

School necromancy => animate dead tool (1x or 2x per day)

OR

SF => animate dead tool 1x per day
GSF => animate dead tool 2x per day

All others can study it up to the 5th circle as usual.
#5
Screen Shots & Obituaries / Elspeth
March 08, 2014, 05:18:53 PM


Elspeth came from Beluir, capital of Luiren.  She was a member of an elite unit of "The Defenders of Beluir". Her unit was assigned to protect an  emissar on the way to Calimshan, when the dread attack came. The unit  was scattered and lonely Elspeth found one of the portals to the  Sanctuary.

The first steps were marked by gratitude to the  sanctuarians for the rescue. Elspeth tried to be a conscious citizen  helping spellguard, auxilliarity and watchers.

During this time she made positive relationship to the dwarven engineer  Toigan Strongdata and Auxulliary Alexei Ivanov. She seemed to her brave  and clever and was glad that she can work with them.

But something went wrong and Toigan with Alexei were turned to  criminals. Elspeth always makes her opinion by listening to both parties  - and her sympathies remained on the Toigan's and Alexei's side.

Expedition into the bowels of machine were now led by agent Epps and  auxilliary Obrist. Both of them were too fanatical for Elspeth's heart  and she began to see Sanctuary as a despotic oligarchy under the control  of selfish agents and their fanatical auxilliaries who desire only for  power.

Once she was a witness of the conflict between Epps with Obrist and  Toigan with Alexei. She didn't help Epps and Obrist and they scolded  her. She felt insulted and told them, that se was neither their soldier  nor their slave and that's why she will not help them to attack innocent  people.

They asked Elspeth to leave Sanctuary and never return and proud Elspeth left Sanctuary.

After this came the period of uncertainty and seeking of friends. She  tried to become familiar with the people around the Lower Sanctuary and  its tavern, but they were not symphatic to her good and kind soul. And  they often disregarded her. She left to the caves around low roads and  tried to find allies in the "wilderness".

Living in such places was really dangerous and Elspeth was two times  hard injured (by spiders and troglodyte). But she learned better and  better how to live there and how to avoid combats... or how to turn her  athetic and fighting abilities into her victory. The main experience was  that for winning is very important to know well her enemies and  fighting grounds. So started her scouting of "wild caves"... slow and  patient.

During this time she met Shakti, who tried to lure her into their  community called "Boons of Moldmire" under the control of the fey  Tuthalek. It was a tempting suggestion but she tried to check every  information. Not many people knew much about the Tuthalekans, but  finally she met Ceres, Steward of the circle.

They had long discussion and after this Elspeth came to her new home -  Shroomstalk forest - to live there and to help Ceres and Circle to  protect life against abberations and Tuthalekans.


Elspeth was not officially excommunicated from the  Sanctuary, so she has been visiting it time to time, mostly for the  purpose of trade. Now, she didn't meet Epps or Obrist for months, so she  is often visiting sanctuary. In the eyes of sanctuarians she is perhaps  citizen, but in her eyes she is only a guest, traveler and trader.

She doesn't tell anybody about her relation to the circle and she never interferes into the things of sanctuary.

Soon she became a guardian of Stewards of the Ark, one of those who fought against Tulathek. All the time she was a secret agent of the Circle within the Sanctuary creating "The List of Shield Dwellers" containing list of most important inhabitants of Sanctuary, their relations to the circle and several almost psychological profiles (I believe that her best profile was about Abala).

***

In best situations there were no time to make screenshots, but here are several:

FROM EVERY DAY BATTLES







HOME





FROM THE WAR AGAINST TULATHEK









AFTER THE FINAL BATTLE







MY MOST FAVOURITE NPC



MY MOST FAVOURITE LOOT



THE END




#6
I noticed on my character (dwarven fighter Olvir) lost bonuses to tumble from climbing and lost (sellsword) perk feat (sneak attack 1d6). Other functionalities of the perk (1d4 gp per rest/reset and intimidation bonus) are OK.
#7
Bug Reports / Form the mist shroud to the Delving
December 22, 2012, 10:39:19 PM
Placeables trap the character in the Delving when traveling throught the mist shroud. I suppose it is not a purpose to be imprisoned in that place.