My biggest suggestion is to be willing to adapt. If you have a character whose background suggests path A, but it's boring now (too little conflict, too little relevance, no traction with other players) etc, then embrace the lack. Change. If a man who believes in slavery ends up stranded forever around people that kill slavers on sight, it might be time to reform! It might be time to think of /why/ you had slaves before, and how you can get a similar but less... deadly version active at present. "Cheap Labor" "Entertainment" "Servitude" "Power" whatever, keep the core of the character and have them adapt to their new environment until it gains relevancy.
The world is what it is. If a concept doesnt work, keep it around and let the character's story grow in a different direction. Note: I am not suggesting that a CE person will suddenly become Lawful dutiful guard. But they might end up becoming more loyal overtime to someone that is similar etc. Nothing is written in stone except what's already happened.
The world is what it is. If a concept doesnt work, keep it around and let the character's story grow in a different direction. Note: I am not suggesting that a CE person will suddenly become Lawful dutiful guard. But they might end up becoming more loyal overtime to someone that is similar etc. Nothing is written in stone except what's already happened.