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Topics - Styngraven

#1
A letter makes its way to the Tower of Q'tolip and into the possession of Dante Moretti...


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Terms of Contract
The Banda Rossa Mercenary Company
and
Nadiri Dante Moretti
Maribeh 10th, IY 7788


This Contract will define the terms of service as established between Nadiri Dante Moretti and the Banda Rossa. Bother parties are of clear mind, health, and wit when the Contract has been drafted.


To Aid and Protect the Persons of one Nadiri Dante Moretti from bodily harm and mortal danger whilst traversing within and beyond the walls of Ephia's Well.


The main goals as stated by Dante Moretti are currently the personal escort of himself during excursions beyond the walls of Ephia's Well whilst on board contracts or within the City's confines from those who wish him harm. These will include but are not limited to-
Horrid Beasts of the Wastes
Dark Witchcraft
Hostile Activists and Assassins
Agents of a Foreign Power
Violent Attempts to halt his Field Studies


The Terms, should both parties be in agreement are as follows.
  • A monthly bond starting on the first day of said month, one thousand two hundred Dinars (1200) for a Banda Rossa Soldari to serve under arms. These will number up to one (1) Soldari at a time.
  • An escort as requested whilst on board contracts and any other out bound task that would place his body in harm, priority over other adventurers. The Nadiri Dante Moretti will provide basic magical enhancements to improve chances of success.
  • Personal protection while within the city, serving as a bodyguard. Secretive information learned will be held professionally, Privacy Assured.
  • Special experiments and or field studies will be reviewed by Balestriere and may incur higher wages.
  • All required Sundry and Supply will be provided by the Banda Rossa for their Soldari. This will include consumables, lodging, and travel costs for their number.


Boic Canide
Representative of the Banda Rossa

__________________
Representative of the Nadiri Dante Moretti
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#2
A letter finds its way to the Palatial Pyramid and delivered to the possession of Alric Greywood...


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Terms of Contract
The Banda Rossa Mercenary Company
and
Scribe Alric Greywood
Maribeh 10th, IY 7788


This Contract will define the terms of service as established between Scribe Alric Greywood and the Banda Rossa. Both parties are of clear mind, health, and wit when the Contract has been drafted.


To Escort and Defend Alric Greywood and company upon archeological excursions beyond the Walls of Ephia's Well.


The main goals as stated by Alric Greywood are currently the personal escort of himself during digs beyond the walls of Ephia's Well to the Giant's Road. These will include but are not limited to-
Horrid Beasts of the Wastes
Dark Witchcraft
Hostile Archeologists or Assassins
Agents of a Foreign Power
Violent Attempts to halt his Field Studies
Ancient Defenses both mundane and magical


The Terms, should both parties be in agreement are as follows.
  • A sum of One Hundred (100) dinars per Soldari for the simplistic route to the Giant's Road, a flat fee of two hundred (200) dinars for any specialty dig encountered.
  • An escort when purchased to follow in defense. Alric and Company will attend magical boons to the Soldari guards whenever such is available.
  • Any extra company in toe of the Soldari representing anyone other than the Banda Rossa will not be charged to Scribe Alric Greywood and have their rights to the spoils lessened below that of the of the Archeologists or Paid Escort.
  • Spoils of archeological nature will be forfeit by the Soldari. Mundane supply including waters, potions, and trinkets will be split fifty fifty (50/50) between both parties. Items of particular ancient nature or superb value will be claimable by Soldari with a slight decrease to Scribe Alric Greywood's next Charge, these claims and discount shall come with Written Receipt or be rendered void.
  • In the event the Soldari are to encounter so named "Inheritors" a hazard pay of an extra hundred (100) dinars.
  • Certain special experiments and or outer field studies will be reviewed by Balestriere and may incur higher wages.
  • All required Sundry and Supply will be provided by the Banda Rossa for their Soldari. This will include consumables, lodging, and travel costs for their number.


Boic Canide
Representative of the Banda Rossa


____________________
Representative of the Scribe Alric Greywood
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#3
Bug Reports / Aspect Conversions from Steel Rose
May 07, 2024, 11:49:39 PM
When flipping through aspect options if you click on None it will charge your character 1000gp anyways and randomize the armor's aspect.
#4
Preface


I've never been much of one to embellish or take liberty in the theatrics, these recountings of my trials and tribulations to the man you see today are to the best recollection as I can muster. Whilst I speak no lie I will admit to a great deal of dehydration along with curious and almost dream like encounters.
#5
Tesrin Hray the 12th by Imperial Year.

Whilst I was not inclined to record much of my life in the past I think with the finding of my place among the order this new life deserves to be chronicled.

Not long now I have dwelled in the settlement of Ephia's Well. A curious place to say the least! Nothing like the realms of lords I knew as a child. They say a great Sultan sits atop this land far off in some distant capital, not too dissimilar from the King. I pray he is a good and noble monarch.

I have found them! The order of the Rose! The remnants of my peoples! Though it has taken many a daring act and parched march across countless dunes I have sworn my name to their cause, even if I must tolerate the mercenary scum surrounding it. I swore to make you proud My Lady as well as the Gods of auld, a vow I shall retake to these Gods new.
#6
Well, I can officially say this was my longest lived character. Started him back on February 2nd so that's a little over half a year now. Good fun and certainly a captivating experience to dive into this new chapter with!

Huge thanks to all the people I'd roleplayed with. Every single one of them from the huge roster of soldiers to "friends" and political rivals. These specifically standout in my mind; Cosine Mevura, Estellise Azimi, Mae Stern, Kragg Stonefury, Gianluca Buonavetura, Gers Gieger, Wajeeb al-Sattar, Aaisha al-Samar, Aubrey Domergue, Amenya Graen, Leander Nifkil, Legates Qari, Marcellus, Sol Auk, and especially Lieutenant Rennik Colmes. Each of you made this new chapter rife with political intrigue and strife, easily making this the best experience I've had in awhile on EFU that always had me coming back.

---

Suppose I should lay out some details regarding backstory fluff, I always give my characters plenty to direct motivations and personality but I rarely go sharing them. I believe I actually never mentioned his proper backstory to anyone in game aside from small hints or glimpses. I hate dumping that on strangers and I think it would have been greatly unfitting aside from those he's grown closest to.

He was basically, imo, my poor attempt to emulate Sandor Clegane for GOT. Shadow said it best when I reminded them of Sergeant Rex from Star Wars, "Good soldiers follow orders." Not at all what I was going for but I'll take it. I don't believe I made him brutal enough but I did smile when Kragg or others called me the Hound/Sultan's Hound. I didn't make Joachim with the intentions to join the Janissary because I'd actually meant for him to join the Banda mercs. I saw that the Fourth was very low on manpower and decided I'd chip in alongside Rennik, Scarbrook, and A'tor as given his background I could easily make it fit.

Awesome faction with plenty of interesting stuff going on. It did have a really hard time keeping people and for that I kinda blame myself, I feel like there was stuff I could have been giving newer players to do that just didn't spring to mind. I did shoot for the promotion as at the time I was Rennik Colmes bruiser and basically the recognized drill sergeant. When he was gone I was pushed up and I wasn't anywhere near the detective or lawyer he was. Served better as a soldier who died trying to make up for his mistake. Very fitting in my mind.

Backstory
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Joachim hailed from the Six Sacred Steppes of the City-that-Was where he grew in the lush plains of Dobi, around ring 332 if memory serves. Whilst a brutal society like many of the rings, he'd killed his first man at 12, he'd actually had a fairly swell childhood. Raised on the old stories of the King, Dorvant, knights of auld! His village neither dedicated to any Nothing cult or foul practice merely a dwelling of shepherds practicing the celestial faith of their ancestors and yet it was burned all the same in Egbert Velstra's crusade. He learned the hypocrisy of knight's, of their chivalry and honor, he takes to a more simple life of an honest warrior and kills with very little regard.

He'd successfully outrun the tides of the Nothing that lapped at his heels and found himself within the Great Ash Wastes, far more experienced than many after traveling the road so very long. All his life he's known nothing but running and killing for survival but not here, for once in his sad road he found civilization. No backalley warchiefs or lords on their piles of rubbish, where a child might not suffer as he had but he knew they'd need defenders, men who know how to handle steel and coincidentally the only thing he was really ever good at. He'd taken up allegiance to the Sultan Osman the VI as this is a true form of life headed by a real man, not some distant figure far from his world. He'd dedicated to his work and follows order near to without question, answering only to his betters or the Sultan himself.
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A Man Needs a Code
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  • Will not steal. Coin is won rightly through work or taking it from the slain. Bribery or elsewise is poor sport.
  • Never use poison for it is a coward's weapon, men kill with steel.
  • Be honest why he does what he does. He'll never hide behind honor or chivalry as an excuse for his killings. I didn't end up killing a great many of pcs.
  • Keep drink upon him almost always, less of a guideline but it makes the thirsty work easier. Always had a bunch of ale on me.
  • Whilst brutal to his foes and almost anyone he's commanded to fall upon Joachim due to his trauma will not do this to young children. He will either ignore the order entirely or go out of his way to aid a child.
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But I know most don't actually care about that sorta stuff. It's the loot and build that's exciting!

Build
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Some might call me crazy for the combination or the idea and there were certainly better ways to go about it than I did but I will point out, I never died once in a quest. Somewhat of a determent actually as I towards my death was desperately low on a lot of gear, no coin to make up for it. I was only ever taken down by odd mishaps and my end.
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Loot
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My sword I earned for fighting off the Thousand Clans orcs, I really liked the actual model for it. Very cool.



This next I earned at the Red Hill... and instantly turned over to pay my insane debts. Haha, oh well.



Leaving the Sergeant's plate and cloak out for obvious reasons.
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Screenshots, I don't take many.
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Turning to faith. I didn't choose any deity when I made him as I wanted the chapter to grip me with one. I only started embracing Urrazir at the end thanks to chaplain Ludovich, he makes for a damn good priest.


The End
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It was a great run and I look forward to seeing you all again on my next!
#7
Within the OOC player starter area, "Welcome to EFU: City of Rings," under the statue titled "Winners from Chapter 5" Alyasa Al Jabbar is noted as reaching Baz'eel and retiring comfortably.  In the same area just across the gap in the large glowing book titled "[Those that made the journey Kingward. Past the first of five]" they are acknowledged as reaching the deepest of rings with the ring running crew the companions.

Obviously not exactly a bug just an amusing little oddity I noticed whilst standing around the area.
#8
Aside: I'm honestly rather poor at writing obits but I feel I should get this one down. I've gone back and forth whether I actually wanted to make this one or not as I just didn't feel this particular character lived up to the expectations and heights I wanted to, a failing on my end.

Backstory
[hide]Gilthalas was truly as he said he was, quite distantly related to the Wealdath line of succession. He came from a time when the walls were raised and the land quite wild and lush. When Peers met and made merry with the noble elven House the lands turned sour and many began to vanish, he was sent out to distant rings on a quest he had but all forgotten. Gilthalas spent many a time drinking and considered his little posting within the 98 and 99 as a punishment or semi-banishment, electing to drown his sorrows and memory. He succeeded in the latter as decades uncountable past of his ruination. What had felt like mere months in his eyes of silence from his superiors was in fact the disappearance of his entire family. Only after meeting with a retainer quite old who by chance recognized the patchy symbol of the Ouroboros was he propelled back into action, refitting his old retainer livery and making inwards, home.

He succeed in reaching that place with the aid of the fair folk, a collection of elves, dwarves, and a rather pushy human. There he took stewardship as he held his family name still with pride, growing a new hatred and spite for the race of mankind.

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An amazingly interesting and depressing character to play! I truly adore EFU's way of presenting lore as a far more pursued knowledge rather than just some book laying about for all to see. That being said I've felt as though the falling apart of my initial group of Wealdath was primarily my fault, I started a new job and got married leaving such little time for the game as well as taking away any chance of me sharing timezones with my primarily European friends. Despite this the journey inward was amazing as well was the fun little politics I actually did get to participate in. His death came at the hands of the unseen, truly a fate he could not escape.

Screenshots!
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My single piece of loot...
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#9
Bug Reports / Thorny Creeper Symbiont Model
August 02, 2021, 06:20:41 PM
Seems that the dagger's model is bugged, appears as it should with a massive bag overtop of the hilt.

Bought the dagger at the Creeper Ancient shop in Creeper's Bend.
#10


"A strange rumor to the wind, passed along by the fair folk of this City. A name long forgotten to those of the children of man but still whispered among that of the elves..."
QuoteWhere have the fair folk gone..? Where does the tree grow in our stead..? What once was is lost and now must be found and reforged. Hear my name upon the wind and whispered in quiet. Search for the ouroboros of gold and it shall find you.

A race displaced from their rightful home within the City of Rings and scattered to its very corners. A high conflict and heavy roleplay faction as we would be tied to a heavy deal of pre-established lore as well as a heavy tie in with the natural world.

The ideal foundations and goals of the group are to restore the ancient House of Wealdath to prominence. Although counted among the Peers their traditions and outlooks are far different from those of the Ward. Something that will most certainly lead to high tensions.

This faction will have high appeal to those players who enjoy ring running and lore heavy characters.


Defined Goals

  • Return to the ancient homestead of Castle Mistlevale
  • Support to our unlikely and secretive allies who will be defined IG
  • Resurgence of a non-human house
  • Servants of the land and Lady Liawyn

There will most certainly be changes to the list as time goes on but these are the core ideals. This will most certainly have us facing great opposition though not without great reward!

I'm open to all concepts though I'd urge that this is a faction made for non-humans with the primary being elves. Reverence to nature being a high requirement as we will be heavily tied with the ongoings of druids as well as the Peerage.

As a final note I have to say that this is my first attempt at leading and forming a group. Plenty of potential in politics, ring running, pvp, etc.


Concept Examples
[hide]An old servant or knight to House Wealdath who still holds his pledge to heart and will embark with the possible last remaining heir.

A magi of the former Duc Elarian who traveled with him to the Wizard Warrens who feels compelled to make the journey home.

A half-elf whose father was of the House yet perished before he could uphold his word, now taken up by his descendant.

Elves or Half-Elves looking for their proper place in the City.

A halfling in search of the legendary Mistlevale Cider.

Scholars and courtiers banished from the Peerage Ward.

A remaining Uld who's seen what the destruction to the land has brought to his people and now seeks for a new worthy cause.

Perhaps another surviving Wealdath also coming out of hiding.[/hide]