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Messages - Hound

#1
Announcements / Re: PRELUDE: The Phoenix
May 27, 2022, 10:08:57 AM
Thanks everyone who expressed interest in the prelude. There was a large number of players who wanted to participate; if you didn't get picked, it's more bad luck than anything that reflects on you. There may be more opportunities in the future.
#2
Announcements / PRELUDE: The Phoenix
May 23, 2022, 10:35:54 AM


"What once was pure, has now become profane.
What once was righteous, has now become evil.

Who are they, to tell us that ours is the wicked path - when they walk in lockstep with usurpers and tyrants?
Who are they, to tell us that our faith is false - when theirs is bartered like a cheap bauble for empty promises and pompous fealty?

We are the torchbearers of a dying flame. Its embers sputter and gasp, choked by the blackness that threatens to devour the light.
We are the tenders of the phoenix pyre.
We are the wet-nurse of true divinity.

The Lord, once Departed, shall again Return."



This is a prelude opportunity for 4-5 players. Ideally, you should be in the EU or American east coast timezones.

This prelude is for main characters, not alts. You will be expected to maintain a high quality of roleplay and pursue a long-term objective.


Race: Human
Class: Any (No Paladin, no Druid)
Alignment: Any Evil


Interested players should message me on discord for more information.
#3
Quote from: Vlaid on February 14, 2021, 07:44:59 PM
Just closed on buying a house so unless it falls through before the contract signing I won't have as much time to game for a few weeks.

You're all safe from Crazypickle Marjolo for a while


A few weeks...

I signed on buying an apartment on the 12th November...

I still don't have a moving in date...
#4
Announcements / Re: PRELUDES
January 06, 2021, 02:36:45 PM
The window of opportunity to participate in these preludes is closing Friday. If you wish to participate, please submit an app by Saturday.
#5
Announcements / PRELUDES
January 02, 2021, 12:35:17 PM
Hello EFU,

There are two opportunities for upcoming preludes that players can take part in.

As usual, if you are playing an active PC, you should not quit them to join a prelude. If your PC is below level 7, younger than 2 months, and not involved in any active conflict, then you may submit an application for the preludes.

You may submit an application for both preludes if you wish. If you do so, you should include both applications in the same ticket, separated by a line _______ or dash --------- sequence.

Successful applicants will be contacted as a group to arrange a suitable prelude date.

EU timezone players may be preferred due to my own availability, but Americans or Asian players should feel free to apply also.

These preludes are high-conflict, and you should not anticipate a particularly long lifespan. On the other hand, you will start with a higher power level than normal for new PCs and may have access to other perks to help level the playing field.



Prelude One: Cloven Vengeance

The hated softskins have robbed us of our savage power. They have shattered our stones, and broken our spirit, and cast us out to the furthest rings. It falls upon you now to restore our ancient power - gather the lost fragments of the Great Herdstone, and bring them to our sacred place. Our vengeance shall be absolute, and through the power of the herdstone we shall lay waste to the dominion of men.

SUBRACE: Ghyl
CLASS: Monk banned
ALIGNMENT: Any Evil,
ROLE: Monster, hostile to most/all PCs

GHYL
Base race: Human
Stat changes: +2 STR, +2 CON, -2 INT, -2 CHA
Saving throws: +1 Fortitude
Racial type: Monstrous Humanoid
Misc bonus: +10% movement speed, Quick to Master (from Human base), +1 feat (from Human base)
Alignment: Evil
ECL: +1


Prelude Two: Sanguine Dawn

He speaks to us in our dreams. We hear him. He has returned from beyond the veil of death. He is more than a God - he is the master of all things between heaven and earth. We are his devoted, we are his chosen. We shall give of ourselves unto him, and unto him shall be given those he desires.

SUBRACE: Human
CLASS: Wizard banned, Druid banned
ALIGNMENT: Any Evil
ROLE: Cultist, hostile to many PCs
#6
I'm not really sure where the belligerence of the above replies is coming from. For my part, this thread seems reasonably well-written and a balanced perspective from a player who is clearly a relative newcomer to EFU as opposed to the "Old Guard" who have been with the server since its earlier iterations.

I appreciate you sharing your thoughts on EFU, Gizmo, and believe the advice will be received positively by others coming to EFU from a similar place as yourself.

I'm mostly inclined to think the above posts are largely coming from a place of knee-jerk conservatism and an aversion to changes in the current ethos, to be blunt.  There is no harm in advising players who come from a less "hardcore" roleplaying background to adopt a more pragmatic approach to their character building - to suggest otherwise would be quite hypocritical from some of the names I see here...!
#7
[ :: Day ??  Year ?? :: ]

An intense row in the Velstra mansion sparked a sequence of events that almost led to war within the Peerage. Following a scathing shouting match between Nicholas and Ruul Velstra, the latter promptly teleported out of the mansion - fed up of dealing with his sibling's apparent wroth. Afterwards, Nicholas brazenly mustered the retinue of his Lionsguard and a handful of siege engines, before marching out to surround and besiege Castle Orza - to the surprise and horror of many onlookers.

The situation swiftly escalated, owing no small thanks to the savage personal rivalry between Kristoff and Nicholas that had been festering ever since Maximilien Orza's death at the hands of the latter in a duel. Tensions heightened to the point where a ballista behind the Velstra barricade shot the castle several times, causing some property damage and even a casualty to one of the arbalests on the roof. Just as the Lionsguard were preparing to bring up the battering ram, a reluctant Guiseppe Orza leaned over the machicolations to explain something to Nicholas.

The Red Lion had, it seemed, been informed by one of his courtiers of the conspiracy behind his wife's malaise - her soul had been stolen by Guiseppe Orza during the Battle for the Steadings. Promising to kill the Orzan warlock for his crime, the situation became more complicated when it became apparent that Guiseppe no longer had the soul of Valentina - because it had been released into the aether.

To the growing horror of Yashan Sarde and Ser Nicholas, Guiseppe revealed that Valentina's soul had been claimed by the Nothing. Kristoff, who knew nothing of this, shifted tact and instead negotiated a truce with Nicholas; in return for offering some of House Orza's best soldiery for an expedition into the Nothing, a ceasefire would be agreed for ten days. Rumours of this planned expedition, a joining of forces between the retainers of two Houses to rescue a lost soul from the shadowy grip of Trystan Moonspear, spread like wildfire in the Peerage Ward. Dubbed the 'Forlorn Hope', owing to the impossibility of their success, willing volunteers prepare themselves for the challenge of their lives - and perhaps the last...


// This event will take place on Saturday 14th November, evening GMT, approximately 1 or 2 hours from the time of this rumour's posting. This event contains permadeath threats.
#8
Since its beginning, EFU has essentially been a narrative about humans. The primary cast of NPCs for most chapters has been human, the most prominent PCs have usually been human, and the story being told tends to revolve around humans in general. In that sense, it draws from a tradition of fantasy that does not need to make use of non-human characters to advance its storytelling and narrative. There have been exceptions to this rule, such as the Stargazers, Diluvians, and arguably even the Ghylherd and Recondite recently, but in such circumstances the DM team usually moves to their own custom homebrew lore or subrace rather than the forgotten realms traditional content.

Now speaking for myself rather than the team as a whole, I generally find Gary Gygax's lore and the world of forgotten realms to be quite lacklustre, generic and boring. The races presented in it are not interesting, aside from a few choice standouts and beloved classics from the monster manual like mindflayers. I also have to make a rather cynical note that most of our stellar PCs and excellent characters have been humans - not because they are more enabled by the setting, but because a human character is unique and remarkable based on its personality, actions and merit rather than its identity as a subrace. As someone who used to play elves and halflings back in Revelations, I generally stopped doing so when I came to realise that I was just using them as an artificial way of being unique and different. It was lazy characterisation. I can certainly accept that some concepts that players have absolutely must be a given subrace because of how core that racial identity is to the themes or motifs their character is intended to portray... But that's certainly not the case in all or even most subrace PCs.

"Aye lad we must dig deep in the mountains" is neither entertaining nor value-adding to the collective narrative of EFU.
#9
[ :: Day ??  Year ?? :: ]

The loud, sonorous ringing of the Grand Vestry's bell marked the commencing of Communion, as hordes of peasants and artisans flocked to the building. For the lesser folk of the Peerage, such an event is essentially an excuse for a minor carnival - street vendors flog trinkets and baubles, others sell food (at a wretched premium under the looming shadow of possible famine) and more besides clamber onto scaffolding and peek into windows to watch the events inside.

Within, retainers and their liegelords listened a sermon by the Bishop Alathea, otherwise known as Eris Hale, and observed Finn Darker of House Velstra being ordained as the Bishop of the Promise - a surprising turn of events to many, with commentators baffled by Finn's selection by the council over several other more qualified candidates. Cynical observers noted that the appointment of Finn Darker took place shortly before Ser Nicholas Velstra pledged the Rite of Fealty and formally announced the conversion of House Velstra to the new faith.

Meanwhile in the rural community of the Steadings, the growing spectre of starvation and homelessness continues to eclipse the daily lives of the peasantry. Scuffles and brawls over food donated by the likes of Dougal Maclaren of House Glitt have become a semi-regular occurrence, and one man was even hanged at the gallows for stabbing a yeoman over a disputed bag of oats.  Vagrants who lost their homes in the Copper Torc attack have been found begging in the streets of the Burgage, or worse - turning brigand and attacking travellers in the Weald. A handful of retainers and other well-to-do city dwellers surveyed the Steadings in an attempt to determine a solution to the challenges, but little meaningful progress was made.

The peasantry have been heard of late gossiping about the latest sighting of a 'Blue Faerie', who many claim to have seen frolicking on their croplands and urinating on their livestock. Several serfs swear by the Promise that the Blue Faerie is a blessing, and brings good fortune and bountiful harvests to those who are visited by it in the night. Supposedly, a small cadre of Orza retainers under Stelian Orza attempted to capture the strange creature, but were bamboozled by its capricious shenanigans.

In the wake of the visitations by strange fey, some farmers mutter under their breath when deep in their cups that the Willowmasks and Groundskeeper might well be able to help them heal their burnt fields and butchered animals. With Changeling witchcraft being strictly outlawed and deemed blasphemous by the faith, such controversial suggestions are almost never voiced in the presence of retainers or outsiders.

Old traditions die hard, and as conkers begin to fall in the Weald and the leaves turn orange, the first chill winds of autumn begin to sweep into Ring 99. The pitiful harvest of the Steadings has already been gathered, and many yeomen sit forlornly on tiny bales of wheat and barley, smoking their pipes as they bitterly watch the Great Houses' taxmen come to take their yearly tithe. Carved pumpkins sit in the windows of many a Steadings farmhouse, decorated with garlands and marked with ancient symbols. Much to the annoyance of the Nephezar priests, the peasantry still cleave to their pagan fear of Yevethax, the Tree of the Dead...


It is now autumn in Ring 99.
#10
[ :: Day ??  Year ?? :: ]


Ever a nest of vipers, the culmination of intrigues within the Peerage Ward came to a violent and destructive head in the Battle for the Steadings. A distressing narrative of a traitor within the Ward opening the gate of the Gatelands to allow a huge marauding horde of vengeful Copper Torcs into the Steadings comes to light among the social circles of the aristocracy.

As the story goes, several of the Peerage Houses had been engaged in subterfuge and diplomacy entreating three rival Torc khanates locked in a civil war to determine which leader deserved to inherit the prestigious crown of the late Euric Freward. With one of these khans having defeated a rival in battle and absorbing the other tribes' warriors, their numbers became large enough to pose a distinct threat to the Peerage - above all, House Velstra, whom Khan Uirdan allegedly holds a fierce enmity against.

Despatching his once-rival and now-lieutenant, Khan Ulgu, to lead a fearsome warband into the Steadings, the Torcs took advantage of their swift movement and the Ward's unpreparedness to burn and slaughter their way through vast swathes of farmland. When the retainers of the Peerage finally arrived to give battle, they did so surrounded by the raging flames of torched farmhouses and smouldering wheatfields.

The fighting was fierce, and saw much death and chaos. Archivists who attended the site of the battlefield afterwards were unable to tabulate the dead, as the scorching heat of the fires had charred the bodies to the point where it was nigh impossible to distinguish between Torc or Peer.  Condemning rumours tell of a tactical withdrawal from House Glitt during the battle, allegedly to seek out and secure the wellbeing of the third Torc clan that had aligned itself with them. Lord Bernard has yet to make any official statement, but has suffered from allegations of cowardice and selfishness for his House's questionable prioritisation of outsiders over their own kin. There is a small, rarely-voiced counternarrative exonerating Glitt as acting under orders from House Nephezar, but neither the aristocracy nor the enraged peasants of the Steadings seem inclined to accept this alibi. House Sunpurse was also conspiciously absent, shamed by detractors who sympathise with House Velstra that accuse Sunpurse of sacrificing the lives of Velstra's commonfolk for political advantage - a wholly unpious and selfish act in the eyes of the newly-established church...

In the end, only the arrival of Ser Nicholas Velstra and the entire retinue of Lionguard managed to stop the Torc assault from rampaging over the entire Steadings. Helped by heroes and mercenaries from Houses Orza, Velstra and Nephezar, Ser Nicholas rescued what little he could of his family's ancestral holdings and drove off the attackers.

Alas for him, that an enemy from within was waiting for an opportunity to strike in the unguarded Vale. Slipping into the Velstra estate whilst the Lionguard were absent, an unknown assailant laid a terrible hex upon Ser Nicholas' newly-wed wife, Valentina Webber of Ticker Square, and spirited away her soul. Now a lifeless, pale-eyed husk incapable of speech or thought, she lies comatose in a bed, trapped in a vegetative state. The Velstra family mourns her as if she had died - with the exception of Ruul, who has been absent for several days without explanation. Blackjack attempts to investigate the matter have been viciously rebuked by the House, who have been angered of late by the King's Militia.

Burgage taverns tell another, parallel narrative of a major scuffle within the barracks of the Blackjacks - an attempted coup or regime change, apparently put down by the Captain of the Militia with no small amount of difficulty.  Meanwhile, in the Steadings, veteran of the battle Leopold Sobol has been engaged in talks with a merchant by the name of Evrart Ichalard in an attempt to secure much-needed supplies and relief aid for the suffering smallfolk - ever the last thing on the minds of the scheming lords who take them for granted.

Curious pamphlets have been appearing in the Steadings in the wake of the conflict, demanding justice for the fallen and forgotten who have seen no meaningful acknowledgement from the Peerage proper. Time alone will tell if such simmering animosity can seed the growth of something new in the ashes of the burnt fields...
#11
[ :: Day ??  Year ?? :: ]


An Old Faith, Renewed


After much labour and intensive work, the citizens of the Burgage can finally stop complaining about oxen droppings covering the streets and loud banging from stonemasons echoing through the night. The Grand Vestry, a religious structure long abandoned by the Peerage Ward after its sacking during the Merchant's Rebellion, has been restored at great expense by the work of House Nephezar. With its restoration comes a renewal of traditions that had also been forgotten, such as the Rite of Fealty and a lack of tolerance for religious outsiders...

Some resistance to the new movement remains, with the Lords of House Glitt and House Velstra having yet to formally commit to the Rite of Fealty. House Sunpurse has pledged their support and converted in nearly their entirety, as has House Nephezar. A handful of retainers and lesser vassals from House Orza have converted, though no official word on the matter has come from Lord Grigori or his advisors...

A new chapter has begun in the Peerage Ward - and it is underlined with the blood of the zealous.




The Lord & Lady
Associated Domains:  Nobility, Law, Sun, Travel, War, Protection

Focus: The Peerage

Special Characteristics:
Peerage Citizenship, Monotheistic

The faith of the Lord & Lady is the organised religion of the Peerage Ward, endorsed by the Royal Archives and (publically) practiced by all members of the nobility and their sworn vassals.  The centre of the mythology revolves around the Lord Departed, who once ruled over the Peerage Ward but left to undertake a quest of errantry to vanquish a Great Evil, leaving his newborn child (often interpreted as a euphemism for the Peerage Ward) in the care of his Lady-in-Waiting - with a Promise made through the blood of their child that he would one day return to her.  Several different interpretations of this myth exist, though all of them revolve around this core plot and character archetypes.

This broad religion is the parent faith of three component parts - the Lady-in-Waiting, the Lord Departed, and the ancient sun deity known as the Promise.  As the primary foundation on which the social structure of the Peerage Ward rests, all citizens of the Ward are expected to profess devotion to this faith - to do otherwise is to invite suspicion, social rejection and potentially even accusations of heresy or dreaded Changeling witchcraft...


Followers of the Lord & Lady are expected to adhere to several commandments, which form the cornerstone of the faith:

1. To obey their sworn liege, and defend them and their honour unto death.
2. To be loyal to the King.
3. To attend Communion.
4. To be true to their word.
5. To condemn other faiths and Changelings.

Essential to correctly following the Lord & Lady is rejecting other religions as evil and sinister. Only the Lady-in-Waiting and the Lord Departed are bound by the sacred Promise, and so all other deities who seek worship and prayer are tricksters and charlatans who threaten the feudal order and the lawful oaths between a liege and their vassals. Whilst Peers are not expected to be violent towards the unfaithful, it is socially frowned upon to be seen in the company of heretics and making use of their magic or blessings is perceived as sinful and potentially even criminal.

Crucial to being seen as a 'proper' devotee of the Lord & Lady is regular attendance at Communion, a sacred ritual which sees the entirety of the Peerage Ward gather at the Grand Vestry to receive a sermon from a member of the ordained clergy. During this ritual, attendants will perform the Rite of Fealty, wherein an offering of blood is made before the altar as a renewal of oaths and promises - be it to friends, family, business partners or one's liege. As the left palm is commonly used as the cutting place for drawing blood during the Rite of Fealty, having a 'Fealty Scar' on one's left palm is generally regarded as a sign of piety and is an easy way of checking whether another person is a member of the faith. Attendance at Communion is almost always rewarded with prestige, and also serves as an opportunity for particularly noteworthy individuals who have achieved deeds of merit to be acknowledged and praised by the faithful community.

Players of this faith should generally be superstitious and pay close attention to the piety of other practitioners. A culture of 'competition' to be seen as the most devout is encouraged, and the sacredness of blood as a symbol for trustworthiness and unbreakable promises should be represented in roleplay. Members of House Nephezar and House Sunpurse are the most likely to have this religion feature heavily in their roleplay and faction portrayal, though players from other Houses will also have this religion feature in their roleplay - be they devout practitioners or otherwise.


Practitioners of the Lord & Lady faith have a small selection of religious gestures unique to their culture:

1. Placing three fingers over the heart when an oath is sworn indicates a pious intention to carry out this duty, and a belief that the oath has been witnessed by the Lord, the Lady and the Promise.
2. Tapping the underside of the wrist several times is considered a gesture to ward off evil and bad omens.
3. Pressing the forefinger and ring-finger of the right hand into the palm of the left - where the Fealty Scar usually sits - indicates a plea to the Lord & Lady for courage and strength. Often done before a dangerous undertaking or a battle.


NOTE: Practicing secretive heretical doctrines, unorthodox behaviours, and otherwise being subtly deviant/controversial is allowed if it is suitable for your concept. Understand that doing so is likely to have severe IC consequences if discovered, but is likely to be narratively interesting and fun. Conversely, if religion is not a major theme of your character, it is encouraged for you to practice the religion dutifully and normally if you are a Peerage member.
#12
Announcements / SUNDAY: Peerage Event
October 09, 2020, 05:23:20 PM
Hi all,

There will be a large event occurring on Sunday evening, British time, relevant to all Peerage characters. You should try to attend if possible.

You should expect the event to be happening roughly around the same time as this post on that day, give or take half an hour.

Fair warning will be given in advance through discord in efu-main and in all peerage House faction channels.

Thanks
#13
[ :: Day ??  Year ?? :: ]


In the wake of House Nephezar's resurgent triumph in the contest of the Banner Tourney, much has changed in the political landscape of the Peerage Ward.

The Ticker Parliament - ever an institution of dubious effectiveness, considered by many to be little more than a marionette show between Oscar Tchamorrar and House Velstra's proxy, the Weavers - has been dissolved by decree of House Nephezar. Few grumbles of dissent were heard from the powers-that-be; Oscar never much cared for the arrangement to begin with, and the other Lords of the Peerage only saw the Parliament as scant more than a charade for Velstra to disguise its dominance over Ticker Square.

A more controversial development was the dissolution of the Council of Peers. Although never actually a body that possessed genuine legal authority in the Ward, it had become something of a cultural keystone for the retainers of Ring 99; it represented a means by which they could emulate the high grandeur and respectable civility of their betters, and offer advisory decrees to their counterparts that were generally respected and obeyed more than they were shirked, despite the lack of any legal 'teeth' behind the body's declarations.

Regardless of the practical lack of meaning behind the Council's dissolution, hackles have nevertheless been raised among the other Houses - who watch the new Bannerhouse with skeptical paranoia as a resurgent wave of zealous piety underlines every public declaration made by the Nephezarim. House Velstra balances awkwardly on the precipice of a formal inquisition, as Nicodemus Nephezar's ominous accusations of "heresy" and "treason" against Lord Norbert Velstra for his induction of non-humans into his household still hang heavy in the air. The recently-knighted Dame Eleleth Einhardt has called for House Velstra to stand trial, though whether her words carry sufficient political gravitas to make such a thing happen remains to be seen.

Lord Adaion Nephezar's attention, however - as well as his treasury - seems to be directed elsewhere than internal politics at this time.  Peerage gossips tell a tale of two dignitaries from House Nephezar and House Sunpurse being hosted in the estate of lesser House Greywood in the Burgage, where a transaction was negotiated for the purchase of a leasehold. At enormous expense to its coffers, House Nephezar has begun the reconstruction of the Grand Vestry, an ancient cathedral in the Burgage that was abandoned during the Merchant's Rebellion, when it was besieged by Silas Sparrowbroth's Sappers and looted by Oscar Tchamorrar's avaricious minions.

House Nephezar has announced a bounty on precious gemstones and minerals to all of Ring 99, willing to pay in hard groat for things of beauty and splendour that will restore the forgotten glory of the Grand Vestry.

Older members of Peerage high society stare glumly into their cups, as many of them still remember the days before the Merchant's Rebellion, when the 'True Faith' held sway in the Ward - and now they grimly resign themselves to its inevitable return under the royal auspices of Bannerhouse Nephezar...
#14
[ :: Day ??  Year ?? :: ]


A crowd gathers on the bridge of the Peerage as the scandalous and infamous Kastian of Sunpurse faces the Gawn of Glitt. The ward holds its breath for what may decide not only the future of the banner, but quite possibly the future of these two houses and the ward at large....

The bridge, stained with the blood of both combatants. Gawen has slain on the bridge. Glitt retainers begain to bray for blood, accusations of cheating, shouts of 'TICKER FILTH!' ring out...

Tensions rise as houses array themselves on one side of the bridge or the other, displaying their loyalties plainly. Men reach for their potions, anticipating more blood to be spilled....

-- The roaring, furious tenor of Lord Bernard Glitt decries the honour of the duel as illegitimate, and that his champion had rightfully won. Demanding the arrest of Kastian, and promising his demise for his supposed crime against the Ward's honour, the aggrieved lord enters the Spinning Groat... --

-- To get himself a hard drink. --

The cries of many a woman across the ward can be hard, shrieks of anguish for the loss of the noble Gawen of Glitt. A duel steeped in scandal that shall go down in the history of the ward. An act of honorable mercy repaid with death.

And as the ward retreats to tend to their wounds and celebrate their victories...

A discarded bloody greataxe remains on the bridge...

-- Lord Bernard Glitt, followed by a loyal retainer desperately pleading with him to stop, barges into the Sunpurse Manse... --

-- Peerage socialites quickly gossip about the frothing rage of the drunken Bernard Glitt in the foyer of the Sunpurse Manse, where he violently brandished a sword at Kastian and demanded he kneel and apologise for his 'crimes'... --

-- Having refused, he promised a knighthood and a fief to any man who brought him Kastian's head. A high prize indeed. --
#15
[ :: Day ??  Year ?? :: ]

A large assembly of retainers begins to gather outside the Velstra Feast, in the small courtyard. In a rare public appearance, the portly Lord Norbert Velstra has made a showing - accompanied, as always, by his 'fair' maid and daughter, Joan Winespill...

... In no small part a subject of mockery, and oft abused by the socialites of the Ward for her less-than-comely features and unfortunate heritage.

In an unusual show of clemency, the gate guards do not challenge any nonhumans who enter the Peerage Ward at this time - though the socially astute might notice a certain sense of grim restraint in the plaintive lack of hostility. They've had a talking to, evidently...

Lord Norbert stands in amicable silence - apart from a whispered word to the Winespills attending him - as he waits for any stragglers and latecomers to arrive to hear his address.

Briefly distracted by a dalliance with a plate of food, delivered by a Winespill, Lord Norbert remembers why everyone is gathered in front of him, and prepares to begin his speech...

A large cadre of Nephezar Retainers draw arms in the Peerage Ward...

Nicodemus Nephezar: ARREST THIS TRAITOR!

Velstra and Glitt retainers move to defend the threatened Lord Norbert, whose chubby jowls drop open in horror...

The few Sunpurse retainers, ever traditionalists, begin laying hands on their own weapons. Bound to defend the honour of the ward against those who would defy tradition...

... But tradition, in this case, is threatened by Velstra. Nicodemus gives the order to charge, and a melee ensues!

A mayhem of violence in the Peerage Ward. Glitt and Velstra do battle with Nephezar and Sunpurse...

As the violence continues, the King's Banner begins to smoulder. With Lord Norbert escorted back into the Vale during the fighting, and Nicodemus nowhere to be seen...

-- The Royal Archivist emerges from the Archives... --

As the Royal Archivist implores a warning of kingly wrath, the bacchanalia of violence comes to a pause. The smouldering banner's white flames flicker out, testingly, as many battered and bruised retainers nurse their wounds on the floor of the impromptu battlefield.

As the dust settles, and the Archivist returns back to his demesne, after declaring a royal amnesty... Nephezar and Velstra retainers limp back to their lordly estates, glaring daggers at one another. A new feud in the ward, written in blood and wounded pride.

In a controversial new development, Lord Norbert Velstra has decreed that non-humans that once served the Weaver's Guild may now join House Velstra. In a show of religious outrage, Nicodemus Nephezar demanded Norbert's arrest, leading to the outbreak of violence.



// Any players who were a part of the Weavers within the past 2 weeks may contact me and request to join House Velstra. I am also accepting a VERY SMALL minority of requests to play newly-made non-human PCs in Velstra. Such PCs should be considered to have been administrative staff in the Weaver's Guild up until this point. Contact me on discord if you are interested. Spaces are few.