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Topics - Hollow_Mage

#1
Suggestions / Learning to Read
February 21, 2019, 07:14:20 PM
I noticed that you can learn a feat from an NPC for a certain amount of gold, in a certain area. I wonder if it's possible to do that with ability scores, too.

A school where you pay 5000 XP in increments of 500, over 10+ resets, to gain +1 Int (and the ability to read).
#2
Suggestions / Ring 99 Quest - Logic (and memory?) Puzzle
February 15, 2019, 08:36:46 AM
Could there be an unlock lever from the inside, just in case?
#3
Zurkhwood Wagon - "You see a rickety covered wagon of zurkhwood planks and recovered nails, rusting in the open air. It seems like it could contain something valuable."
Pack Rothe - "This tired, greying rothe seems resigned to its yoke of commercial oppression, ready to tow your wagons through the Underdark for the right price."

-

Since we already have Henchmen, persistent storage, and decent animal AI, I think it only prudent to suggest the introduction of Pack Rothe and Wagons. These could be used by individuals or large groups for any number of purposes. It's a way to deal with encumbrance besides Bull's Strength, allowing merchants or miners to ply their trade easier. It could also function similar to a spiked barricade in terms of placeables put down by PCs to temporarily block passage, although in this case it would be much more expensive and much less spiky.

Of course, there are drawbacks: trained Rothe don't come cheap; their willingness and ability to stand up to harm is questionable; the Wagon itself is too heavy for most PCs to tow; it's only zurkhwood, so it has very little damage reduction and health; if the Rothe dies, the Wagon gets busted, or you need to get up a cliff, you're going to have a bad time.

The Rothe would require a Charisma check, reduced by the presence of Hostiles within resting range. Rangers and Druids could both apply their Animal Empathy skill for a much easier time. Other bonuses could be applied for Paladins, EFUSS Survival, Merchant Lord Rogue perks, and the like. If they get attacked, Rothe would likely start to flee, and would take the Wagon with them.

The Wagon could also be attacked: as a Creature, the Wagon would be set to follow the Rothe. The Wagon will open a conversation with its owner/renter, and become a Placeable with persistent storage to allow access to what is inside. If it takes too much damage, the Wagon would become a "Damaged Wagon", a clickable non-character Placeable. From there, it could be looted by anyone who can reach it, or repaired using Zurkhwood planks and EFUSS Carpentry or Woodworking.

The cost should be prohibitively high. It should be a major investment for the length of a reset. The cost of losing one of these Wagons entirely should be prohibitive as well: it could be that losing a Rothe and Wagon means that you have to pay twice the cost to rent again, making up for the lost resources. That said, having access to the Rothe and Wagon would make certain non-quest related activities go a lot smoother, with room for counterplay during PvP conflict. It provides a target besides the enemy's Subdued state, and could be used by clever players in a number of different ways.

Thoughts?
#4
Hi! I was removed manually from the Civil Service so that I could join another faction. I still wear my Civil Service uniform in-game, and I am part of the Covenant of the Pure.

I still continue to be paid 2gp per tick to my Civil Service account. If there are Covenant ticks of GP or XP (I doubt but I am not sure, this is my first cult) I would not know.

Although it makes sense for my character not to treat this as an outright "firing", I think it has to be a glitch so I'm reporting it here.

GSID: Hollow_Mage
CN: Rabbidge Retrospectrum



EDIT: It went away when I took off the uniform because I'm dumb.
#5
GSID: Hollow_Mage
Character: Rabbidge Retrospectrum

I use Displacement and Displacement for my spell sequencer. As a Gnome, I get SF: Illusion for free. Therefore, I can create two simultaneous copies of myself.

No matter what I do with /c mirror-image, one of these copies is always hostile to NPCs. It will not act, fight back, or turn the NPCs hostile to Me. (Thank goodness)

This would be the reason that the Tired-looking Clerk in the dormitories and the 4 merchants from the House of Trade are armed and out of position. Sorry!
#6
Bug Reports / House of Knowledge Bookcases
April 13, 2018, 09:26:53 AM
There are a number of blank placeables called "Book" around the first floor.
#7
Bug Reports / New Domains and Spells thread
April 06, 2018, 05:53:50 AM
http://www.efupw.com/forums/index.php?topic=687936.0

In the first post, under Planning's bonus spells, there should be:

Bonus Feat: Extend Spell
#8
Name: "The" Rabbidge Wittish Retrospectrum
Title: Clerk
Race: Rock Gnome
Faith: Hi-Ho, Glittergold, Deneir-Sharess-Savras, *.

https://imgur.com/zAEA4mC

https://imgur.com/I45iv6T

https://imgur.com/uiIKIiS

https://imgur.com/vnEol10
#9
Suggestions / Player-written Journals/Notes
April 03, 2018, 03:32:06 PM
This is half suggestion, half question. If anyone has a better method, please let me know!

Currently, I use in-game journals on my Writing Tablet to record things that happen in-game, since Screenshots are a pain to go through. Once I'm finished, however, I still have to copy it by hand to get a text file out-of-game. Not that I mind, but I had an idea while dreading the finger cramps:

A player tool, targeting player-written objects and placeables, that transfers the full text to your character's Journal. That way, you can go into your local vault and grab the file as .txt.

Does this still work the same in NWN:EE?
#10
General Discussion / EfU Character Design Talkshow
March 21, 2018, 06:16:27 PM
Since so many people here use Discord or twitch or whatever, I think it would be really fun to do a EfU themed Talkshow.


We'd get a few people on mic or webcam, get someone to stream it, take questions, etc.


I thought the first theme could be the Human Fighter since its the most immediately familiar combo and has 100 different ways to play or characterize it.

We would obviously spend plenty of time on Forgotten Realms, EfU, and other lore and details.

I got one other person on board who knows who he is when he sees this. Some of you Vets or DMs, express interest below!
#11
Bug Reports / Sanctuary Alternate Start Portal Bug
March 20, 2018, 03:38:13 AM
When taking the quest at the same time, I got my buddy's XP and he got no XP.

GSID: Hollow_Mage
Character Name: Hugo Hearthsitter
#12
Suggestions / Magical Bandages
February 24, 2018, 02:14:10 AM
Please change the bandaging stations in the Grotto and elsewhere, so that they no longer cast a healing spell. This is because Red Star Defiants and Ascetics are unable to use these tables.
#13
If anyone is interested in intrigue, banditry, theft, or investigation of any of these, now would be a fortuitous time to get started. All the more so if you're actually interested in leading the pack or pulling the strings. There's a rich history of self-interest to call upon for inspiration, and I'm sure that the Lord of Thieves will see you protected for all your dastardly deeds.
#14
Suggestions / RP XP Suggestion: One-Liner bonuses
February 07, 2018, 09:27:46 PM
Just, if you see a one-liner you like, drop 1-5 XP my way so I know it. I'm struggling to conspire and plot but I am well-versed in colour commentary. ;)
#15
Bug Reports / Shadows hate Darkness: a summoning bug
January 28, 2018, 06:47:13 PM
Hi! I've been summoning Shadows, who are all really pissed off at my area-of-effect spells. They'll often turn on me and start attacking me, which can be challenging to deal with. In one instance, I lost control of the Shadows, whose summon duration went up massively once they left my party. As neutral NPCs, they continued to fight hostile monsters, but I could not command them.

I definitely think it makes sense for summons to turn on their summoner if they are attacked, but I also think that Shadows could probably stand to be a little more understanding of Darkness when cast by their summoner.

No rush, I'm working around it! If it's not a bug then that's okay too

EDIT:
Player name Hollow_Mage
Character name Tasagat
#16
Inspired by the comment section on Neil Cicierega's "Mouth Pressure" on YouTube: "Whatever is wrong with you, never make it right."

I think that probably the greatest compliment I ever received was actually the week-long trip to Austin, TX, and the people that moved heaven and earth to help me get there. One of the most beautiful times I've ever had in my entire life, and if my whole life was like that week I would never get tired of it.

And overheard, I think, my mum begrudgingly admitting about my dad: "He's an artist, and you have to love them in spite of that."
#17
Hi there. Having played an RSD for a few weeks and seen both the benefits and the drawbacks, I'm more convinced that there's only 2 things that matter to your survival: CHARISMA and HEAL SKILL.

Pretty much any combination of feats, skills, and stats should work out if you can do one of those two things, but if you can't then you're rather out of luck for healing and emergencies. More importantly, you have literally no use for potions and magic items with charges, and unless you plan to be a Merchant, it makes little sense to take a share of something you can't use.

My suggestion: Give RSD 3 total ways to heal, based on each of the 3 mental stats. Make all three of them Brews (like Herbalist's brew for the Heal skill/WISDOM) and give the RSD 1 extra brew that MUST be one of these 3.

CHARISMA - Healing fighter perk command already exists on its own cooldown timer which is based on Charisma. Make it a Brew with the exact same timers.
WISDOM - The Herbalist's Brew is already an incredibly good choice, especially at level 5. No change.
INTELLIGENCE - A Magic Eater Brew that restores HP when using the Sunder Magic Item player tool. The HP restored would be based on the gold cost of the magic item, with diminishing returns as you get more expensive. It would make sense to destroy a rock with 3 charges of Cure Serious Wounds in order to cast it on yourself once.

NOTE: I never took off Silvertongue; my 14 base Cha Half-Elf build wouldn't let me. I didn't have to put more than 6 points into Charisma to get the fastest recharge time on the Fighter Perk. I'd like to suggest removing the +2 Cha for Silvertongue and adjusting the Skill Bonuses upwards to reflect it.

Alternatively, add a +2 Wisdom to Cat's Mind Brew, and a +2 Intelligence brew with +Spellcraft and +Lore.



-

The idea is to cement RSD's place as a Fighter background that is dependent on finding one's own way to defy the Red Star. That could be alchemy, herbalism, or force of will; they're all viable options in my mind for explaining how you gain these bizarre properties.
#18
Suggestions / [Entrust Gold] Function for Faction NPCs
January 22, 2018, 08:12:50 PM
Hi! I'm going to suggest that certain NPCs, such as the standard Faction NPCs outside Faction areas, be given the option in conversation to Entrust Gold to them.

The gold would go into a bank inside the Faction territory, accessible only by PCs of that Faction under normal circumstances. A Faction PC would talk to whomever is their distributor of dialogue options for that area, and a new option would be there to show Entrusted Gold delivered by other PCs.

It might require checking the set of PCs listed as Faction PCs, opening a dialogue box with those options and a Back option, and then choosing the PC and giving the gold like you deposit in a bank.

Is this in any way useful, viable, or interesting to anyone?
#19
Hi everybody. I just came back from a long, very long hiatus. I'm practically a different person by now!

But enough about me: this is about the CRAFTING SYSTEM!

Our most recent iteration of crafting was developed by a bunch of people, but primarily Johannes. That's why it was called Jcraft. Back when Skype was a thing, we talked about it for hours, and if that's just me (some peripheral side character of EfU's many stages) then he must have worn down the DM team's ears. It's clear he was excited when he came up with the ideas and got to implementing it. He also had me help out a teensy bit with non-script things (not to toot my own horn, but I've been a dialectic other since I was 3, I'm pretty good at it.)

The gist of it is this: 3-8 reagents go into a container. Each time you put in a new ingredient, it changes the result. You can switch between "Themes" by using the right ingredient, or occasionally set off oppourtunities to use a Spell Cast too. If you stop putting ingredients in, the script will look at what you made, figure out if it matches an item whose recipe is EXACTLY THAT, and then you roll your check.

The part I got to help with was a little bit of the writing. Some of the themes that were devised earliest on, I probably had a hand in writing 3-4 of them? I don't remember exactly. There were probably more than 40 themes, and they were all killing players. If you delved into alchemy and herbalism and explored as much as you could of it, then technically you read content with my writing in it and now that I realize this FEAR ME! FEAR ME MORTALS!

------------------------------

[BUT LIEUTENANT SUCKERPUNCH, WHY DO WE CARE? ALSO LEAVE]

Because I invested in Herbalism, and the mechanics of my perk-class are based thematically on Alchemy, and neither of those things make me feel genuinely safe!

Wait, no, that's why I care...

Because you're invested in the positive endings as much as you are in the negative ones, and it's always easier to destroy than it is to create! Although it really should be a challenge to rebuild or even stay alive in the face of an Abeir-Toril worth of adversity, I felt like the Crafting system made it feel more surmountable.

Therefore, I propose we bring back crafting in EfU!

------------------------------

[HOW?]

First we need to accept that it's gone, and that it's not coming back. (Somebody could be tinkering with it for an update but let's compromise and say it's in a coma)

Then we can remember all the good and challenging times that made JScript really interesting, useful, or effective at creating RPable moments for Other Players. Some sort of Retrospective thread, say this one that we're in right now.

Then we can start brainstorming wildly! We'll start a new thread to discuss two topics: What would be fun/interesting/balanced for players across the level-spectrum; How do we IMPROVE on the current Crafting system (Disabled) and the previous one (JScript)? This has been done before, but not recently.

Then we can vote on which elements of a Crafting system that we: Can do; Want to do; and Aren't veto'd by the DM team. In our third thread, we'll have a working design document for a new EfU scripted crafting system, with input and editing and realistic time-based goals.

Finally, the fourth thread will be a project management thread/document where anyone can track our progress and volunteer their time. Scripters, writers, artists, and playtesters would be valuable at every stage. By the end of the thread, we would have a package of scripts and/or conversations to send off to the DM team for the mysterious STAGE 5.

[STAGE 5 INFORMATION IS REDACTED: ACCESS IS RESTRICTED TO NRD-101 CLEARANCE OR HIGHER]

------------------------------

[NO. THIS IS GOING TO TAKE FOREVER. NOBODY IS GOING TO WANT TO PUT IN AN EFFORT. THERE'S TOO MUCH WORK TO DO.]

I'm going to make this incredibly easy for everyone who wants to get involved at any stage of the process: This first thread will last 1 week, and be replaced (not closed) on January 27th with the second thread. That will stay up for 2 weeks and then be replaced with the third thread. That will stay up as long as it needs to until the majority of recent comments are positive. Then the fourth thread will begin, with accompanying file and document hosting, Discord/Email/Forum PM organization, and active production/project management assistance from one or more bored, bored, bored people like me.

If we change what we can and accept what we can't, then we won't bite off more than we can chew.

------------------------------


OKAY TALK ABOUT DIRE WOLVES AND SPIKE GROWTH
#20
Suggestions / Naming conventions: lighten up
January 15, 2018, 01:51:21 PM
Hi, this one is for the DM team!

Hey, long time fan of NWN here. Seems to me that the server rules around Names are a little vague when it comes to Titles in names. That is to say, there's more room for intrepretation when something is "discouraged" from when it's banned. Let's take last night for example:

A couple of DMs (I know who but why make trouble with names?) were busy between invasions and quests and had to deal with a buddy of mine. He's been looking forward to the RP here for a while, since I've told him stories of the server and what can happen here when people are on their game. When they found him, he was reporting a hostile NPC questgiver. The DMs asked him about his name, which was Boss.

They asked him to change it, he asked them to change it for him, they told him to remake the character, he remade the character, and then found that he couldn't get past the intro anymore so he decided just to quit. As someone who was sincerely looking forward to introducing my friend to a server I've played for nearly a decade, that was disappointing.

I fundamentally agree with the principle that the name above a character's head needs to be in-character, both for immersion and for script compatability! A lot of the hard work that has gone into EfU's iterations uses the Player's name as a reference value (sp?), so if the character's name is wildly OOC, it really takes away from the whole endeavour.

Boss is a title. It could also be a name. It's up to interpretation is what I'm saying. This isn't King Bresley or Lord Voldenope, it's just Boss. Heck, people name their dogs King, and there's a guy walking around named Rex in a setting where latin is often used as a lexiconic surrogate for ancient languages like Netherese. And to be fair, I walked around the original Underdark with a name two characters shorter than that and nobody asked me to leave.

So my suggestion is to revisit the server rule around naming, how you word it, and how you enforce it. Specifically, I know you all have Leto, so there's not much of an excuse to force someone else to waste their time remaking a character around your personal interpretations.