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Messages - Hollow_Mage

#1
General Discussion / Re: V5 Feedback Thread
February 24, 2019, 01:35:07 AM
It's pretty dishonest to read between the lines to find the worst possible interpretation and then argue to that. I've lost a bit of respect for some people in this thread.

I'm out.


This isn't what happened, I over-reacted. Sorry to the folks in this thread; that was immature.
#2
General Discussion / Re: V5 Feedback Thread
February 23, 2019, 10:42:13 PM
Quote from: Moonlighter on February 23, 2019, 10:14:33 PM
Quote from: Hollow_Mage on February 23, 2019, 08:49:26 PM
Actually, I'd like just one iteration of the server where CONFLICT isn't shoe-horned in. What's wrong with 99 being a hub? What's wrong with capitalism being benign? I think repeating the same conflict-for-conflict-sake attitude of previous modules would be boring.

"Conflict-for-conflict-sake" is not somehow more boring than a goodly hub of merchants with peaceful guards who all help each-other out. As it is, Ticker Square lacks the real tools or reasons for anyone to have any sort of attitude toward anything other than to say "Cash is King" and honestly people don't even do that. I've my issues with the Peerage Ward too, but I will say that as someone who has exclusively played in Ticker Square, the latest dramas are absolutely almost entirely ignorable. I'm not saying that "what Ticker Square needs is the Reformed Order of the Spellguard" but having everyone sitting in a circle, holding hands and singing Kumbaya is dreadful.

Sanctuary at least had different groups (be they Red and Black, Society/Spellguard or Exile/Spellguard) who had competing dogmas and visions for the City that gave people reasons to bicker, squabble, and yes even PVP. There was a reason to play the "Game of Thrones" and to try to eek out influence over one-another. Ticker Square currently lacks any reason to do this at all, which creates a fairly stale environment that quickly grows old.
Big shock, but people have different opinions on what is or is not boring. Here's mine: Bickering and squabbling is boring. It's a little childish, and I often feel embarrassed to be in a digital space with grown adults whose ideal of narrative conflict is bickering and squabbling.

What I'm saying, and please god don't quote me if you're not going to read it, is that if you WANT conflict, go get it. It's not on the forums, unless you're strawmanning me. It's in the rings. The messaging is clear; nobody outside the DM team has any idea the potential of the server to host your wildest concepts AS IS.

Just once, let's have a hub of likeable people. Huh? Just once?

Edit: And maybe keep the dogma IG?


This was rude and probably not constructive. Rather than delete it and hide, I'll just say it's fine to enjoy EfU any way you want. Sorry.
#3
General Discussion / Re: V5 Feedback Thread
February 23, 2019, 08:49:26 PM
Actually, I'd like just one iteration of the server where CONFLICT isn't shoe-horned in. What's wrong with 99 being a hub? What's wrong with capitalism being benign? I think repeating the same conflict-for-conflict-sake attitude of previous modules would be boring. And I think the odds are good, based on external messaging from the DM team, that all the tools necessary to create conflict naturally are further in.

The King awaits.
#4
Bug Reports / Re: Alice's Basement
February 21, 2019, 09:43:48 PM
I've done this quest three times and have never seen an enemy. Would not have known it had enemies if it weren't for this post.
#5
Suggestions / Learning to Read
February 21, 2019, 07:14:20 PM
I noticed that you can learn a feat from an NPC for a certain amount of gold, in a certain area. I wonder if it's possible to do that with ability scores, too.

A school where you pay 5000 XP in increments of 500, over 10+ resets, to gain +1 Int (and the ability to read).
#6
General Discussion / Re: V5 Feedback Thread
February 21, 2019, 07:13:39 PM
I'm a big fan of the quests against a single boss enemy. I liked it when you had the Ziggu-Rat, I liked the giant ice elemental, I liked the potion golem, I liked the giant named deep lizard ghost, I liked the underwater shark fight club. Those quests are some of the most entertaining.

None of them compare to that Fighter-only quest from early EfU:A. It was in the north-east corner of the map, just before the transition to the temple ward. You'd go in, player limit 1, and have a fight with somebody. Obviously, nobody's gonna clear your body, so you had to win, die, or run away and quit.

-

I think the answer to mid-level content is to have single player quests that are class specific. Fighter duels, Bard performances, Monk meditation spots, etc. These could be designed unique to the class in terms of how many steps they take, and what rewards are available. These quests should not be a substitute for the multiplayer experience; they should give the character something to work on while they're logged in, or take place near other quest areas. The idea should be for, say, a Wizard to stop by Alice's Bookstore before they go on a quest with players, because they've been given a list of 3 random scrolls to find and deliver. The Rogue quest could be an obstacle course similar to Bilby's, but with a different aesthetic. For some, the idea would be risk/reward, while others are simply about concentrated effort. Just like the classes themselves.

This helps casual players by adding another quest they can do at mid-level regardless of who else is on.
#7
Well I, for one, will miss placing these cheeses outside the quest area.
C'est la RPG.
#8
Bug Reports / Re: Pillar and Disk Puzzlers Quest
February 18, 2019, 05:39:32 PM
I mentioned this as a suggestion and was told we already had a way to get out, and to use tab to see it.

In the memory quest, at least, there is no such exit button, but I also haven't seen that door close on me.

Seems weird that a veteran of ten years can't spot an obvious exit switch; maybe my brain is melting.
#9
Suggestions / Re: Human Domain for Clerics?
February 18, 2019, 05:18:34 PM
According to 1d4chan.org, there is not and has never been a Human domain as long as domains have been a thing. Even in the 3rd edition NWN is based on, there's even Celestials, Fey, Demons, Devils, but no Human domain.

Considering substitutes to this celestial oversight has been incredibly fun, as I consider what it would take for a god to support ALL humans. At the end of the day, I think Humans are too diverse to be covered by one single obligatory domain.

But if there WERE to be a Human domain, I would love to see it as a consequence of IC player action, and a well thought out HUMAN god.
#10
Ranger already has to wait until level 6 to get what Druids start with. Ain't no reason to gimp the worst Full BAB class further.</t>
#11
Hey friendhavers. I just got to level 6 with my ranger and I'm psyched to try it out. I -never- go nature!

Couple thoughts just to weigh in:


  • I would prefer a permanent/semi-permanent companion to a disposable one for RP reasons.

  • XP is currently taken when the animal is tamed. Other options: from Training, from Death, from Respawn.

  • Paying XP for a one-life companion may balance mechanically, but it's discouraging to morale and enthusiasm.

  • Ways to improve Companions/Familiars besides Augment/Awaken would be welcomed and appreciated, even as a point at the bottom of a long to-do list.

  • If one-life animal companions are the way to go in the DM Team's opinion, I'd love to at least be able to release a Companion and recoup the XP cost, instead of eating it every time I find a new buddy.
#12
Suggestions / Ring 99 Quest - Logic (and memory?) Puzzle
February 15, 2019, 08:36:46 AM
Could there be an unlock lever from the inside, just in case?
#13
General Discussion / Re: V5 Feedback Thread
February 12, 2019, 07:06:55 PM
The early game (levels 2-5), meaning the quests and areas, do a great job of explaining EfU's unique mechanics naturally through practice. There is consistency in messaging (orange names, descriptions, conversation content and layout), and intuitive level design (large, clearly-labeled regular transitions) throughout. Easily the best case of this in my memory. And that's just the hub.

Specifically, I'm talking about having your bearings enough to live out a day of adventuring, without yet knowing all the ins-and-outs of the land you're traveling in. 10/10

New players start learning not only in the first area but in the precise point they first spawn in. The advice to use the Tab key to highlight placeables is vital to navigation. The good news is that if you employ this technique, you'll find the module is designed around it. It's the least obtrusive it's ever been. All the tools work, all the optional settings work, everything but katanas is right where you'd want it. Excellent documentation on technical support, as well. 9/10 #nitenryuuichi
#14
Suggestions / Re: Spells Suggestions Thread
February 10, 2019, 08:51:12 AM
Aid should work like Bless, but better. Change my mind.

Right now, the only difference is that Aid trades area-of-effect for d8 temporary hit points.

How about giving Aid an area-of-effect, if the caster has GSF: Enchantment?
#15
Bug Reports / Re: animation of Po
February 05, 2019, 07:30:59 AM
I bet it was the second one...