Herbalism lab expansion

Started by Don Nadie, November 13, 2020, 12:51:49 PM

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Don Nadie

So... It's a simple suggestion: make the herbalism lab (accessible near a certain hatch near the Ponds) wider.

Currently, the lab is too tight. This makes the spawn of Grey Renders (a normal occurrence) appear right behind you, blocking the passage.

Worst part is, the screen bugs, making it look like you're running away when you're actually receiving damage and not moving. So there's no way to escape, and figthing after receiving a few hits while you thought you were "running" is tricky... Especially for, say, new players like myself, who're trying to learn the system and the most likely users of this lab.

Being unable to move at all (so one can drink a potion without AoO, for instance) makes it a death-trap.  I've died twice with the same thing, which I find very frustrating. And since it can be prevented simply by moving the herbalism workplace a bit up the corridor or  changing the area a little, I think it would be good to do so.

Thanks,

Don Nadie