Adjust PvP Rule - Subdual

Started by Richørd, April 11, 2020, 12:24:40 AM

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Richørd

I'd suggest to make an adjustment to the Subdual rules or simply change how this specific situation is handled :

Have it so that a subdued player is allowed to stand up and move around when the person / people that subdued them leave the area and when all PvP related to the subdual dies down.


Reasons :
Recently it was stated that being subdued is not being knocked out.
To be knocked out is to be blackout'd. A different PvP setting entirely.
So I don't see why a person that has been beaten down won't try to slowly make their way somewhere save after all their attackers disappear. It makes no sense RP wise and the slow crawl away is already implemented mechanically so that if the attackers come back they'll have a fair window of opportunity to just beat someone down again and make demands or whatever.

Howlando

If your attackers have left the area, DMs may well let you get up - but it's at our discretion. 15+ years of experience is that PvP runs a lot more smoothly with a much reduced chance of people rushing to FD if we're insistent on the principle that once you've been subdued, you need to stay down until the entire PvP encounter is over.