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Messages - d1n4l9q7

#16
Bug Reports / Apothecary door locked
June 01, 2020, 11:21:30 AM
The apothecary outside door is locked from the inside and out. Its a pickable lock, not unlocked by the apothecary  key. It should be unlocked as the key is only for the internal doors not the outside door.
#17
Bug Reports / Re: Skeleton Archer bug
May 27, 2020, 06:58:39 AM
It's a long standing bug. If you fiddle a little sometimes you can get them to equipt melee weapons when it happens.
#18
Bug Reports / Re: Market Stall Bug
May 14, 2020, 12:42:47 PM
So it happened again, created another token. I have two tokens.

Wasn't able to keep my catalogue this time. Will keep looking for pattern.
#19
Bug Reports / Re: Market Stall Bug
May 13, 2020, 12:59:55 PM
I had this happen a few times over a couple of days. I reset my token and set up my store again and it worked.

The last time it bugged I decide to look at the catalogue using the merchant token dialogue to see if it was still there even with the bug. The full catalogue was there but I got a message about "Can't find item XX". I still had that item in my inventory but was bugged on the dialog list. So I removed it from the list using the dialogue. Then I refreshed my stall and it was all back. So I didn't have to redo the whole catalogue.

The item that was bugged was a stack of holy water. I don't know if that was the bugged item the previous time because I never looked. There are two features to the holy water: 1 it was in a bag, 2 it was a stack that had increased a couple of times over multiple days. I did not update it when the stack was increased because you don't need to.


I will see what happens next time if I get the bug.
#20
I can confirm there is an issue. Had my claim expire very quickly 3 times. Then I moved stalls and had no issues. 20 minutes later the original stall said your claim has ended, but no one was there and it was already expired. The stall in question is the second stall heading into Ticker square from the Open Door, the one that faces the Open Door.

But perhaps as Eraamion is saying it is something to do with revoking your claim is not removing a variable. Because that stall is the most commonly used.
#21
Same as healing kit bundles:

Herbialism: Bundle of Plant(eg. Rosemary) Stems. On use creates 10-20 stem items for crafting.

Tinkering: Coil of frayed wire. On use creates 10-20 wire pieces.

Alchemy: Pouch of Gem dust. On use creates 10-20 piles of dust.

This would make it easier to experiment with easier to track combinations rather than random stuff.
#22
I agree, I was looking for this recently.
#23
Worked for me
#24
Suggestions / Re: The issue with Gardening
February 16, 2019, 10:09:55 AM
Could also add gardens to fitting existing lairs
#25
General Discussion / Re: V5 Feedback Thread
February 08, 2019, 03:53:46 AM
Someone left the gate open, that's how I got into ring 98. Probably should be someone keeping an eye on these gates.
#26
Where am I going to get my news now?..


A++
#27
Suggestions / Hak Weapons - more prevalent.
May 23, 2018, 02:40:41 PM
I know there use to be a couple more in the starting area. There's only one there now.


So suggestion is to add more around in stores and some improved/magic ones on quests.
#28
I'll join, I've a character idea for it!
#29
Gonna take a bit of a break.
#30
Suggestions / Re: More armour variants
May 07, 2018, 05:39:19 AM
Am I imagining things or isn't Chainmail a classic Bard armour with -arcane spell failure varieties? Some in EFU?