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Messages - xXCrystal_Rose

#1
Screen Shots & Obituaries / Re: Ashan Vyre
March 27, 2022, 07:29:17 PM
He was a lot of fun! Great to have another person to hang out with that shared imperialistic views of civilization, brief as it was.
#2
Suggestions / Re: Reduce NPC Barks in Castle Orza
February 11, 2022, 09:17:26 PM
#3
General Discussion /
March 15, 2017, 04:38:34 PM
The duergar npc in mutalakt hasn't realized that the Dread invaded their island yet, and still talks about the Sanctuary shield.
#4
Screen Shots & Obituaries /
February 20, 2017, 03:58:15 AM
Very awesome. Loved every interaction with her and hearing about her story ♥ Proud to see a good priestess of our Mother of Magic.
#5
General Discussion /
February 14, 2016, 03:45:37 AM
I think some of the feeling is comparison to, say, efu:m where for the three months prior (maybe even before that) to chapter change there big events every week, sometimes twice a week,  riding up to the end. It is admittedly a little bit slower this time around but we have been promised efu:r -2 will be drastically different, and I am patient and hopeful for it personally. We might not see everything that is happening (yet) but I certainly feel the building pressure of acoming storm!
#6
Off-topic Discussion /
February 05, 2016, 04:10:14 AM
MagmaKitten
#7
Off-topic Discussion /
January 21, 2016, 07:40:52 PM
Salutations.
#8
Off-topic Discussion /
January 02, 2016, 03:00:48 AM
I am a noob. Can't get past level 2.
#9
Suggestions /
December 31, 2015, 05:14:57 PM
I mean small fishing rods. Medium sized are available I think but nothing that small sized characters can use.
#10
Suggestions / Fishing Rods in Lower.
December 31, 2015, 05:11:08 PM
So I found where some bait can be purchased. One at a time only, but it's there! Maybe I'm missing something though but I can't find anyone selling fishing rods in Lower or the Canal Ward though! Maybe Bardy Plankfingers could start making some fishing rods to add to his listing of zurkhwood creations.
#11
Suggestions /
December 21, 2015, 10:16:32 PM
What happens is that when they spawn and their intended victim runs through a transition they will abandon chase if they were not close enough to follow them through. So when goblins/zombies/bears are sitting on a transition like that it is not because they spawned there or were left there, it's because they chased someone and left their original location.
#12
Off-topic Discussion /
December 14, 2015, 01:51:37 AM
Hurrah, you're not dead! Happy things are getting better. Some well needed rest in order too once work slows. *nodnod*
#13
Bug Reports /
November 29, 2015, 12:41:33 AM
The resources don't save over resets. So if you've put a lot of resources in and then the server resets the herbalism bowl will be emptied. So that part is true!

You might be having a problem with the resources themselves though if it isn't showing up even right after you donated the resources to your shrine. Certain things take certain combinations, and the results won't show up until you have the right items, but it should at least say there are items in there. The resource system was recently changed though so may be that the new resources are not being counted to the bowl, or the bowl is not properly displaying the resource count and you don't have the right combos to create a finished product.
#14
Suggestions /
November 23, 2015, 01:55:19 PM
Druid stuff comes up once in a while here. Nobody can contest that druids do not need perks to make them stronger. They're strong enough as is. A lot of their spells are just bad and never used, and some themes are harder to represent than others. So druid paths again! Either changing how existing things work or making useless unused spells on par with other equivalents at their spell level. Here are some general ideas.


Path of:


Water:
-Automatic moray eel form access
Maybe extended waterbreathing?



Ice:
-Barkskin is icy effect. Cold kills fungus and plants after all!
-Stoneskin is icy also.
-Flame Lash does cold damage, and a one round freeze on failed save.

The only cold damage druid spell is 5th circle Ice Storm, and barkskin visual is just out of place, but if you multiclass to avoid having the barkskin visual you lose the only ice druid spell at 5th circle. Flame lash is never used because it scales so poorly for a second circle short range spell. So this can help give more ice elemental focus to Aurilite druids and make a never used spell more appealing!

Fire:

-Flame Lash can apply a combust on failed save, or perhaps splashes 1d4 fire damage around the lashed target.
-Stone Skin becomes Flaming Hide and no longer gives soak or DR. Instead it now applies a ring of fire visual effect or an orange glow and provides a 1d6 fire shield for its duration. No fire or cold immunities like elemental shield would provide though.


Life:

-Good Aligned only.
-Something to do with healing spells. Only cast spells, not items. Maybe when a heal is personally cast it also provides 1 hp to nearby targets, and splashes 1 hp of damage when cast on undead. Wouldn't work on cure minor.


Death:

-Evil Aligned only.
-Must have GSF necromancy.
-Healing Sting becomes the same as Vampiric Touch. 2d7/2 levels, saving throw removed.
-Maybe 1d4 heal when they kill something also?

Healing Sting is probably one of if not the most poorly designed spell out there. A third circle spell to boot. For druids focused on the ending of the cycle and drawing power by the spread of death it could be made up to par with a similar third circle spell so it might actually be used.



Growth:

-Something to do with entangle or maybe spiked growth. Thematic to the overgrowth of untamed wilderness.
-The druid either gets 1d4 random seeds per reset or can harvest 2 herbs instead of 1 from plants.




Decay:


-Can't think of any suggestions at the moment.

The only decay themed spell is Infestation of Maggots, and that is a good spell already. That's really the only way to represent this aspect of nature though. Maybe this path is already represented well enough and doesn't need anything custom. Maybe instead of curing ability drains Lesser Restoration actually inflicts an ability drain.



Rot:

-Rot stuff





Beast:


-Blood Frenzy applies to allies in close proximity as well, but half the duration.
-Maybe reduced xp cost when training a companion? Or charisma bonus or some kind of AE modifier when taming. There is so much AE stuff out there and nothing to use it for.




Luminescence:


-Camouflage, One with The Land, and Mass Camouflage do not grant a hide or move silently bonus. They instead have a different effect on the druid, or potentially targets the druid casts it on!


All the brightly colored and glowing mosses, lichen and insects of the underdark have rubbed off on the druid. Maybe even literally! Some of the natural magics they call upon better reflect the light bearing traits of its environment. Buzz buzz little glowfly.



Poison:


-Gains Use Poison
-Either extended poison duration like Poisoner or a change to Quillfire, perhaps firing multiple quills as levels increase.
-Casting the Poison spell on an empty potion bottle can brew a random poison. Maybe take brew potion feat also as a requirement for that. This is for all those witches hermited out in the wilds stewing over their cauldrons of bile and surrounded by all kinds of herbs and gross animal parts!



The poison spell does get some use since it works on food and potions. It and quillfire don't tend to get used offensively though because they are a fixed DC that can't be modified from spell focus or wisdom. The only harvestable poisons around are spider poisons and certain food poisons so poisoner druids using their knowledge of exotic animals and herbs of the wilderness being able to brew alternate random types of weapon poisons besides just spider would be fun and thematic.



Totem:

Something that disables wildshape, but provides other bonuses, or when they use specific wildshapes they gain some of the traits of that animal instead. Maybe instead of turning into a bear they call upon the bear totem and gain power attack and temporary hp. Not as much power as the actual bear form itself would give since they still get to use items which would otherwise be disabled from the animal shape. Would only work on certain common totem shapes since there are so many of them out there. Shark totem sure. Beetle, alright, but don't need seagull totem. I think.










So hey, feel free to add other path ideas if there are any other prominent things! Druids are already strong, so nothing that would give any big edge. Just changes to bad spells to make them on par with others and more thematic, or alternate functions for spells or traits to better fill certain themes that could use some stronger representation.
#15
Suggestions /
November 21, 2015, 10:48:03 PM
The dispel enchantments player tool works. You can even select one specific person to not receive the song effect while others remain.