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Messages - Dhund

#61
Suggestions /
August 18, 2009, 06:28:33 PM
Another solution could be to have the Druid Wildshape ability for say.. bears, run a check if the PC is underwater, if so, they become a shark that gets normal speed.
#62
General Discussion /
August 17, 2009, 08:08:15 PM
As a new player for EfU, I never had any issue with the party system. I've never had to do any commands, I just stay near my group.
 
Would I have liked it a few times? Yes, when I've been bleeding out and nobody else had transitioned yet. But hey, I learnt from it.
#63
Suggestions /
August 12, 2009, 04:55:33 PM
It is possible, by doing an If/Else statement, where if there is a variable set on the PC by the dialogue (or by equipping, say the Amulet of the Depths), the spell triggers the alternate version instead.
 
I imagine its more a matter of if the time cost is worth it, and if the underwater scripts are easily modified to check if water breathing is in place when it does the rounds of air remaining.
 
And of course, it is a balance question, would water breathing destroy the threat of any water area, making it just another place to pass by, instead of a place you prepare for.
#64
Suggestions /
August 11, 2009, 02:41:46 PM
Yeah, as Finktank said, once you start adding more and more options soley to be pretty, you get people devoted soley to being pretty.
 
Also, the lack of haks does make it easier to convince someone to give the server a try on the fly, without having to download a few hours of haks.
#65
Introductions and Group Management / The Hornblade Estate
December 03, 2009, 06:49:14 PM
Short Version:
 
An estate of the Colony, that strives to remain neutral and improve the Colony, and make a profit
 
Classes: All
Alignment: Non-evil preferred
Race: Any
Deity: Any
 
 
Long Version:
 
The Charter of Hornblade Estate
 
QuoteAs our Grandmother Yondalla directs, we will welcome all to our fold with open arms, and help them acclimate to the Ziggurat, and help them make their way home as they desire.
 
With Arvoreen's Guidance, we will protect our people on Ymph, with martial prowess and wit.
 
We shall be clever, and as Brandobaris teaches, use wit and cleverness to obtain what our kin require, without resorting first to violence or threats.
 
With Cyrrollalee's blessing, we shall make the Colony the Homeland that we seek, for all those of us who wish to live upon it.
 
We will encourage the growth and protection of the plants of Ymph, as well as the foodstuffs to feed our people, as Sheela Peryroyl commands.
 
We will strike boldly, and trust in the luck Tymora grants us to gain what will best benefit our people.
 
In the name of Urogalan, we protect the sanctity of the rest for all that pass upon the isle.

 
 
Oath:
For Hins:
Quote“I swear by the great Grandmother of all my kin, that I shall strive to uphold the virtues of Hornblade Estate. I swear to always help my kin and our allies, and treat them as family, for what is done to one of us, it is done to all of us.”
For Non-Hins:
Quote“I swear by my father’s name, that I shall strive to uphold the virtues of Hornblade Estate. I swear to always help my fellow members and treat them as family, for what is done to one of us, it is done to all of us.”
********************
 
Goals:
• Establish a Home for the halflings of Ymph and their trusted allies, based within the Hornblade Cloister
• Create trade and better communication with the native Stargazers of Ymph, and welcome them into the Home with open arms
• Teach all who wish to know about Yondalla and her Children
• Help restore the ruins in and around the colony of the Ziggurat, with a focus upon the Temple District
• To remain neutral from the politics of the Colony, advancing only the goal of a better community
• To become authorities of weapons for hire, knowledge, and trade within the Colony of Ymph
• Live to the general ideals set out by Yondalla's Children, even if all members do not follow them
 
 
Perks:
For Halflings:
• Join a community of your kin that welcomes all with open arms
• Promote Yondalla and her Children with fellow kin that understand your faith
• Meet the Stargazers; or, play a stargazer and find a place amidst other halfling races!
 
For All:
• Join a House that promotes cooperation among races, goodly and profitable deeds across the isle of Ymph, and work towards making the island a safer place
• Gain access to potions, wands, and equipment at discounted prices
• Join frequent exploration trips to see the wonders of Ymph
• Gain access to scholarly information about Ymph
• Receive pay and rewards for tasks completed in the name of the Estate and a general wage in time for proving valuable
 
OOC Perks for Players:
• Faction storage
• Responsibility and privileges as we work to repair and maintain the Temple District
• Always something to do – quests around the Ziggurat or exploring outside the gates
• Never played a halfling? Learn about a race new to you or a pantheon new to you!
• Be different: A human cleric of Yondalla, a dwarven rogue of Brandobaris, etc.
• Room for advancement and to climb the ranks within the estate
• Room for in-house conflict: The snarky Brandobarian rogue that pulls pranks on the stoic Arvoreenite as an example
• A chance to make coin, and find adventure
 
 
 
Divisions:
 
Martial
 
The militant wing of the Estate, the Dragoons serve to patrol the Colony, and ensure the safety of all of the Estates charges, and when the proper payment is offered, perform mercenary tasks to bring income to the Estate
Goals:
 
  • Patrol the area of the Temple District, ensuring it remains clear of the Nightriser threat, among others
  • Form and go on expeditions throughout the isle, that spoils might make their way into the Estate's coffers for the betterment of all.
  • Contract forces out to other parties for coin
  • Protect the Colony and the Cloister from invasion by hostile forces
Ranks:
Dragoon: These are the soldiers, recruits, and bread-and-butter of the Hornblade Estate. They carry out their oaths to the best of their ability, and do the bidding of the Estate.
Requirements:
• Earn the trust of the Hornblade Estate
 
Dragoon Templar (Divine) or Dragoon Weaver (Arcane): These are the magi, recruits, and general spell casters of the martial side of the Hornblade Estate. They carry out their oaths to the best of their ability, and do the bidding of the Estate.
Requirements:
• Earn the trust of the Hornblade Estate
• Possess some form of spellcasting ability
 
Dragoon Knight: After a Dragoon has proven his or her worth and trust to the cause of the Hornblade Estate, they may be eligible for promotion. This promotion shows that the Dragoon is both responsible and trustworthy, and may command other Dragoons when it is necessary. Knights may also be responsible for taking on an apprentice Dragoon and training them to be effective soldiers who carry out the will of the estate.
Requirements:
• Be a Dragoon
• Proven to have worthy skill that aids the estate
• Proven to be reliable, responsible, and striving to achieve the goals of the estate
• Approval of the Aegisheart or Matriarchs and Patriarchs
 
The Aegisheart: The Aegisheart is in charge of Dragoons and Knights. He is responsible for their equipment, training, and responsibilities. All Dragoons and Knights must execute any order given to them by the Aegisheart, unless given a different order by a higher ranking member of the estate. The Aegisheart can bring new non-hins into the estate.
Requirements:
• Approved by the Matriarchs and Patriarchs
• Strongheart preferred
 
 
Scholar
 
The research and study wing of the Estate, these scholars find and uncover the mysteries prevalent throughout Ymph, seeking new discoveries to claim
Goals:
 
  • Create a comprehensive study into the past history of the ruins the Colony occupies, and in time, of Ymph
  • Research into the nature of the Mythallar, so that we may someday deal with the structure's corruption.
  • Create a listing of the various ruins and abnormal creatures that occupy the isle
  • Perform studies and provide them at the behest of customers of the Estate, to provide income through knowledge
Ranks:
Academ: These are the scribes and historians of the Estate, carrying out their assigned tasks to their utmost ability, pursuing truth and knowledge
Requirements:
• Earn the trust of the Hornblade Estate
 
Headmaster: The leader of the Scholar division of the Estate, the Headmaster ensures the studies of all remain on task, and sets out new tasks as needed
Requirements:
• Make a significant discovery, or otherwise prove to be a scholar of great value to the Estate
 
Trade
 
The trade wing of the Estate, this is the prime source of income for the Estate, selling and acquiring assets for personal and general profit.
 
Goals:
 
  • Create a comprehensive pricing guide for most commonly sold items, to establish a base price across the Colony
  • Aquire specialized items for customers on commission
  • Trade favourably to all, that the Estate spreads a name for fair pricing and trade
  • Ensure the Estate's coffers do not run dry
Ranks:
Hornblade Consigner: These are the general merchants of the Estate,
Requirements:
• Earn the trust of the Hornblade Estate
 
Hornblade Broker: The head of the trade division, the broker organizes the others and pursues the best path to profit
Requirements:
• Demonstrated ability to find and make trades to bring good amounts of profit to the Estate
 
 
 
Patriarchs and Matriarchs: These are the leaders of Hornblade Estate. They gather together and discuss the issues the estate currently faces. They discuss the goals and the progress the estate has made toward them, and add new ones if necessary. They have command over all other members of estate, and no member of any rank may say no to an order given by a Patriarch or Matriarch without just cause.

Requirements:
• Approved by fellow Matriarchs, Patriarchs, and the Aegisheart (Martial), Broker(Trade), or Headmaster (Scholar) as appropriate
• Must have achieved at least the rank of Dragoon Knight if of the Martial branch
• Must have proven worth by substantially furthering one or more goals of the estate
#66
Bug Reports / No Magistrate Wages
October 09, 2009, 04:50:55 AM
Argent was wanded last month for the Magistrate faction, and I was also told that we are given a wage system.

I've never received the message, or found anywhere to collect them.
#67
Bug Reports / Bomb Arrows (Leviathan Caravan)
September 08, 2009, 02:10:01 AM
I came across a random caravan encounter, and tried buying the bomb arrows.

It took the gold, but later when I went to find them, I didn't have them.

Went back later, and same situation. Takes the gold, and doesn't give me the arrows. At 93 for 10 its costly.
#68
Bug Reports / Renting All Inn Rooms
August 20, 2009, 04:37:30 AM
So, Argent Earthborn decided to live a little, and rent a room at the inn. None were taken, so I had the pick of all three.

I chose room 103, bottom on the list.

However, it now states I rented ALL the rooms for 9 days by doing so. I don't think thats supposed to happen.

All of the inn rooms have a name on them currently, and the key i got doesn't work. So...somethings up.


Edit: Found the reason. Kinsman was moved for the emergency meeting of the council, and that seems to have reset him. he has no stores either.
#69


The Children of Yondalla

As our Grandmother Yondalla directs, we will welcome all kin to our fold with open arms, and help them acclimate to the Ziggurat, and help them make their way home as they desire.

With Arvoreen's Guidance, we will protect our people on Ymph, with martial prowess and wit.

We shall be clever, and as Brandobaris teaches, use wit and cleverness to obtain what our kin require, without resorting first to violence or threats.

With Cyrrollalee's blessing, we shall make the Colony the Homeland that we seek, for all those of us who wish to live upon it.

We will encourage the growth and protection of the plants of Ymph, as well as the foodstuffs to feed our people, as Sheela Peryroyl commands.

We will strike boldly, and trust in the luck Tymora grants us to gain what will best benefit our people.

In the name of Urogalan, we protect the sanctity of the rest for all halflings that pass upon the isle.

As is done to one of us, it is done to all of us.
To those that treat our kin as friends, we treat them as beloved friends.
To those that treat our kin badly, so we shall name them foe.


//Come play a halfling! Afraid you don't know the lore? Just ask, and we'll happily tell you what we know.
#70
Suggestions / Turn 'Remains Bag' into corpses
August 11, 2009, 02:46:42 PM
I think it would add a bit to immersion and style, if when a creature dies and had something lootable, they don't polymorph into a Magic Bag of Phat Loot, but remained a lootable body. Or if that isn't doable, as I've seen it done elsewhere, when the creature dies, its body remains, but is made Static, and a clickable invisible placable simply named 'corpse' is spawned holding the loot on its corpse. After the bag is empty, or the timer is up, the loot placable is destroyed, and the body.
 
Just an idea.
#71
Introductions and Group Management / Hiya
August 10, 2009, 05:25:04 AM
Servers resetting, thought I'd say hello.
 
Joined last thursday, and made my main character, Earthling Argent Earthborn on saturday.
 
I've had fun so far, and hope to continue to.