EFUPW Forums

Main Forums => Suggestions => Topic started by: putrid_plum on September 14, 2017, 05:01:36 PM

Title: Remove SET items
Post by: putrid_plum on September 14, 2017, 05:01:36 PM
OK I'm going on on a limb here but lets be real. When was the last time anyone really uses set items? It's VERY rare and usually doesn't last long on ANY PC, of course likely a few rare exceptions. Right now these set items bloat the already bloated 'hero loot' table. I suggest they just be removed entirely. It was a cool idea but in my opinion was a flop and are more annoying (seeing 1 item of a set and NEVER see any other... Matterheim Helmet, Fork Tongue Armor, etc etc the list goes on) and maybe just make more cool loot to add in that is not set related. Not sure how the DM team feels but I know it's often spoken that sets are a joke, by players.
Title:
Post by: prestonhunt on September 14, 2017, 05:03:26 PM
I'm actually totally on board with this.  Nothing worse than doing a quest and getting some useless set item from a set you will either never be able to complete, or never want to complete.
Title:
Post by: SemStar on September 14, 2017, 05:25:28 PM
I would be sad to see Set items gone, as I personally enjoy them. However the time I've sunk into trying to find a set only to never see it after two months is absolutely heart-breaking.

I would like instead more ways to acquire set items other than hero-drops which are rare and have a bloated loot-table.
Title:
Post by: Bacon_Cheese_Burger on September 14, 2017, 05:28:27 PM
NO! Dont ruin my dreams of collecting the fishermans set sometime in the future :(
Title:
Post by: Kinslayer988 on September 14, 2017, 05:29:43 PM
I would be sad if set items were removed. It is meant to be good loot and is a great reward if you can find all the item. I don't see the harm in keeping them. Let it be an option.

Edit: On the topic of bloating I do think there should be some other pruning/change with hero loot...
Title:
Post by: prestonhunt on September 14, 2017, 05:39:19 PM
Well, if set items were to remain, perhaps consider "packing" all of the items together in a single object that you activate, which then explodes into the full set?

I mean, isn't the intent for these to be used?  The difficulty of gathering them makes them little more than database weight, sitting in chests in faction HQ's all over the mod.  Nobody is going to carry around a set of armor (for example) that they cant use until they happen to spin that one in a thousand chance to find the one missing item they need to let them finally strap it on.
Title:
Post by: Damien on September 14, 2017, 06:30:31 PM
They are also remarkably underwhelming for the most part. I'd suggest going the route of Diablo 2 did with the noob sets, make them easy to gather and fun. Make them look cool and have some fun benefits, that don't need to be mechanically strong
Title:
Post by: RagingPurpleGiant on September 14, 2017, 06:53:17 PM
Alternatively, I'd like to suggest making a ton more set items and make their spawn rate much much higher. I really like sets but I've never been lucky enough to have a full one.

Ps: Make them a little more powerful and give them all cool colored names like that blue text wind themed one.
Title:
Post by: zDark Shadowz on September 14, 2017, 07:22:44 PM
I've only seen I think 4 sets completed by others? Ancient Drow, Doughty Underwarrior, Mummers & that good aligned one I suspect Xombul is wearing. I was one or two pieces off completing that Rat set for ages...

It is kind of difficult but it kind of adds to the prestige of the character to have found a set, and if you set up your will with a Civil Servant or Mausoleum :P you may be gifting future heroes / villains of Sanctuary with the tools they need to forge their own legends.

More ways to get them kind of diminishes it a little but if it was something like in the relic chests that don't always appear at the end of a difficult venture it might be easier. Collaborating with others is still the best way to complete the sets and on that note promoting player to player interactions is why I think the sets should remain.

I wonder if you get some notable prestige walking around the Housing Vaults with your Master Worminger gear..? Heheh.
Title:
Post by: Kinslayer988 on September 14, 2017, 09:44:00 PM
If this were an mmo like wow I would have an npc who would sell a missing part of a player's set at great cost. Paying gold to dodge the spawn rates.

I will see what we can do.
Title:
Post by: zDark Shadowz on September 14, 2017, 10:48:58 PM
Maybe an NPC at the secret bazaar that will sell random set pieces if player persuades them to show them additional wares (using the same kinds of checks that exist currently in the House of Trade)?

Though some set pieces will have some quite inflated values since they don't get devalued by penalty properties...
Title:
Post by: Certified Retrievals on September 14, 2017, 11:03:16 PM
smaller sets is key.
Title:
Post by: Pentaxius on September 15, 2017, 09:41:05 AM
The issue here is that each new set added to the module increases the difficulty of completing other sets if they are indexed into the same drop table. I really like Tala's relic chest system. Maybe we should have a "set drop table" that spawns in chests which are different from the hero loot indexes to remove bloat on some drop tables. Such a system would afford better control over the drop rates as well, as presently you need to adjust multiple drop tables and keep track of it.
Title:
Post by: Random_White_Guy on September 15, 2017, 04:39:18 PM
One thing I'd say is reduce severely/completely reduce the weight on set items. EFU has enough issues with weight management (some bedrolls up to 15 lbs, 11 lbs for grapple and rope, etc). I"m all for added realism and people having to make the choices of what to carry, but in a world where storage is limited it just seems an extreme level of self nerfing to haul around a set piece of half plate looking for potentially unlimited other pieces, etc.

Say it's part of the set magic that it's "super lightweight magical material~". As it stands sets are very cool but they can involved secondary armors and other things that just aren't feasible since not everyone has access to storage/etc and I think it leads to a lot of "oh i'd definitely collect that, but oh well".

Secondly I'd say numbering sets could be helpful.

Piece 1 of 4, 1 of 7, etc. Just so you know if it's a short term pursuit of the PC or something that could potentially take ages to collect all of. I don't think it takes away from the allure of sets or the desire to assemble them if some loremaster goes "Ah yes, one of the seven gauntlets of the seven armed gauntlet lord, good luck traveler".
Title:
Post by: Letsplayforfun on September 15, 2017, 04:40:08 PM
Weight is an issue for most pcs. Perhaps reduce that to allow gathering of pieces without being loaded down. Other than that if you don't like sets, don't collect them. Removing them is pointless.

As far as collecting items is concern, I'll chime in since I drop a lot of items "to be completed" (sets, socketed items, etc). Most players seem to take it for granted, and just wait for another piece to be dropped on them. If you are looking for items, involve others (advertize, bargain, steal, hire thugs....) and these items will be much easier to find, and DMs will also know you're looking for them.
Title:
Post by: putrid_plum on September 15, 2017, 04:53:17 PM
It's the bloat on the loot tables that I find set items poorly designed, few use them, some do. IF they were added to a separate loot table that would be real cool. Also I DO NOT agree there LPFF I have many many times looked for sets, advertised, asked players for help. It's almost always ignored and never has a DM dropped a super rare set piece that has in what 4 years never been seen a SINGLE TIME. Just saying.

Numbering sets and massive reduction on weight,until equipped?  Might be real cool too with the addition of a 'set' loot table to draw from.
Title:
Post by: Howlando on September 15, 2017, 04:58:02 PM
I get the angst but you guys should understand that some sets really are just for flavor as well as to make actual good items that much more rare.
Title:
Post by: Damien on September 16, 2017, 08:35:16 PM
I think most understand that. I think most suggestions were in relation to making them easier to get if they are sets meant to be just for flavour at least.

Otherwise what happens is people just genuinely give up or the slot is taken up by dm loot.
Title:
Post by: Nezgul on September 16, 2017, 09:00:10 PM
Quote from: Damien;n681543I think most understand that. I think most suggestions were in relation to making them easier to get if they are sets meant to be just for flavour at least.

.

That's exactly how I look at it. It's fine to have less-than-great sets that exist for flavor, but they should be easier to assemble in that case. I'm perfectly fine with the actually strong sets being difficult to acquire.
 
Title:
Post by: SergeantWombat on September 17, 2017, 07:47:33 PM
I like sets!

I do think they add flavor, and of course, agree the more powerful ones should obviously be more difficult to find and put together.

However, I can also echo that I have only ever seen one piece of some sets, and I also concur that many set items just end up sitting in someone's storage somewhere on the offchance they come across another piece someday.

I've put some sets together successfully, and they've all been useful. But I do think it would be fun to have some more less powerful sets that are easier to find, as well as perhaps some that are just 2 pieces (maybe some more weapon/shield combos, etc.).
Title:
Post by: Eschatology on September 17, 2017, 07:56:55 PM
Quote from: putrid_plum;n681492It's almost always ignored and never has a DM dropped a super rare set piece that has in what 4 years never been seen a SINGLE TIME. Just saying.

Maybe I've just been around the block (this is Stranger's account for the Black Worm), but in the four years I've played on EFU, I've actually seen multiple instances of DMs dropping rare loot items.

Merrill Booker, for example, nearly finished the notoriously elusive "Charlatan" set. I've seen the Golden Dragon helmet in the hands of Watchers and the incredible, paired armor in the hands of Brent Kendall's gang of Black Guild thugs. My friend, Moonlighter, completed the "Dunwarren Scout" set on her very first character. The "Doughty Underwarrior" is a staple for many new fighters. The "Darksteel Greatsword" is always in demand. I've personally traveled with five different bards wearing the "Mummer" set. Et cetera.

Sets are cool.

Maybe they should be more powerful, as loot in general has scaled in EFU:R, but removing them entirely seems like an overreaction to me...
Title:
Post by: EventHorizon on September 18, 2017, 05:33:03 PM
What I find frustrating is being unable to use any of the set items until the whole set is complete, rather than allowing perhaps one or two of the items to be independently equipped, but requiring the rest of the set for certain other parts of the set. Because aye, it becomes loot bloat that useless fills my inventory, frankly, and I don't so much as get an opportunity to taste if I want to invest the effort to acquire the rest, nor does the collection of the set become any part of my character's development, really, because they've never been able to put on any of the gear in the first place, and so have no particular reason to care about it usually.
Title:
Post by: Spiffy Has on September 19, 2017, 06:02:55 PM
Join a DM faction and get storage for these set items you want.