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Messages - Gippy

#31
Suggestions /
February 14, 2014, 03:24:01 PM
Bonuses to multiclassing with rogues are clearly undesirable.
#32
Announcements /
February 11, 2014, 01:15:44 PM
I am up to a 160 entries. Here are some tips:

1.) These are rumors, not 100% certain truth.
2.) Keep them short.
#33
Announcements /
February 09, 2014, 06:58:31 PM
Part 2 of this is I would invite players to go through this list of regions and do a short blurb on what should be happening in these regions similar to the Cormyrian entry above. There will be multiple rumors per region and if any of your rumors make the final cut I will create for your current PC (or new PC, your choice) a piece of loot based upon their home region. Please PM these to myself. Additionally if you feel very strongly that we have left any regions out PM me or find me on IRC.

Algarond   (2)
Amn   (4)
Anaraoch   (3)
Border Kingdoms   (2)
Calimshan   (4)
Chessentia   (5)
Chondath   (6)
Chult   (6)
Citadel Anbar   (3)
Cormyr   (1)
Dalelands   (3)
Damara   (7)
Dambrath   (1)
Evereska   (2)
Evermeet   (4)
Halruaa   (6)
Hordelands   (6)
Lantan   (3)
Lurien   (9)
Luskan   (3)
Mithril Hall   (1)
Moonshae   (2)
Mulhorand   (10)
Myth Drannor   (2)
Narfell   (6)
Neverwinter   (2)
Rasheman   (3)
Sembia   (1)
Shaar   (5)
Silverymoon   (2)
Spine of the Word   (4)
Sword Coast   (4)
Tantras   (2)
Tethyr   (7)
Thay   (3)
The Great Rift   (8 )
Unther   (4)
Vaasa   (2)
Waterdeep   (3)
Westgate   (1)
Zhentil Keep   (2)
#34
Screen Shots & Obituaries /
January 31, 2014, 01:35:27 AM
A very well played charismatic PC, Valo. Happy to see you back! Also an example of phat loot given to someone on the strength of roleplay and characterization.
#35
General Discussion /
January 19, 2014, 02:27:16 PM
Please continue to document with specific times and trace routes. It could be a NWN process that we changed, or it could just be the NSA watching you RP with that buxom elf, the only way we'll know is with specific documentation.
#36
Suggestions /
January 15, 2014, 06:50:52 AM
Magic damage is simply used to represent unblock able damage in the engine. Bleeding is also magic damage, for instance.
#37
Off-topic Discussion /
June 23, 2013, 04:10:06 PM
I am managing a project right now in the town of 'Howland.'
#38
General Discussion /
January 05, 2013, 02:50:29 PM
Re- Erraamion
 
2) DM events that are not survivable for anyone but the most optimized and best-supplied PCs.
 
-- This is a chicken and the egg scenario. DM events are hard because players -so- often feel the need to invite their un-faction aligned OR random level 10 hanger on quest buddy to 'make the quest easier/' Very few DM quests in EFU are not tailored to the party that takes them. Nobody will be penalized for taking just their faction on a quest + close allies so long as that number comes to about 4-6.
 
This I am fairly confident about.
 
As for PvP -- my greatest victories have always been on like low level wizards spamming trinkets. The prevalence of flash healing means that a concerted group of four people can take down pretty much any super powered PC in the game. It's just how it is. (Having played more than my fair share of incredibly powerful PCs, I am well aware of their weaknesses.)
 
So many of the problems in this thread are based on the -belief- that high levels are needed, when they are not. That there is a grind, sure, I have felt that. Getting to level 8 is sometimes a chore. However, getting there, and not arriving out of the blue at level 8 is a big part of EFU. The humility of grovelling around in bad gear and sucking while high level people ignore my PCs is how I choose my enemies!
#39
Suggestions /
December 03, 2012, 04:32:43 PM
These suggestions are stupid. Caltrops are great. 99 damage!

10% slow? Cast spike growth or something.
#40
Announcements /
November 18, 2012, 09:57:30 PM
News sweeps the village that an Ill Companion, Awasaki, murdered the Master Merchant. The Caermyn were quick to decry the action and place a 10,000 gold bounty on the man's head. Grim faced and withered, several Ill Companions are seen collecting the bounty some hours later.
#41
Suggestions /
November 15, 2012, 05:24:13 PM
The poster is referring to the fact that this feat does nothing, and would like to see it do /something./

It is not matter of getting loot or being rewarded, it is simply a useless feat.

I do not support this suggestion because then all monks would get +2 damage for free and I hate monks.
#42
General Discussion /
November 13, 2012, 01:22:21 AM
I am going to close this. I really don't think a running commentary on an active faction is warranted. Points have been made.
#43
General Discussion /
November 12, 2012, 11:45:42 PM
Two points I'll make -

1.) The Ill Companions were never -that- cured. They may have lost the FLIES but they still are quite withered and no doubt role play this in some way...

2.) The freebieness of withering treatments sort of masks a number of new ways to alleviate the curse that are in the module currently... some remaining undiscovered.
#44
General Discussion /
November 06, 2012, 06:48:59 PM
It worked for EFU, where desperation made strange bedfellows. It does not work with EFU:M where desperation makes people cling tighter to values and retain their civilization as best they can.
#45
Off-topic Discussion /
November 06, 2012, 02:37:58 PM
I have heard good things about Brazil and can vouch for the wonders of Argentina.