Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Caster13

#31
Announcements /
March 23, 2017, 12:01:08 AM
::[ Marpenoth 16th : 1386 DR ]::

Rumours of a host of devils and fiends unleashed somewhere out in the Underdark some cycles ago coalesced into fact this dark. What used to be tales told by adventurers of encounters with planar fiends out in the wilderness cavern became a modestly sized army of horrific devils marching upon the barbican gates.

At the head of this army was a small, blue-skinned winged evil identifying herself as Merkara the Swift, Messenger of Queen Dietza Swan whom had grown tired of waiting for Sanctuary to come to her with tribute. Councilors Isedreus Ghaustryn and Wulfric the Red, arrived at the Barbican with a large number of adventurers behind them and spoke on Sanctuary's behalf but it is said that the conversation between the leaders of the defenders and aggressors was especially short as Wulfric consistently interrupted the Messenger with stubborn threats despite Ghaustryn's attempts to learn more about the Messenger, her Queen, and the army standing at attention behind her.

Not soon after the Messenger grew tired of attempting to converse with the Councilors, she returned to her army and a horn sounded. The devils marched upon the gates and defenders of the barbican. It is said that the battle was a clear victory for the defenders, the devils only being able to penetrate the gates via the use of magical portals. Victory came at a price, however, and it was noted during the battle that whenever a Watcher of Sanctuary was injured or fallen on the battlefield, a devil would grab them and flee with the--undoubtedly--poor soul.

Though the fiendish army was easily repelled, friends, family, and colleagues of the fallen and taken Watchers are keenly aware that this devil Queen got the tribute she demanded. And, more importantly, they can't help but wonder if this Queen will demand more...
#32
Bug Reports /
December 20, 2016, 07:07:04 PM
Please provide the area names as shown on the loading screen. The fact that they're random areas makes it hard for me to figure out what area you're talking about.
#33
Bug Reports /
December 20, 2016, 06:56:13 PM
Attempted a fix on this. Please report back if the Ghostly Drow Wizard continues to be a punching bag.
#34
Bug Reports /
December 20, 2016, 06:44:29 PM
Troll faction bug should be fixed next reset.

Killing the boss of the crumbing ruins should now complete the quest next reset.
#35
Bug Reports /
December 20, 2016, 06:19:59 PM
Should be fixed next reset.
#36
Bug Reports /
December 20, 2016, 06:12:45 PM
Fixed for next reset.
#37
Bug Reports /
December 20, 2016, 06:09:30 PM
Should be fixed for next reset.
#38
Bug Reports /
December 20, 2016, 06:05:47 PM
Should be fixed next reset.
#39
Bug Reports /
November 08, 2016, 01:27:37 PM
Location where this occurred?
#40
Announcements /
November 08, 2016, 12:13:36 AM
v4_1752

Changes have been made to the creatures that spawn in the above mentioned area (and its explorable offshoots). It should now be much easier for solo or small parties of adventurers to scout (emphasize on scout) the strange and mysterious areas. Previously, some of the commonly spawning creatures had unusually powerful detection capabilities; this is now not the case.
#41
Announcements /
October 23, 2016, 02:47:49 PM
::[ Mirtul 17th : 1386 DR ]::

A few minutes towards the fifth bell of the dark, a strange phenomena seemed to affect all living, sentient beings in the Underdark. Some people experienced a strange sensation of deja vu, as if they relived the same ten minutes twice in a row. Others, however, recall a harrowing vision or hallucination: an explosion out in the wilds of the Underdark triggering a monstrous earthquake cracking Sanctuary into falling rubble--the High Apartments crashing into the major landmarks of Upper Sanctuary, causing Freedom Square to subsequently collapse into a Lower Sanctuary below with whole portions of itself drained of slime.

The phenomena ended as suddenly as it began. Confused people found the streets of Lower Sanctuary to still be inundated in slime and Upper Sanctuary stood where it always has.

A few inquisitive types, however, wondered if the loud explosion heard originating from out in the Underdark did or did not happen...
#42
Announcements /
October 23, 2016, 02:45:23 PM
v4_1735

I'm pleased to announce that a new area I've been working on for the past month has been opened up and made accessible. This area is a pseudo-dungeon filled with randomized areas to explore, creatures to encounter, puzzles to solve, secrets to find, and--most especially--a tragic mystery for lore/intellectual PC concepts to piece together and unravel.

Designed to be explored and completed over a matter of weeks (if not months--perhaps even years!), the area is intended to be explored by groups of various sizes and compositions. Some areas can be easily explored by small groups of adventurers. Others might require the specific expertise of certain character types. And some portions are intended to be overcome by an army of brave adventurers.

The majority of this new area can be explored and resolved without my supervision whatsoever. Certain parts, while still playable, however, will require my presence to fully solve and complete. Determining where and when my supervision is needed can be considered part of the mystery.

Finally, please feel free to approach me with any bugs or issues that you think may be bugs.
#43
Bug Reports /
September 29, 2016, 01:40:13 PM
Remember the area name of the explorable? If not, can you describe the tileset?
#44
Announcements /
September 23, 2016, 02:21:04 AM
v4_1667 (Next reset on 09/23/2016)

Work and testing on a new quest (level range of 5-9) has finished. It's location is currently a secret so have fun looking for it!

If I'm around when anyone's attempting the quest, let me know as I'd still like to see how it runs.

 
#45
Announcements /
September 20, 2016, 03:04:04 AM
::[ Tarsakh 15th :1386 DR ]::

As it is said, tragedies strike in threes, and this dark violence visited the Bright Sea Flats for the third time.

Word spreads that a resident of the flat, a man known as Ted Kleiner, was killed--assassinated even--by a pair of men masquerading as deliverymen. As soon as Ted opened the door to his room, the two bullrushed the door, stabbed Ted multiple times, and then fled--killing two other commoners who were unfortunately in the the path of their escape.

Unlike as has happened in the past, however, it was noted that the Watcher response was relatively orderly and measured. Though the identities of the two murderers remain unknown, some residents voice their appreciation of the thorough investigation undertaken by an unnamed surgeon, lead by a stoic Watch sergeant, and the gentle questioning by a man of Tyr who just recently enlisted with the Watchers.