Other Deities

Started by Caster13, September 28, 2005, 01:11:09 AM

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Caster13

The following are the other deities of Faerun:

Akadi, Auril, Beshaba†, Deneir, Eldath†, Garagos, Garguth, Grumbar, Gwaeron Windstorm†, Hoar, Istishia, Jergal, Lliira†, Loviatar†, Lurue†, Milil†, Nobanion†, Red Knight, Savras, Sharess, Shiallia†, Siamorphe†, Talona, Tiamat†, Ubtao†, Ulutiu, Valkur†, Velsharoon

†Unresponsive (does not grant spells)

Mr. Cheez-It

Akadi



Queen of Air, the Lady of Air, Lady of the Winds
Symbol:  White cloud on blue background
Home Plane:  Elemental Plane of Air
Alignment:  Neutral
Portfolio:  Elemental air, movement, speed, flying creatures
Worshipers:  Animal breeders, elemental archons (air), rangers, rogues, sailors
Favored Weapon:  A whirlwind (heavy flail)

Cleric Alignments:  CN, LN, NE
NwN Domains:  Air,  Illusion, Travel, Trickery

History/Relationships:  Akadi is one of the four elemental lords who seem to stand apart from history, unchanged by the passage of time.  She has ties to other gods concenrned with the element of air, including Aerdie Faenya and Shaundakul, but no strong relationships.  She opposes obstinate, unmoving Grumbar at every opportunity.

Dogma:  Find your own enlightenment in your interests.  As soon as your interest fails, all chance of finding further spiritual growth has left that activity or place.  Move from activity to activity, from place to place, pursuing a personal dream or series of interests and growing through the changing experiences each new day brings.  Worry not if others of the church do not adhere to this doctrine, for all obstacles wear down over time.  Few matters are so important as to require a wholesale commitment.  Do not ever let yourself be fettered or imprisoned, for constrained life is little better than death.

Mr. Cheez-It

Auril



Frostmaiden, Icedawn, the Cold Goddess
Symbol: A white snowflake on a gray diamond (a heraldic lozenge) with a white border
Home Plane: Fury's Heart
Alignment: Neutral Evil
Portfolio: Cold, winter
Worshipers: Druids, elemental archons (air or water), frost giants, inhabitants of cold climates, rangers
Favored Weapon: "Icemaiden's Caress" [ice axe] (battleaxe)

Cleric Alignments: CN, LN, NE
NwN Domains: Air, Evil, Water, Storm

History/Relationships: Auril is one of the Deities of Fury, along with Malar, Umberlee, and her superior, Talos. Lately, Talos eroded much of her power; in response, she makes winter an increasingly fierce season in the North. She can call on Umberlee with some degree of confidence. Malar and Auril despise each other. She has begun to siphon power from the slumbering Ulutiu slowly enough to keep him from waking and in a few years when she has killed him she plans to continue granting spells in his name.

Dogma: Cover all the lands with ice. Quench fire whenever it is found. Let in the winds and the cold; cut down windbreaks and chop holes in walls and roofs that my breath may come in. Work darkness to hide the cursed sun so that the chill that Auril brings may slay. Take the life of an arctic creature only in great need, but slay all others at will. Make all Faerun fear the Frostmaiden. Revere the Cold Goddess and sing her praises into any chill breeze or winter wind. Do not raise your hand against any other cleric of Auril.

Mr. Cheez-It

Beshaba
†Unresponsive



The Maid of Misfortune, Lady Doom
Symbol: Black antlers on a red field
Home Plane: The Barrens of Doom and Despair
Alignment: Chaotic Evil
Portfolio: Random mischief, misfortune, bad luck, accidents
Worshipers: Assassins, auspicians, capricious individuals, gamblers, rogues, sadists
Favored Weapon: "Ill Fortune" (barbed scourge) [scourge]

Cleric Alignments: CE, CN, NE
NwN Domains: Chaos, Evil, Luck, Trickery, Fate

History/Relationships: Beshaba was formed when Tyche, the former goddess of luck, split in twain during the Dawn Cataclysm to form her two "daughters" Beshaba, and Tymora. It is said that Beshaba got all the looks and Tymora all the love, as men who have met the gaze of the Maid of Misfortune and either been consumed with lust or driven to carry out her every reckless whim can attest. In women, Beshaba's gaze inspires mania reflective of Lady Doom. Beshaba has spurned Talos's recent overtures, seeing them as an attempt to subsume her portfolio. She has no real allies, but is wholly dedicated to the destruction of Lady Luck. She also enjoys toying with Shaundakul, and masquerades under his name in Anauroch while performing malicious and mischievous tricks (such as causing oases to dry out, blinding people, and causing travelers to get lost).

Dogma: Bad things happen to everyone, and only by following Beshaba may a person perhaps be spared the worst of her effects. Too much good luck is a bad thing, and to even it out, the wise should plan to undermine the fortunate. Whatever happens, it can only get worse. Fear the Maid of Misfortune and revere her. Spread the message across Faerun to obey Beshaba and make offerings to appease her. If she is not appeased, all will taste firsthand the curse that is spreading throughout Faerun: "Beshaba provides!" (misery and misfortune). Make others worship Beshaba and then advise any being in how to worship Beshaba, or pay the price of being cast out and cursed with misfortune all their days.

Mr. Cheez-It

Deneir



Lord of All Glyphs and Images, the Scribe of Oghma
Symbol:  Lit candle above purple eye with triangular pupil
Home Plane:  House of Knowledge
Alignment:  Neutral Good
Portfolio:  Glyphs, images, literature, scribes, cartography
Worshipers:  Historians, loremasters, sages, scholars, scribes, seekers of enlightment, students
Favored Weapon:  A whirling glyph (dagger)

Cleric Alignments:  CG, LG, NG
NwN Domains:  Good, Knowledge, Protection, Rune

History/Relationships:  Whereas Oghma represents the spark of creativity, his scribe concerns himself with recording the epiphanies of mankind.  Thus the two share a symbolic relationship; the Binder appreciates Deneir's dedication to truth and study.  He knows little of the obscure Metatext, suspecting that his servant chases shadows of the mind, following the half-imagined ramblings of a thousand mad scholars.  Deneir displays few of the characteristics associated with madness; his stodgy, studious outlook on life (not to mention his interest in magical matter) makes him popular among the deities of magic such as Mystra, Azuth, and especially Savras.  Lliira fancies she can scare some fun into Deneir, and gains endless enjoyment from making him uncomfortable.  Those who hide knowledge, such as Cyric, Shar, and Mask, or those who destroy it, such as the Deities of Fury, fill the usually calm Deneir with rage.

Dogma:  Information that is not recorded and saved for later use is information that is lost.  Punish those who deface or destroy a book in proportion to the value of the information lost.  Literacy is an important gift from Deneir; spread it wherever you travel, that it might touch the hearts and minds of all in Faerun.  Fill idle hours with the copying of written work, for in such a manner do you propagate knowledge and aid the pursuit of the Metatext.  Information should be free to all and all should be able to read it so that lying tongues cannot distort things out of proportion.

Mr. Cheez-It

Eldath
†Unresponsive



Goddess of Singing Waters, Mother Guardian of Groves, the Green Goddess
Symbol: Waterfall plunging into a still pool
Home Plane: House of Nature
Alignment: Neutral Good
Portfolio: Quiet places, springs, pools, peace, waterfalls
Worshipers: Druids, pacifists, rangers
Favored Weapon: Net (net or net that does damage as unarmed strike)

Cleric Alignments: CG, CN, NG
NwN Domains: Good, Plant, Protection, Water

History/Relationships: Eldath is a quiet, enigmatic figure who is rarely remembered in the pages of Faerûnian history. She serves Silvanus alongside Mielikki, but finds the Oakfather's robustness intimidating. Mielikki and Eldath consider each other sisters. She also maintains close relations with Chauntea, Selûne, and Lathander, for they share common interests. While Eldath opposes all that Tempus stands for, she does not consider him a personal foe. He in turn considers her naive, but respects her convictions and generally ignores her.

Dogma: Peace can only come from within and cannot be taught or imposed. Seek stillness and thereby find peace. Plant trees and green-leafed things and tend such things when they need it, wherever they may be. Nurture and aid, and do not restrict or punish. Work violence only to defend, and slay no thing of the forest except to prevent it from slating themselves or another under their protection. Swear to take no thinking life except in direst need. Share with all beings the beneficial things that grow in or come from running water that all may know of and praise Eldath.

Mr. Cheez-It

Garagos
 

 
The Reaver, Master of All Weapons, Lord of War
Symbol: A pinwheel of five snaky arms clutching swords
Home Plane: Warrior's Rest
Alignment: Chaotic Neutral
Portfolio: War, skill-at-arms, destruction, plunder
Worshipers: Barbarians, fighters, rangers, soldiers, spies, warriors
Favored Weapon: "The Tentacus" [a pinwheel of five black snaky arms, each ending in a sword] (longsword)
 
Cleric Alignments: CE, CG, CN
NwN Domains: Chaos, Destruction, Strength, War
 
History/Relationships: Though chaotic neutral, the debased, insane Garagos stands on the brink of evil. A nearly elemental force of destruction, the Reaver has no allies in the pantheons of Abeir-Toril—the other gods deal with Garagos simply by staying the hell away from him. Despite his vacant mind, Garagos still harbors deep resentment against Tempus and his catspaw, the Red Knight. Should these deities meet in the field of combat, there's little doubt that the Reaver would come out the worse of it. Eventually, however, Garagos's destructive capabilities might transcend his tactical weaknesses, and on such a day, the followers of Tempus are sure to know true despair.
 
Dogma: Peace is for weak fools. War makes all participants strong, and only in head-to-head conflict is honor satisfied. Only cowards avoid battle. Any who strike down a foe from ambush or from behind demonstrates cowardice. Retreat is never an option, even in the face of a greater foe, for if a warrior's heart is focused on Garagos, the deity will provide enough to conquer any enemy.

Mr. Cheez-It

Gargauth



The Tenth Lord of Nine, the Lost Lord of the Pit, the Hidden Lord
Symbol: Broken animal horn
Home Plane: Material
Alignment: Lawful evil
Portfolio: Betrayal, cruelty, political corruption, powerbrokers
Worshipers: Corrupt leaders and politicians, sorcerers, traitors
Favored Weapon: "Corruptor" (dagger or throwing dagger)

Cleric Alignments: LE, LN, NE
NwN Domains: Evil, Law, Trickery, Charm

History/Relationships: Gargauth is former arch-devil whose foul nature was too much even for others of his ilk. Exiled from the Nine Hells, Gargauth took to wandering the planes, returning time and again to Toril. His cult blossomed during the war between the Hapers and the malaugryms. In addition to the Dark Deities, Gargauth is also opposed to evil deities such as Cyric and Shar. He poses a particular threat to Siamorphe, given his interest in corrupting those who she holds up as shining paragons of virtue.

Dogma: Life is all about accumulation of power. Civilization is a thin veneer over the base desires that make up the core of every living being. Those who wish to survive and prosper must recognize this truth and concentrate all their resources on the pursuit of power. To achieve power one should use one's charms and honeyed words or a barbed and bloody dagger as appropriate the situation. It is more important to rule than to sit on the throne. Keep to the letter any agreement and the rules established by those more powerful, but be prepared to twist any contract or stricture so as to maximize the benefit you receive.

Mr. Cheez-It

Grumbar
 

 
Earthlord, King of the Land Below the Roots
Symbol: Mountains on purple
Home Plane: Elemental Plane of Earth
Alignment: Neutral
Portfolio: Elemental archons (earth), solidity, changelessness, oaths
Worshipers: Elemental archons (earth), fighters, monks, rangers
Favored Weapon: A stony fist (warhammer)
 
Cleric Alignments: CN, LN, N, NE, NG
NwN Domains: Cavern, Earth, Metal
 
History/Relationships: Grumbar is one of the four elemental lords who seem to stand apart from history, unchanged by the passage of time. He has ties to other gods concerned with the element of earth, including Geb, Garl Glittergold, Dumathoin, Laduguer, and Urogalan, but no strong relationships. He opposes flighty, inconsistent Akadi at every opportunity.
 
Dogma: The eternal Grumbar is perfect and unchanging. Strive to be more like the eternal one, not to change or allow change to happen. One's given word is the bedrock upon which a stable society is built. To break an oath is to cause a crack in the foundation of civilization. Go forth and spread the word of Grumbar and show through your works the stability and safety he brings.

Mr. Cheez-It

Gwaeron Windstrom
†Unresponsive



Master of Tracking, the Tracker Who Never Goes Away
Symbol:  White star and brown pawprint
Home Plane:  House of Nature
Alignment:  Neutral good
Portfolio:  Tracking, rangers of the North
Worshipers:  Druids, rangers, troll hunters
Favored Weapon:  “Flameheart” (greatsword)

Cleric Alignments:  CG, LG, NG
NwN Domains:  Animal, Good, Knowledge, Plant, Travel

History/Relationships:  Gwaeron roamed the North as a mortal ranger many centuries ago and is said to sleep in a stand of trees just to the west of the town of Triboar, known as Gwaeron's Slumber.  Along with Lurue and Shiallia, the Master of Tracking serves Mielikki by teaching her rangers the way to read forest signs.  He reports indirectly to Silvanus.  He has forged alliances with the deities of the elven, gnome, and halfling pantheons whose portfolios most closely match those of Mielikki, Silvanus, and his own.  He opposes Malar the Beastlord.  Given that his following is so small and so similar to that of Mielikki, he may be accidently subsumed as an aspect of the Forest Queen or fall prey to Malar if he is not careful.

Dogma:  Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other.  Embrace the wild and fear it not, because the wild ways are the good ways.  Keep the Balance and learn the hidden ways of life, but stress the positive and outreaching nature of the wild.  Do not allow trees to be needlessly felled or the forest needlessly burned.  Live as one with the woods, teach others to do so, and punish and curtail those that hunt for sport or practice cruelties on wild creatures.

Mr. Cheez-It

Hoar



The Doombringer, Lord of Three Thunders
Symbol: Black-gloved hand holding a coin with a two-faced head
Home Plane: The Barrens of Doom and Despair
Alignment: Lawful Neutral
Portfolio: Revenge, retribution, poetic justice
Worshipers: Assassins, fighters, rogues, seekers of retribution
Favored Weapon: "Retribution's Sting" [javelin of lightning] (javelin)

Cleric Alignments: LE, LG, LN
NwN Domains: Law, Travel, Fate, Retribution

History/Relationships: Hoar is actually the ancient Untheric deity worshiped in the eastern Inner Sea lands as Assuran. Centuries ago, he was driven from Unther by Ramman, although his cult remained strong in Chessenta. He eventually slew his rival during the Time of Troubles, but Anhur stole Ramman's unclaimed portfolio before Hoar could act, earning Hoar's ire. Both Tyr and Shar contest for Hoar's tormented soul, as the Dark Goddess seeks to turn him into a servant of blind vengeance and bitterness while the Maimed God seeks to unlock Hoar's bittersweet humor and shift his portfolio to favor irony and poetic justice. Meanwhile, Hoar conspires with Beshaba in unleashing bad luck on the deserving.

Dogma: Uphold true and fitting justice and maintain the spirit of the law, not the letter of the law. Fitting recompense will always accrue for one's actions. Violence will meet violence and evil pay back evil, but good will also come to those who do good. Walk the line of the Doombringer's teachings, seeking retribution, but do not fall into the trap of pursuing evil acts for evil's sake, for that way is seductive and leads only to one's downfall. Vengeance must be sought for all injustices, and all punishments must fit the crime. Revenge is sweetest when it is sharpened with irony. All attacks must be avenged. Those who do not respond to attacks against their person or that which they hold dear only invite future attacks.

Mr. Cheez-It

Istishia



The Water Lord, King of the Water Elementals
Symbol:  Cresting Wave
Home Plane:  Elemental Plane of Water
Alignment:  Neutral
Portfolio:  Elemental water, purification
Worshipers:  Bards, elemental archons (water), sailors, travelers
Favored Weapon:  A wave (warhammer)

Cleric Alignments:  CN, LN, N, NE, NG
NwN Domains:  Destruction, Sea Caves, Travel, Water, Storm

History/Relationships:  Istishia is one of the four elemental lords who seem to stand apart in history, unchanged by the passage of time.  He has ties to other gods concerned with the element of water, including Deep Sashelas, Eldath, Valkur, and Umberless, but no strong relationships.  He opposes destructive Kossuth at every opportunity.

Dogma:  Everything is interconnected and cyclical.  Water always triumphs, for earth dissolves through water, fire is extinguished even by the steam, and air becomes clouds and then rain, completing the eternal cycle.  The Water Lord is the great equalizer and leveler of the elements, acknowledging change but holding to his essential nature.  Do not try to be what you are not; rather excel at what you are and carry this message of personal excellence to the world.  Be flexible but no unreasonable.  As the rains flow down to the ocean in the folds of earth and not up mountains, so do the truths of Istishia spread throughout the land through their natural routes, not through rank force.  The Mysteries of life are to be enjoyed and puzzled over, but realize that some answers do not come in this world, but rather in the next.  Realize that the cycles of life are mirrored by the cycles of fate; be prepared to pay the price or reap the reward for the actions of your past or your future.

Mr. Cheez-It

Jergal



Lord of the End of Everything, Scribe of the Doomed, the Pitiless One
Symbol: Jawless skull and writing quill on scroll
Home Plane: The Fugue Plane
Alignment: Lawful Neutral
Portfolio: Fatalism, proper burial, guardian of tombs
Worshipers: Monks, necromancers, paladins
Favored Weapon: A white glove (scythe)

Cleric Alignments: LE, LG, LN
NwN Domains: Death, Law, Fate, Repose, Rune, Suffering

History/Relationships: Bane, Bhaal, and Myrkul inherited most of the portfolios of Jergal when he wearily stepped down from his position and then faded into near-obscurity. The death of those deities left Jergal in the service to Cyric and then Kelemvor. Although his nature is that he must be loyal to the office of death, he can subtly undermine the holder of that office if he or she is not true to the office's responsibilities. Jergal works well with Kelemvor, but retains his scorn for Cyric and spends much of his efforts combating Velsharoon's efforts to prolong life into undeath.

Dogma: Each being has an eternal resting place that is chosen for him or her at the moment of creation. Life is a process of seeking that place and eternal rest. Existence is but a brief aberration in an eternity of death. Power, Success, and joy are as transitory as weakness, failure, and misery. Only death is absolute, and then only at its appointed hour. Seek to bring order to the chaos of life, for in death there is finality and a fixedness of state. Be ready for death for it is at hand and uncompromising. Life should be prolonged only when it serves the greater cause of the death of the world.

Mr. Cheez-It

Lliira
†Unresponsive



Our Lady of Joy, Joybringer, Mistress of the Revels
Symbol: A triangle of three six-pointed starts (orange, yellow, red)
Home Plane: Brightwater
Alignment: Chaotic good
Portfolio: Joy, happiness, dance, festivals, freedom, liberty
Worshipers: Bards, dancers, entertainers, poets, revelers, singers
Favored Weapon: "Sparkle" (shuriken)

Cleric Alignments: CG, CN, NG
NwN Domains: Chaos, Good, Travel, Charm

History/Relationships: Lliira's greatest friend in the Faerûnian pantheon is the bard deity Milil, who shares her flare for performance. Once a great friend of the commerce goddess Waukeen, Lliira even went as far as to absorb many of the disaffected clerics of the Merchants' Friend when that goddess vanished during the Time of Troubles. Upon her return, however, Waukeen jealously coveted those clerics who had converted to Lliiranism, and the resulting ill will has formed a slight rift between the former companions. The murder of Selgaunt's High Revelmistress Chlanna Asjros (whom Lliira had taken as a lover while in mortal form during the Time of Troubles) by forces of a local cult of Loviatar has deeply affected the Joybringer. A militant order known as the scarlet mummers now tours Faerun with her support, dispatching agents of the Maiden of Pain by means of an elaborate and deadly dance utilizing the mummers' blade boots.

Dogma: Each day is another movement in the Elysian Rigadoon, the joyful dance of a life lived in rapture and without care or frustration. Seek joy always by working to bestow it upon others. Festivals are for all - gather into celebrations the lost, the lonely, the exiled and outlaw, the shunned, and even your foes. Let folk follow their own desires, and never fail to follow your own.

Mr. Cheez-It

Loviatar
†Unresponsive



Maiden of Pain, the Willing Whip
Symbol: Nine-tailed barbed scourge
Home Plane: The Barrens of Doom and Despair
Alignment: Lawful Evil
Portfolio: Pain, hurt, agony, torment, suffering, torture
Worshipers: Beguilers, torturers, evil warriors, the depraved
Favored Weapon: "Painbringer" (scourge)

Cleric Alignments: LE, LN, NE
NwN Domains: Evil, Law, Strength, Retribution, Suffering

History/Relationships: Loviatar is one of the Dark Deities, having served Bhaal alongside Talona, whom she loves to torment and tease. Since the death of Bhaal during the Time of Troubles, both Loviatar and Talona have slowly fallen under the sway of Shar. However, the return of Bane, who was Bhaal's superior, presages a conflict for her loyalty. Loviatar gets along well with Malar, regarding his stalking of prey as a particularly delightful form of torture. The Maiden of Pain is consumed with hatred for Ilmater, who shields her victims from the from the torments they deserve, and hates both Eldath and Lliira for the peace and joy they promise without the necessary suffering to achieve it.

Dogma: The world is filled with pain and torment, and the best that one can do is to suffer those blows that cannot be avoided and deal as much pain back to those who offend. Kindnesses are the best companions to hurts, and increase the intensity of suffering. Let mercy of sudden abstinence from causing pain and of providing unlooked-for healing come over you seldom, but at whim, so as to make folk hope and increase the Mystery of Loviatar's Mercy. Unswerving cruelty will turn all folk against you. Act alluring, and give pain and torment to those who enjoy it as well as to those who deserve it most or would be most hurt by it. The lash, fire, and cold are the three pains that never fail the devout. Spread Loviatar's teachings whenever punishment is meted out. Pain tests all, but gives strength of spirit and true pleasure to the hardy and the true. There is no true punishment if the punisher knows no discipline. Wherever a whip is, there is Loviatar. Fear her - and yet long for her.