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Messages - Garem

#31
Bug Reports / Re: AI not working on Yaun-ti
April 24, 2019, 05:51:16 AM
Just ran it myself, and she was fighting her own minions - but she did fight back for us.
#32
Bug Reports / Stats loss after reset
April 24, 2019, 02:52:54 AM
After the most recent reset, my character Beodda Aethwin had suffered an inexplicable loss of two points from his wisdom score.

It wasn't a curse or the result of any IG action as far as I can tell, and it was not that way when I logged out the day before. It was remedied, but I wanted to raise this weird occurrence up!
#33
I'll be on vacation out of the country starting next weekend and have a big conference and about 1,000 things to do between then and now. I will definitely be around to round out more of an important meta-plot going on right now, but my time is thinning fast. Official travel dates are April 28-May 6.
#34
Suggestions / Mounted Lizard Clip-through
April 10, 2019, 07:50:42 AM
Fighting the kobolds that come after you kill these things is a serious PITA to target. It's cool to have people skin the thing, but it's impossible to target the little creature characters that spawn when your cursor is prioritizing the big corpse.

I'm not sure if the corpse's target size can be reduced, or make the corpse some kind of impassable object... but whatever it is, that would be a huge help.
#35
In two separate reset periods now, the Hall has been inactive. I'm still set as the owner, and there are multiple validly tagged characters logged in, but the Entry Placable isn't appearing.

This has only been the case for the last day or two. Abala saw it once, and might have a little more behind-the-curtain info.
#36
This quest would benefit from the questgiver having the usual "Difficulty: X".

I suggest "Extreme" but did not complete it, so maybe there are things I didn't see.
#37
The Protection from Fire potion doesn't get flagged when they're dispelled.

This might be true of the others, also.

It was definitely not an issue of simply running out, as it was only a few rounds after its use.
#38
What about if it simply gave other negatives? Especially if visible this gives a visual cue about the mechanical status.
-25% movespeed for Expertise, -50% for IE.

An "on guard" pose would also be amazing if it can be made to look decent, as some of the new combat animations do.
#39
A very fine villain, and I had lots of fun with the aftermath of her conniving!

A good example of how important a PC can be to another's story even if you never say more than a few lines to them.
#40
Seriously amazing work! Awesome stuff.
#41
Suggestions / Re: Shortcuts back to 99
March 07, 2019, 01:46:09 AM
Quote from: Grouch on March 07, 2019, 01:33:40 AM
I would rather make this a suggestion about the game not forcing you to set your spawn point at any time outside of DM retirement area, the fugue or prison cells.

Edit: My fellows, please do not discuss the danger levels of the rings on the forum, even the smallest thing can be a spoiler.

IMO, I'd rather go the opposite route - always set your spawn at the last Ring you entered.

It's only a PITA because it happens sometimes, so you have to think about it several rings "back".

Also, in some cases, this is a huge advantage - not a disadvantage - which I think is the original purpose of the decision.
#42
I hope this adds some value, but I saw someone post up recently asking for big bundles of healing herbs. They were buying them at a fairly reasonable rate for the seller to make money, given how common they are. I thought that was awesome!

But I'll be damned, it's the weight. It's just so heavy in bulk, so adding that to the tedium of actually collecting those things and it becomes a rarity.

Take away or drastically reduce the weight of common crafting-intended items and I think you'll see them become part of the economy. Even .1 instead of .3 would go a long way to making it easier to indulge in, both for collecting/selling and using.
#43
Bug Reports / Ring 98 gangsters not tagged as evil
February 19, 2019, 01:36:29 AM
Very mild spoilers ahead...

I think these factions' member NPCs are not appropriately flagged as "evil". This is certainly true of the Breadbloods, active necromancers. I think certain types ARE evil, though. It's the regular grunts that don't seem to be.

But really, both are murderous squatters. I think this is a bug,
#44
Off-topic Discussion / Re: EFU:R Leaving/Returning Posts
February 18, 2019, 07:48:12 AM
Going to be a very busy week, so I may be on only a little bit and possibly not at all. I'll be back next Saturday night for sure.

Keep the cool things going IG.
#45
Bug Reports / Stone Monster Quest, Great Fissure
February 16, 2019, 07:13:35 PM
Sorry, this is might  be a paltry bug report. I didn't record enough of the details I probably should have.

I took a quest group through this yesterday and nothing spawned. There were 4 of us, all mid-level characters.

The area's other triggers and all seemed to work fine.
The text and "quest taking" features, as well as the "give up" text feature, all worked fine - although the NPC called the party "incests" instead of "insects" twice!
The journal entry was there, but blank title and blank entry. After the "give up" it remained in the "pending" quest log, not the "finished" quest log.
One player checked the final loot (not to take it, just for bug-test purposes!) and said that it also did not spawn correctly, although we were skittish about abuse and only checked 2 containers.

There was some indication around the place that another party had taken the quest already, so that may be part of the issue.

Hope that helps! Looks like a cool quest.