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Topics - SN

#41
Suggestions / Puzzle Room Suggestion.
May 12, 2009, 11:15:06 PM
.... put the pillars closer to each other. Its all fine when you o a 4, 5, 6 ring puzzle...

.. after that, the running doubles up the time needed to solve it.
As in, when you do the 9+ ring puzzle, it would lower the time from an hour, to 30 mins IMO :P


EDIT: Idea came into my mind, when RwG decided to reset when I was in the middle of the doing the 9 ring version!
#42
Bug Reports / Coral Cove Raft-back-home Bugged
May 12, 2009, 11:15:18 AM
Ok, so Aaim and Tuulp are on the Coral Cove Isle, and they want to go back.

The rafter gives a whole list of places to go back too, and BAH, he even TAKES SHELLS.

However, no matter which option either of us chooses, place, or the form of payment, the rafter says: "Not today, try comming back later.", and the battle-log says "you board the boat and set sail, heading X."

But we still STAY THERE.

Can anyone please get us out of that cursed island no which there is absolutely nothing to do?:P

We've been here for an hour already :P
#43
Suggestions / Oils of "X" (Ability)
May 06, 2009, 11:52:02 AM
AFAIK there are currently:

- Oils of Charisma
- Oils of Endurance
- Oils of Strength
- Oils of Wisdom

... in the module. There are also Intelligence ones, but those need to be acquried from a certain place, at a ridiculous price [avoids spoilers]

Simple suggestion:

Make Int/Dex oils available (droppable)!

EDIT: Unless I'm mistaken and they do actually drop/are available somewhere..
#44
Suggestions / Listen Skill / Whispers
May 05, 2009, 08:02:25 AM
Not sure if this is implementable. Just an idea which came to my mind.

Here goes:

Depending on the Listen skill, the higher it is, increase the range from where the Whispers are heard.

Such as:

5 Listen = 5 more feet
10 Listen = 10 more feet
15 Listen = 15 more feet.

etc


Not a clue if scriptable, wanted and all that jazz, just thought it could be nice!
#45
So they found their end and hopefully became stars as Boris wanted to!

Thanks to everyone I managed to RP with as Boris! Team nature FTW! Larry FTW! Tinkle FTW! Had many many hours of great fun!

[Dips his head in respect to Hcaerek aka White Paw] - One of the most magical and alive characters I ever played with.



White Paw, Boris, and Qondil selling wares in front of the Zig.






Boris and Tonkle having a romantic talk at the Zig :)





And the last one, right before the end!






Didn't manage to take any other fun screenshots, always forget to hit that damned button!

Once again, thanks to the DM team for providing an Epic End, and everyone I managed to RP with! Tons of fun!
#46
Screen Shots & Obituaries / Even DM's make mistakes.
April 25, 2009, 05:18:54 PM



>.<
#47
Bug Reports / Quest For Remedy
March 19, 2009, 04:56:31 PM
None of the three plants the Physician asks for aint clickable. Might be a bug, or I might miss something to actually collect them. Not sure!
#48
Suggestions / Orc Shargass Disciples.
February 28, 2009, 05:28:13 PM
Hey guys, dont ye think its a bit TOO much too handle? Especially that they spawn even in the areas where levels 2-3 go?

Death Attack for 20-30 HP per blow? Come on! :)
#49
Bug Reports / Colonial bank table-counter!!
February 27, 2009, 08:23:08 PM
Since my friend is stuck there for the last 15 minutes, behind the counter, I highly suggest making some tiny space to sidestep around it... It happened numerous times to us there, that someone got pushed over the counter and we needed to get a DM to get the person out of there manually...,

.. and if any DM reads it now, I would really appreciate if you could log in for 30 seconds and get my friend out of there, as standing behind a bank counter is .. boring. And dangerous for the resources of Colony to have an angry dwarf lass there.... and also she will be stuck there till a reset or till one of you helps her out!

Thanks!

EDIT: Adding an image as a proof!






EDIT 2:   Seems rescue mission didnt go as planned:  




Suggestion:  Put a portal behind all those damned counters that move you back out!
#50
Bug Reports / Bridge in the Governor Isle.
February 25, 2009, 03:54:14 PM
The bridge which you have to walk to get the papers has the tendency to get you stuck floating midair, if someone accidentally clicks on it and closes it while you walk through it.

Also, I recall it being openable, and just now, when my party member accidentally closed it, it became locked, and there is no way you can lower it again.