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Topics - Sheer Gluttony

#1
Screen Shots & Obituaries / "Lean" Leonard Schaltz
February 09, 2013, 01:45:13 AM
Playing this character was a hell of a ride, beginning just as a thought at 3 am in the morning before the Ill Companions prelude the next day, I decided to roll with it and make a fat, coin counting, washed up mercenary.  I can't say I had many real goals with this PC when I conceived him, other than support the Ill Companions interests and be a tad shady, though over time as all the real leaders and good eggs died, he ended up thrust into the mantle of decision making.

A refreshing change of pace and I had a lot of fun with Leonard, from starting random brawls from his rather extreme prejudices to negotiating dozens of different deals to try and attain some respect and prosperity for the Ill Companions.  

Big props to the many DM's who took time to run events for the Companions and were kind enough to let me on their quests, and also to the various players who hung out and schemed with me, far too many to name.  

I'll put up my vast collection of screenshots at a later date when I am not so tired or rushed for time!

Adios for now EFU.
#2
Introductions and Group Management / Ill Companions
December 11, 2012, 05:58:21 PM
Thought i'd toss this up here to rouse up some interest amongst those of you who are currently looking for a concept or a new direction to take with a character.  There seems to be a few misconceptions about the group from an OOC perspective so I'll be as clear as possible.

Essentially as you may have noted from in game propaganda and meetings, the Ill Companions are a band of highly withered individuals who withered away on the streets of old port, abandoned and infected, until Gustavo Hep united enough of these destitute to form a rag tag band of people from all walks of life turned to mercenary work to provide for their families or themselves.  

The faction is primarily neutral to good in alignment, centered around the idea of raising enough gold to cure all members of the company, combatant and civilian alike so that one day they may win the respect of Mistlocke and settle down to normal lives.  A simple sounding task, but one with huge room for development and PC drive to flourish.  The faction has already faced many difficulties and will no doubt face many more in the weeks ahead, but it will certainly be an interesting ride.  

Essentially, if you were ever looking to play a burned out mercenary, a crusader in need of a cause, a generous priest, a out of luck merchant or any number of other such concepts, now is the time.  The faction is currently down on numbers for a variety of reasons and it would be great to see the ranks swollen once more.

A few key points:
 
  • Although this is a faction run by a DM, it does -not- require an application to join, simply find a PC in the faction and you can request to join at their discretion.
  • Redye your equipment to our stylish colour scheme and look fresh.
  • A badass headquarters in the form of our new inn, complete with resting space, meeting tables and drinks!
  • The chance to be part of a plot which will without a doubt affect the future of Mistlocke.
  • Companion bromance and friends to rock out with.
  • Super special bonus prizes for those who contribute to the faction goals!
If you're interested in learning more find an Ill Companion in game, drop by our channel #Sick or PM me on IRC via the username D_I.
#3
Suggestions / Addiction
December 08, 2012, 06:25:43 PM
Not sure if this applies to all addictive substances, but I noticed today that with booze, you have to fail the fort save and take the drunk penalties to remove the addiction penalty.  It seems to me that simply drinking alcohol should really count as taking your "fix" and you should not need to become drunk to counter it.