Rather than adressing the "grind" as has always been done and seems ineffective in meeting peoples desires, I believe a change to the death system would make more sense, even if only a temporary trial. The issue so far as I can see isn't that people totally hate questing, its that they hate the feeling of hitting the same lower level, less interesting quests over and over each time they die to something. This is understandable, I mean why would your former yotal badass get run through by an orc and decide the only way to gain magical powers back is by constantly spamming goblins to death in a rocky style training montage. There is in my opinion a simple solution.
Either:
A) Cut exp loss to 1/5 OR make it so you lose gold/supplies instead as they are smashed/stolen?
B) Make it so dying results in increased withering as you soul weakens from near death experience allowing the curse to grow.
C) My personal favourite, make it so fuguing and being wounded makes you, you know, wounded. Set certain considerable penalties on pc's from when they respawn due to their grievous wounds, something that will make them weaker in combat for the time it takes to recover. This discourages quest spamming to get back to optimal performance and encourages RP'ing injury, giving you time to do other stuff, and for those who want to go and "grind" quests, make it so these wounds can be healed at a much faster rate from an exp or gold cost.
Either:
A) Cut exp loss to 1/5 OR make it so you lose gold/supplies instead as they are smashed/stolen?
B) Make it so dying results in increased withering as you soul weakens from near death experience allowing the curse to grow.
C) My personal favourite, make it so fuguing and being wounded makes you, you know, wounded. Set certain considerable penalties on pc's from when they respawn due to their grievous wounds, something that will make them weaker in combat for the time it takes to recover. This discourages quest spamming to get back to optimal performance and encourages RP'ing injury, giving you time to do other stuff, and for those who want to go and "grind" quests, make it so these wounds can be healed at a much faster rate from an exp or gold cost.