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Messages - Kotenku

#1
Bug Reports / Amulets disappearing
February 22, 2019, 11:37:39 PM


Doing the rat-cheese quest, I thought I'd finished collecting what-if charms. I used my rat-catcher pin by accident thinking it was a what-if charm. I unequipped it, and a few moments later swapped in a What-if Ward of Badbloods, and used its unique property.

Maybe 30ish seconds later, the what-if charm disappeared from my inventory, and I assumed I had been the victim of a pickpocket.
So I tried again, and this time observed the game eat an amulet that I didn't even have when I'd walked through Ticker Square.

I did NOT have multiple copies of the rat-catcher guild pin.
I DID have multiple copies of the other two amulets I lost.
Could this be related to the healing kits that are disappearing?
#2
Introductions and Group Management / Ring running crew
February 16, 2019, 03:18:31 PM
With respect to OWN who is doing their own thing in a time zone incompatible with mine...

My motivation for recruiting in this way is that I've got a busy personal life and I can't engage with efu the way I want to. Being too busy to log on when awesome things are happening (that my character should be involved in)  has historically left me feeling guilty and depressed, so I really just want something structured that I can plan around.

I'm looking to get a group together for scheduled weekly ring running. I'd like this to be a quasi PnP style experience, with our characters only really advancing in XP when together.

Getting to ring 1 should be each character's highest goal, with minimal regard for local politics. In short, this would be an ideal group for alts.

I'd like to get 6-8 people, with a well-balanced, classical D&D party, and meet at the same time every week.

I'm working 8-5EST and Fridays are not available. I'm leaning toward Monday or Tuesday nights from 7pm to midnight at the latest, but these aren't the only options.

Hit me up on Discord and we can hash out the details.

<3

#3
Bug Reports / Re: True Strike + GSF Divination AB Bug
February 01, 2019, 08:23:40 AM
Didn't EE introduce ini-file settings that can increase the cap on the NWN hard-limits like this one?
#4
Bug Reports / Royal Apartments Cleanup
January 22, 2019, 04:22:53 AM
This quest, when taken, creates a journal entry for the 'Blue Sun Tenements Infestation', but the Royal Apartments are never called the Blue Sun Tenements anywhere else. The quest description names the location appropriately.

When I entered, not the first person on this reset to have done so, no enemies spawned. I couldn't find a completion trigger anywhere, either, so I had to abandon the quest.

PC name: Terisa Brighteyes
Questgiver: August Tenzar in Ring 99 - Interiors
#5
Suggestions / Skill Feats
January 21, 2019, 12:46:36 AM
If possible, it would be lovely to see more feats like thug/snake blood/stealthy/alertness/courteous magocracy:

Level 1 feats that give +2 to some complementary pair of skills.

I asked about this in Discord and it was suggested that this isn't possible, but I figured I'd throw it out there in writing just in case.
#6
Bug Reports / Under Alice's Bookshop, quest turn-in
January 20, 2019, 11:19:27 PM
The dialog option for Alice McGillivray's quest turn-in is randomized each time the conversation is opened.

After cycling it three times, I got one that said:

"[This should never happen. Please bug report."
#7
Suggestions / Fresh IC Discussion Boards
January 20, 2019, 07:11:27 AM
Maybe this is an appropriate time to lock/archive public notices & etc, and open fresh, clean, boards, in their place?
#8
Thanks for the ride. Here's some Red-Banner/Rana related glamour shots.





This next one was in the abandoned House of Governance in the
early days immediately after Thervion became Commander.


#9
Taking a break. I'll be back when it's fresh, and inspiration returns.
#10
Light Grenade
Effectively a glowstick that functions as a throwable item.
At its target, spawns a placeable or invisible creature that radiates as a light source. Can think of many themes for this, from luminescent algae or ooze, to
just a regular torch.Great for marking paths, lighting up dark areas/areas that can't quite be reached.
#11
Dang it guys... Did you have to turn this into the expertise debate again? I swear there is no topic in EFU more contentious than 'Improved Expertise'.
It's a good panic button when you only care about your own survival, it's useless in many circumstances that are somewhat hard to discern from the outside, but being dogmatic about it in either direction is silly.




#12
Screen Shots & Obituaries / Re: Eirikr Frodr
June 05, 2018, 02:24:30 AM
Eirikr is a descendant in a long history of Society of Ordered Mind affiliated people giving us really bizarre grunt noises.
Laramie Lathae gave us 'Mmgh' in EFU1, perhaps 'Hh.' shall live on to EFU7.
#13
Bug Reports / Re: Medicine bundles not working
May 31, 2018, 01:03:57 AM
if it helps identifying, I'm quite sure the medicine bundles in the distant shore loot tables are broken
and im pretty sure the medicine bundles in sand crypt work normally...?
#14
He was a good man. He was.
#15
Alt Title: "21 THINGS YOU WISH YOU KNEW ABOUT NWN MECHANICS BEFORE DYING AT 20700XP"
This thread is for miscellaneous mechanical tips that are second-nature for veterans, but might not be obvious to people who haven't been playing for hundreds of years.

Disclaimer: Always build your character according to story first, and mechanical advantage second. Take nothing written here as gospel.

Dealing with Attacks of Opportunity:
Each creature in NWN can only make one Attack of Opportunity per combat round.

AoOs happen when you enter or leave a 5-foot radius of a hostile creature while running. If you are not being targeted by the enemy already, you can disengage from combat, switch on detect mode (or use shift+click) to walk out of the threatened area safely, and THEN run to safety.

You can also run toward an enemy and switch to walking the last bit of distance for a more cautious charge. I've heard mixed opinions on whether this is OK, but in my view, you don't get an attack bonus from charging (like you would from the maneuver of that name in Pathfinder), and you risk letting the spellcaster finish their spell if you don't get to them as fast as possible.

AoOs also happen when you drink a potion in a threatened area. Wands, scrolls, miscellaneous items, equipment special powers, charged items, */day powers, and so forth will not provoke AoOs. The trade-off with potions is that you can drink two potions per round. For this reason if you're drinking in combat, you should always queue two potions at a time, particularly if you're drinking healing.

The Mobility and Spring Attack feats will increase your AC against AoOs provoked by movement, or remove AoOs from movement altogether. If you don't have spring attack or tumble ranks, you have a 100% chance of provoking an attack of opportunity. However, for a character in cloth armor, a single rank in tumble will grant a 30% chance to avoid provoking AoOs. (d20 + 1 vs DC 15 means rolling a 14 or better will succeed.) Gear conferring a tumble bonus is ubiquitous, and can usually be worn by anyone, and every tumble point above 0 gives a 5% chance of preventing AoOs. That 5% could be the scythe crit from Bobo that would have killed your squishy PC in a single hit.

Health Management:
Uninjured status means you're above 95% HP.
Barely Injured means 75-95%.
Injured means 50%-75%.
Badly Wounded means 25-50%,
Near Death means below 25%.

The biggest killer of PCs is sudden, bursty damage from unexpected critical hits or from sneak attacks. There is not much you can do about either, except avoid being in the position to take those hits. If you can't avoid it though, the /next/ best thing is to keep your hit points topped up as much as possible, so that when those hits DO come, you'll still be on your feet afterward.
This isn't always practical on your own, so as a good guideline, if your PC IS on their own, goes into injured status, and can't safely heal, that is a very good time to consider running away.
If you are playing a support or healing character, the expectation is that you will keep your front liners either Uninjured or Barely Injured as much as possible.
If a group's front-liner drops into Badly Wounded/Near Death/Bleeding, something is very wrong, and it may be time to reassess your party's tactics and fitness for the challenge at hand.

Learn what spells can improve your survivability. There are three primary approaches:
Absorb More Hits: Spells like Endurance, Aid; Some bard songs, Stone Skin, Endure/Resist/Protection from Elements, all act as flat bonuses on top of you current hit points, and will give you time to heal or make decisions in combat.

Get hit less: Spells like Barkskin, Shield, Mage Armor, Haste, and Cat's Grace may increase your AC. For monks, include Owl's Wisdom
Ghostly Visage, Displacement, and Improved Invisibility grant Concealment which confers a flat miss chance to enemy attacks, calculated BEFORE they roll, meaning they can miss you even on a 20 if your concealment effect works.

Take Less Damage: The potion of plur (Ghostly Visage) is probably the single best potion for low to mid-level PvE. Conferring 5/+1 damage reduction, and 10% concealment by default (but boostable to 20% with GSF: Illusion), blur can make you nearly invincible in hectic situations against enemies who don't have magic weapons. Stoneskin and the elemental resistance potions also fall in this category, but were placed above because of their 'point' limitations.

Note that creatures with DR of their own get an automatic enhancement bonus to their creature weapons. So an imp with 5/+1 DR will pierce 5/+1 DR. Keep this in mind when tanking creatures with heavy DR, you may be better off with a concealment spell, or higher AC.

There's dozens or hundreds of more little quirks, things that are useful to know, and these only scratch the surface. I open the floor to anyone who'd like to add some of their own insights, and as I remember more of these things, I'll swing back by this thread to add them on. Hopefully this can be a useful resource for players who are really struggling with getting past the level 6 difficulty curve.

Next time I'll try to talk about positioning in combat, and the virtues of teamwork (and how to do teamwork right.)