The Redfang Tribe has moved to the Drydocks where many of their kin dwell out of necessity. They have begun renovating the old clinic into a chapel, slightly reminiscent of the old Vestry yet also incorporating a foreign orcish aesthetic. Renaming it "Redmaw Chapel", they administer healing magic and free food to the surrounding populace. Even offering free beds to the homeless and weary travellers. Alongside the Sons of Iron in their shop, the Redfangs are pushing to motivate and aid the nonhumans of this derelict district.
The Redfangs have left the Ward and are now going to be primarily based out of the Drydocks. Several of our goals will be removed or altered to better reflect this. The religious angle of the Fangs is now going to be emphasized with a major focus on charity and community service. In addition to this, combating crime and foul forces within the Drydocks will be a priority.
The goals of the Redfang Tribe are now as follows:
The Redfangs have left the Ward and are now going to be primarily based out of the Drydocks. Several of our goals will be removed or altered to better reflect this. The religious angle of the Fangs is now going to be emphasized with a major focus on charity and community service. In addition to this, combating crime and foul forces within the Drydocks will be a priority.
The goals of the Redfang Tribe are now as follows:
- Help improve the safety and prosperity of the Drydocks
- Spread the faith of the Highest Chief
- Reduce and eventually eliminate banditry within the Drydocks
- Build housing for the homeless within the chapel
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Recommended Race: Half-Orcs, Other nonhumans can be considered (Half-Elves in particular),
Recommended Class: Any (No necromancers),
Recommended Alignment: Non-evil,
Converting to the religion is now a requirement. If you don't follow the Highest Chief but follow a Triune or otherwise compatible faith then you may be considered on an individual basis.